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Hotbox

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Everything posted by Hotbox

  1. Is your voice chat active? Every guild I join its the same-- they only use it for raiding.
  2. My guild died over on another server and I'm looking for a new start and have rerolled here. I'm an older player so I'm looking for a guild without any nonsense or kids. Just finished my first toon, and on my second so I'm pretty self sufficient- I won't ask for a lot of help. I also play Sith side. The ideal guild I'm looking for had an ACTIVE TS, Mumble or Vent where its a tight knit community that might be looking for some fresh blood. Not much of a guild chattter, but I like hanging with some friends and shooting the breeze while I level up, or getting together for an instance or two on voice chat. An ACTIVE voice chat is a must. I'll contribute more than I take. I particularly like an occasional world PVP fight but no great shakes if you don't do that. I suppose I'm asking a lot , but that's what we had in my old guild and I kind of am used to that. Anyone have a guild like this? PS My signature needs updating too lol
  3. I've capped every class. They just don't all fit in my signature.
  4. Still butthurt over SWG?
  5. I'll take a level 12 in full epics over a level 43 in greens and blues any day of the week. It's all about scaling in a WZ.
  6. QFE. You stun tag and vaporize a few guys in a row on a team that communicates and the next time I come out of cloak a million bolts of red green and purple crap comes flying at me.
  7. Yah really, no one appreciates it when you offer leadership or tactics to the group. No one will listen anyway. I stopped that years ago, and just decided that losing was easier. Better to get it over as quick as possible until you get with a group that has a snowball's chance in hell of winning.
  8. Hotbox

    Permanently CC'd

    This could be something I once tested-- stacking the crap out of alacrity. Never tried it in PVP though. One a full alacrity stack-- and I mean full with adrenals-- you can spin the timers so fast that your stun, or stuns, wears off just as it comes up again. Yah its possible to perma stun someone, although I wouldn't recommend it since it nerfs your damage considerably. Still, it was interesting, and fun as hell.
  9. Typically, my OPS Pooner while I was levelling her up would kill at about a 12 to 13 to one ratio. Much different now at 50. The key is to kill and disappear immediately. You wont top the DP charts that way, but in theory you could kill a lot of people before getting caught in enough AOE's.
  10. I have all of the companion buffs and all of the class buffs (BH, Warrior, Ops, Inquisitor). And yah it makes a HUGE difference.
  11. Well damage is important if you are a damage dealer, like A BH can be. High damage though is not a good way to judge the performance of the tank or healer though.
  12. I like the idea of a 'front' system. PVP had to have consequences in order for it to be entertaining-- you have to be able to make a 'difference'. A designer from EVE put it best- you have to have an environment full of epic battles, clever tactics, camaraderie, and antagony and it is built upon three basic, humble pillars: Death must have meaning. Everyone plays in the same universe- no instancing. Sandbox design fosters human interaction that creates emergence that fuels a limitless storytelling engine Definitely this is the model for all successful MMO's.
  13. Well, losing equipment will never happen....but how about putting decay in? It works wonders in many MMO's.
  14. I have, I love frigate piloting, have bunches of them and all the skills. I just never got into a big corp because invariably when I join one they ask me run crap or serve them in some way. I understand that, but its really not my thing. The nice thing about PVP in a frigate is that even if you get blown up -- and you will-- it doesn't cost much to replace everything. Yah I liked EVE. But I wish SWTOR had just some of these elements. Like making kills on Ilum anywhere on the planet count toward valor. Frankly any kill anywhere on a PVP server should count for valor. I'd also like to see high level guards count as valor too. Why? Imagine how many city raids you would see if they did-- and players would be bound to stop them. Imagine how alive world pvp would become if you said that depending on who controlled a planet , certain vendors and missions would appear.
  15. Not only is there no open world pvp, its openly discouraged. Ever try to go over the pubbie side of the Corellia Black Hole zone to PVP on a PVP server? Try it and see what happens. Better yet, camp out and kill pubbies in a questing area. Won't take long before you're visited by a GM. No valor, no token. Fatigue and orbital strike zones. Turrets in cities that see through cloaks and one hit you. Why bother with a PVP server if you keep people from PVP'ing on them? All I see coming is more ilum nonsense frankly, and I grow openly discouraged daily. I'll wait it out until end of year, but I'm not holding my breath. I've pretty much given up on any real PVP in an MMO anymore. Nothing but a sea of raiding carebears and whining kids who do nothing but want things easier.
  16. The Star Wars and Lucasarts Twitter and website say otherwise. https://twitter.com/#!/starwars
  17. ESB was better, catching that tonight.
  18. A world event would have been nice.
  19. Happy Star Wars tooday!! Go gank a noob in honor of George Lucas today!
  20. According to Lucasarts, May 4th is Star Wars Day. Will SWTOR and BW be doing anything to celebrate it? Let's hope so!
  21. I never said that. I said that at a certain point you have to start sacrificing other stats to gain past a certain point on expertise due to the nature of expertise mods being tied into mods that carry things like accuracy and alacrity and thus you are better off putting your mods with other stats.
  22. Sure they do-- lots of mods have accuracy on them, instead of power or crit. What are you the PVP forum police?
  23. The problem is you can't increase expertise without nerfing your other stats more substantially. It's not a 'one for one' basis. You might pick up 5% more damage by putting in another few hundred points of expertise; but you'll mitigate that by pulling mods that might lower your damage an equal amount. Of course, what matters is the mix and match on mods. Anything is possible given enough combinations.
  24. It's wrong- UNLESS you are totally stacking tank. Why? Because the 'defense' stat is mathematically under-powered, hence the reason stacking the hell out of it doesn't work all that well. Shields and absorb is limited by the percentage of the proc. With DPS or CC the game changes substantially since ALL the other stats come into play and combine to make a much more powerful toon. Although statistically it's correct, you're role in PVP as a tank is quite different than any other class,-- essentially surviveability and protection of other players. If you are going one vs one with another player eventually you run out of cooldowns (this is doubly true now that you can only use one health pack per fight), whereas in WZ's eventually a second or third player will come along to cap the guy you are fighting. You can, in theory, optimize a toon a lot of different ways, but the key is to optimize it to your class/playstyle. Stacking the hell out of expertise on a healing Operative means either your heals won't off as fast, or won't 'pop' with enough power to offset the massive burst damage of some toons. I'm to trying to say this: it's not always all about expertise stacked to the moon.
  25. My point is that after about these stats you start to sacrifice one for another. If you go to 1000 or more expertise you are going to gimp your crit or power and frankly its best not to do that-- considering PVP expertise adrenals will pump up the number enormously and have a much larger impact than a crit or power adrenal. Jump that crit to 40% and youll gimp something else for example. Bottom line is that if you go into PVP with more than 500-600 expertise base, you almost certainly gimped yourself somewhere else since the mods with expertise on them typically are stacking accuracy and are spread out across the spectrum in mods. Those stats I posted are good base stats for anyone-- and anyone can use those PVP adrenals, whereas others might be using Rakata adrenals instead of the PVP ones. The devs knew this too-- notice how PVP sets have LOWER endurance on them to offset the increased protection from expertise to help balance it out and prevent unkillable toons. It's why many guys swap out some mods on BM and WH PVP sets. The key to good PVP is not maxxing expertise totally but maximizing the OVERALL effect of your toon. Can you stack more expertise than 600 and still hit those numbers-- yah with some careful modding and augmenting I'm sure its possible. I'm talking about on the average. The rest is skill, baby.
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