Gonna be honest, I am somewhat confused by a lot of the logic here. "If it looks like were out numbered or too many new 50's I'm leaving"??? That = 0 reward- now you sit in queue and hope you get into a WZ that fits your liking and if not you bail again....= 0 reward. You keep bouncing out like this and before you know it an hour or 2 have passed and you have gained nothing yet those who stuck it out pull that much further ahead...sorry, the quitters logic is flawed. I honestly don't think the changes are bad ; yes will take some getting used to considering the reward system we had prior and the over all unbalance of some classes that once single handed could make or break a WZ... we have to actually work more as a team to succeed now and I think it is bruising some ego's. Hell, healers actually need protection now or you die; imagine that. Just curious, how fast do you think you should be able to gear out? I like the feeling of accomplishment personally and the old system reflected time played and not gainful rewards IMO. In closing, I do 100% agree with the case that the reduction in credits earned is not warranted. As someone stated, a lot of us play to pvp and shouldn't have to suffer because of this. Christ, the economics are so effed up with the patch you have to craft, or pve just to buy vendor junk.