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Kolbenito

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Everything posted by Kolbenito

  1. Ranged having more CC is called "Balance" How it gets ****ed up is really straight forward. - Ranged is given a number of defensive tools to get away from melee. - Ranged gets damage that works from 0-30m. - Melee gets a CD or two to get in melee range. - Melee range is 4m. Who has more "uptime"? Obviously it's the Ranged. Who should have damage per GCD? Obviously the melee When those become tangled for any reason you have problems. WoW hasn't cracked this in 7 years and it's a lot more polished and complete of PVP game than this one is. Mythic might surprise us. There is also just a thing about people in multi player games that they jump to blaming everything but their poor play for why they lost. They never get better or learn how to counter something, just beg for nerfs so they can keep on being terrible and feel good. You will see this in literally any game with people playing against each other.
  2. WSG - I didn't see much of this issue on my server until cross realm battlegrounds in 1.12. For the most part the old honor system encouraged fast games, so good teams were a lot more likely to just try to 3 cap as fast as possible. Douches will be douches, so I don't doubt this happend a lot. Personally saw it a half dozen times and just did something else. AV was great, agree. I had a ton of world pvp in 55+ zones, but I was on a server that had a really great community and people would just go out and start stuff. Failing that they would arrange PVP battles in a zone, it was amazing. AB still my personal favorite 6+ years later. The vanilla rank system wasn't bad till about rank 11. From there you basically had to be in a PVP guild that ran premades every day during prime time hours at least with a high win ratio. 11-14 became about beating everyone else on your faction consistently for honor gained per week. A lot I liked about the system, but it was impossible for someone to get to rank 14 without help from a guild, you hear stories about multiple people playing someone's account - I'm sure that happened in some cases which just highlights the amount of work it took. It got exponentially harder from 11 to 12, 12 to 13, 13 to 14 was almost impossible for a lot of people. Blizzard wanted a "Jedi" from SWG or something, only reason I can think of do it that way lol.
  3. 3 BGs for Vanilla is true, but it doesn't tell the whole story. AV could last hours on an average server with huge back and forth fights, all the upgrades you could do. It was epic in every sense in it's original implementation. It almost felt like instanced world pvp with objectives, so much fun. WSG was fast paced and fun on my server. Teams that tried to farm mid lost very fast. AB is a fast moving game, you can go from 500 points ahead to losing in a single untimely base loss against a good team. I did well over 3K BGs on my character just during vanilla, 130K honorable kills. For whatever reason it just never got old. I think one of the things that helped me was the goal of getting to exalted with all three factions, and buying the gear each had available as well as tabards which did nothing but where fun to get.
  4. Yep. I don't like playing the zerg faction. I would be more inclined to do this with max level characters than alts, frankly the Imperial side is just more fun for story - root cause of the problem in the first place.
  5. I see all the bad from Warhammer in SWTOR unfortunately. Warhammer was such a cool and kick *** concept, they just did such a bad job with making it into a game. Painful lol. I am starting to believe that only Blizzard can make smooth visceral combat in an MMO. They have had loads of balancing problems, not what I'm talking about. Specifically referring to how fluid and fun just about every class feels to play. Step #1 for all wow clones should be to emulate how connected you feel with the character when fighting and how things just flow. I think they can fix a lot of the stuff. They just need to identify where the fun is lacking. Bugs are one thing, but the other is just how boring a lot of the classes are. Mercenaries, there has to be something more fun they could do than spam X ability for Y stacks of debuff then hit Z ability - repeat. Sorcs, keep debuffs up and force lighting spam till dead. I have alts of both, it's not even an exaggeration of how boring the combat is for either one. I even think a tweak like making combat text like 100% bigger would do something to make it feel more "fun". Who doesn't like seeing crit numbers that cover 1/3 of the screen even if it's like 1,300? lol I got off topic. Yes, to my knowledge it is the Mythic team that worked on Warhammer.
  6. This is just people. In any objective based game I have played you have some people who think they are just there to kill things. WoW, CoD, BF, Quake - these people are always there when you are playing with randoms. One of the bigger flaws with objective based games is they do not reward enough for doing the objectives. Take Huttball, a score should be worth so many points divided among people healing the ball carrier, the person carrying, people guarding etc. that it's all anyone wants to do. If the difference in doing this vs. kill farming was 50% XP/Valor behavior would change for some people but not everyone. You would still have the tools who only care about finding 1v1s all game.
  7. Unfortunately I think this might be the real issue.
  8. I still think most of the problems that make the game clunky can be fixed. Some thoughts. Important: - Clickable name plates (bar above people's head). Quality of life feature. - Target of Target, Focus Target's Target - Tooltip fix to make it easier to read buffs/debuffs and target info - Ability delay completely gone from game - FPS issues fixed. Average in warzones should be 35+ on an average machine. Good to have: - Bigger cast bars, maybe put the name of the spell on the bar or something - Bigger debuff icons, or just make them more visible. - Countdown on actionbars for abilities with less than 10 seconds left on cooldown. - Macro language similar to wow's. It does not allow you to press one key and do 15 things, each action that triggers the GCD requires a unique keypress/click. Specifically the ability to do something like this /cast [nomod][target=myhealer, mod:shift] Intercede ^ This uses Intercede on a friendly target, and if I press Shift+Keybind it uses Intercede on "myhealer" (replace with actual character name). - Ability to move UI elements on screen. Specifically player unit frame, target unit frame, focus unit frame. - A few more maps with the mechanics developed for Huttball. Not necessarily "Huttball" clones but fun and different maps with hazards, Z axis etc. - Rework CC to be visually more interesting. Having mostly stuns is fine, give them unique looks (e.g. "deep freeze" in wow is a stun, but freezes the person in a block of ice). - Spectator mode - Theater mode (review game from all perspectives, e.g. SC2, Halo, Call of Duty) Nice to have: - 4v4 Arena that simply offers an alternative means to acquire valor and nothing else. Ranked matches offer identical rewards to ranked Warzones. - A few more game types borrowed from the FPS world. Domination, CTF, Team Death Match, Free for All, Oddball, Seek and Destroy, any of those and more can be adapted to MMO combat. As optional game types people can queue for of course. EDIT: lots of spelling/ability name fail in original post
  9. You should see the shenanigans that go on in PC FPS games... Biggest reason to play on XBL is there is less of this crap. I have even seen people cheat in SC2, blows my mind. Best thing you can do is have zero tolerance for it and report everyone you are sure is cheating. Not doing anything is the worst response imo, because cheaters are validated when not caught. I'd love to see the ban bots that some FPS games have in MMOs, maybe someday we will.
  10. You seem really hung up on the development. They had several years, a huge budget and a 6 month closed beta. I'm not really seeing how this is the gamer's problem now that people are paying to play it. We all know that bug fixes are the reality of software. That is some of it, other things are just bad design that "could" change to not suck. Even the author of the video wants to see it succeed. Your problem is you can't comprehend honest criticism of something when you see it. Data parses, rofl.
  11. We need more threads on this forum about how things in this video game are like something in the real world. I hate buying a car, someone come up with a swtor comparison to buying a car.
  12. They planted bombs on your door Mystery solved.
  13. Most QQ does have a hint of truth to it. Why do we need a long winded thread to rehash the problems the community at large already knows about, most of which have been around since closed beta?
  14. He was giving his honest opinion on the game. I noticed you watched "3 minutes" of it but then felt compelled to come write a wall of text rebuttal to a video "you did not watch". Secondly he is a well known healer from another game with more experience doing competitive PVP that matters than what most people in any given Warzone have combined. I like how because he doesn't like the clunkyness in a game you go on a rant of personal attacks and name calling. You're funny, please keep posting this trash.
  15. No. Since the word "skill" is used to mean almost anything on these forums I will elaborate. It is an archaic MMO with an absurd number of classes, overpowered CC, overpowered burst and large group battles. Skill is unlikely to have anything to do with anything that happened in DAoC PVP, I don't doubt that it was fun though.
  16. It's a faceroll spec, show me something in SWTOR that isn't. Also he is in Shii-Cho form 90%+ of the time, can't use guard. Someone else is guarding him some of the time.
  17. DPS juggs are fun to play. Will be a little more interested in these types of videos in a few months when we can see rated play against opponents in decent gear.
  18. Forcing? No. They are listening to the community who collectively doesn't understand what they are asking for. If PVP and PVE gear are not on par, top players will simply start raiding. Hard mode raiding gear is generally more powerful than PVP gear, it's stats like Expertise/Resilience that make it impractical to wear much of it. If the gap is big enough this might not be a concern for the person with access to end game PVE.
  19. There is like some 60 odd page thread on everyone's feelings about it on the PVP forums lol. tl;dr some think it's amazing, others think it ruined the game.
  20. Considering this is the WZ I win the most on my republic alt, i'd have to say... Nope
  21. I would be perfectly fine with it. Contrary to your post many PVPers don't want to grind gear, they want to PVP. I don't need to outgear my opponents, and everyone being on a level playing field exposes skill. Why wouldn't anyone who actually likes PVP want everyone to be in the same gear? Problem with that other game has always been what you can get from raiding. Nothing from PVP itself was overpowered. Beating people who have terrible gear was never something to brag about in any game I have played. Get over yourself.
  22. Bolstering is dumb because many classes just take 30 or so levels to get most of their class defining abilities, if not more. 10s have as much right to PVP as 49s, you just can't reconcile the differences between the power of these two levels without splitting them up.
  23. I would rather they take an extra couple of months and make it as good as it can be than rush out something that needs to be hotfixed several times a week for months.
  24. It doesn't do anything at all. In FPS you can outgun an opponent by doing, this http://i165.photobucket.com/albums/u49/kolbenwarrior/Circlestrafing_animation.gif The reason this does nothing in MMOs is that if a player has you targeted and you are in the front 180 degrees (shoulder to shoulder) they can still hit you. Games like SWTOR reduce the effectiveness even further by having auto-facing targets. Mouse turning is a lot faster than strafing, and more efficient. If someone is strafing around you it is trivial to mouse turn and stay with them. In a game that doesn't have auto-facing you could potentially get behind an opponent for attacks that require it. You aren't going to get behind people that can mouse turn, and you aren't going to do it with auto-facing either.
  25. I feel your pain. My sytem can handle BF3 64 player in ultra, BlackOps on best settings, SC2 on ultra... I could live with crowded areas on the fleet being laggy. I have lag and ability delay as well as fps problems on all three maps but alderran is the worst of them. I can even sometimes tell an enemy player is around because I start getting choppy, oh look there is an operative.
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