Jump to content

IvoryTiger

Members
  • Posts

    15
  • Joined

Reputation

14 Good

7 Followers

Personal Information

  • Location
    AZ, USA
  • Homepage
    https://aie-guild.org/
  • Interests
    Story
  • Occupation
    IT
  1. I meant the terminal, which is behind the bar, not the slot machines. It's now working again for multiple characters of mine, so don't know if it was a server hiccup or what.
  2. Alliance side, quest "The Cheating Algorithm". Spawn time on Shady Terminal on Coruscant needs to be adjusted. Right now it's one terminal, per instance, completely blocking progression, and haven't seen the terminal go live after 10 minutes of waiting from the last time. Switching instances does not help.
  3. I second whoever suggested that the Developer Tracker replies should include the message they're replying to, makes following along much easier.
  4. SWTOR 7.1 Good things Not replacing companions with story NPC's, thank you. I've spent a lot of time with my companions, and just getting them randomly replaced by a new NPC always feels jarring. Not having stealth detecting devices/NPC's every few meters. This is offset by folks trying to do kill X many creatures/NPC's on daily areas getting less when using stealth. Story mission and daily missions lining up in the same areas at the same time, not forcing the story first, and then having to go back over the same area of dailies. The use of Macrobinocular's on the Imperial side for quest content, really reduced the friction of competing for clickables, compared to the Pub side, fix three panels. Story responses that play well to previous choices (NPC's/companions who lived, who died) and acknowledgement of having met NPC's like Talos before, it rewards playing through the older content. There are a lot of story choices in 7.1 that folks won't ever see, which is a shame, because it's great content.
  5. World Bosses are not dropping World Boss Equipment Crates for level 75 characters on the Republic Side. Olgo Siegebreaker did not drop a crate. Trapjaw did not drop a crate. Lucky did not drop a crate The Primal Destroyer did drop a crate Snowblind did drop a crate.
  6. This is sitll bugged for me. I've run it twice on Story mode, killed Troya Ajak, activated the console, watched the cutscene and it immediately goes to the loading screen and I'm back at console I activated and no way to get to the final boss. I'm in Instance 11, and I've seen, both times it's bugged, it seems like it's trying to transfer me to a different instance or something, because I always end up in a high numbered (usually the last) instance for the Flash Point where I was at a lower instance before the console activation.
  7. So I found, if you AoE on the middle platform in the Force Sensative area, it'll kill whatever's under the world trying to shoot you and you'll get out of combat. I got trapped trying to return to the Guss Tano mission to Sana Rae and didn't have a companion loaded. I've noticed, if I got into the area with a companion, they'll return fire and kill it with 2-3 shots. Hope this helps someone get unstuck. Also the combat log doesn't tell who your companion is trying to kill, if you do go in with a companion. [14:27:42.956] [@Wars'emi] [@Wars'emi] [] [Event {836045448945472}: EnterCombat {836045448945489}] (Odessen) [14:27:42.959] [@Wars'emi] [@Wars'emi] [sprint {810670782152704}] [RemoveEffect {836045448945478}: Sprint {810670782152704}] () [14:27:45.558] [] [@Wars'emi:Mako {3604143281274880}] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -miss {836045448945502}) <1> [14:27:45.860] [@Wars'emi:Mako {3604143281274880}] [@Wars'emi:Mako {3604143281274880}] [Electro-Stasis {3696188725395456}] [Event {836045448945472}: AbilityActivate {836045448945479}] () [14:27:46.156] [] [@Wars'emi:Mako {3604143281274880}] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -miss {836045448945502}) <1> [14:27:47.839] [@Wars'emi:Mako {3604143281274880}] [@Wars'emi:Mako {3604143281274880}] [self Preservation {4238737584160768}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (6442) [14:27:48.339] [] [@Wars'emi:Mako {3604143281274880}] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -miss {836045448945502}) <1> [14:27:48.339] [] [@Wars'emi:Mako {3604143281274880}] [Melee Attack {813445331025920}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -miss {836045448945502}) <1> [14:27:48.491] [@Wars'emi:Mako {3604143281274880}] [] [Ranged Attack {813630014619648}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (4878* energy {836045448940874}) <1951> [14:27:52.539] [@Wars'emi:Mako {3604143281274880}] [@Wars'emi:Mako {3604143281274880}] [self Preservation {4238737584160768}] [ApplyEffect {836045448945477}: Heal {836045448945500}] (6442) [14:27:55.974] [@Wars'emi:Mako {3604143281274880}] [] [Electro-Stasis {3696188725395456}] [RemoveEffect {836045448945478}: Asleep (Tech) {3696188725395734}] () [14:27:56.174] [@Wars'emi] [@Wars'emi] [] [Event {836045448945472}: ExitCombat {836045448945490}] (Odessen) [14:27:56.176] [@Wars'emi] [@Wars'emi] [sprint {810670782152704}] [ApplyEffect {836045448945477}: Sprint {810670782152704}] () [14:27:56.177] [@Wars'emi:Mako {3604143281274880}] [] [Electro-Stasis {3696188725395456}] [RemoveEffect {836045448945478}: Zapped {3696188725395740}] () [14:27:57.108] [@Wars'emi:Mako {3604143281274880}] [] [Ranged Attack {813630014619648}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (3036 energy {836045448940874}) <1215>
  8. You're not alone, same issue here. Empire side, after you return from Acina's throne room and are walking through the bar and meet up with Lana, during the conversation, the close captioning shows a dialogue choice presented to you by Theron, even though his character model isn't there. Here's the screenshot showing my character choices https://www.dropbox.com/s/442a2nvj62...acter.png?dl=0 here's the screenshot showing the dialogue in game https://www.dropbox.com/s/n2wfis9szp...nshot.png?dl=0 Hope this helps.
  9. -moved to bug reports-
  10. Just put 10 of the invasion forces in your bags and right click, it'll ask you if you want to donate them and when you click Yes, all 10 will be consumed.
  11. Just an FYI. Biochem is the only crafting skill that didn't get their War Supplies squished into one level. It's still multiple levels like 5.7 and before.
  12. Thank you for the update, I appreciate the communication and the information provided. When I sit down to play SWTOR, I do so from a Lore and Story perspective. I very rarely run operations, unless it during a fun night with my guild, and I have not participated i much PvP or GSF content, I'm here for the stories. I want to echo what quite a few folks in this thread have already stated about companions. The original companions should be the focus of any companion story development before the KotEE or KotFE companions get developed further. There are folks that are heavily invested in those companions, their story and their interaction with those character that had that all ripped away and see the time/focus spent on the new characters introduced in KotEE and KotFE as a poor decision when it comes to companions. I spend more time replaying the class story lines, Rise of the Hutt Cartel, and Shadows of Revan than I do in the new content, because it's just not as compelling storytelling, for me. I doubt the pure class story lines will ever return, but pleease put more time/effort into the stories of the returning companions than you did on the recent ones. Also I completely agree with the need for more representation in the relationships. More variety, more choices, heck, even the chance to drive a companion away with certain choices, would make for more story opportunities. Give all players the chance to see their type of lifestyle relfected in companion interactions. Thank you.
  13. All my tickets came back as closed referencing this thread. I don't see how it's acceptable to just say wait for the next major patch to fix this. This should be fixed in a 4.3a patch, not waiting till May at the earliest. Poor customer service.
  14. Pre 4.3 had 4 toons completed the Chapter 3 story for their unlock Post 4.3 only 1 does. Good: Sith Sorcerer Level 53 - Has not started KotFE, has started Ilum, not done Makeb or Revan Bad: Trooper level 65 - Completed KotFE through Chapter X as well as Makeb and Revan Smuggler level 62 - Has not started KotFE, completed Makeb, skipped Ilum and not started Revan Jedi Shadow level 53 - Hast not stated KotFE, Makeb, Ilum or Revan
×
×
  • Create New...