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RichardNoggin

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  • Location
    STL
  • Interests
    Football/Baseball/Video Games
  • Occupation
    Union Flat Roofing (Journeymen), Assoc Degree (Game Design/C++ Programming)
  1. So does anyone know a site that has a loot list of the lvl 55 HM flashpoints. I don't want to hear dulfy.net because all they have Is the loot tables for operations. They have guides for the HM flashpoints but not loot lists unless I am completely missing them somehow. Everything I have come across is out of date. tor-loot doesn't look like its been updated forever.
  2. Heres my dilema for Combat Medic. From what it sounds like is that you should stop stacking any crit after youve reached 25%. Now my question is that should I stop stacking crit when my crit rating reaches 25% from gear alone or should I stop taking crit when my crit rating hits 25% with talents, gear, and everything else included. Im sure I should focus on power after crit is where I want it but how much surge and alacrity should I be running around with?
  3. Kolto Wave and Psych Aid needs their healing increased to make them effective. Unless people are right on top of you Kolto Wave is useless and you dont want to waste the time to run up to use it unless you have an opening. Right now the healing on it isnt enough to make you want to run up to use it on a group and with growing health pools the heal is barely noticeable. Even when I have people on me and I use Concussion Charge to make room the heal from Kolto Wave is so small compared to damage from other players that it doesnt make a difference. Med Zone looks like its a better investment of 2 points than Kolto Wave. As far as Psych Aid goes im usually asking myself if I was even healed at all after using Field Aid. Again with the increased health pools I cant even tell if im getting healed from this. I still take the talent to remove negative mental effects part of it but the healing part is so small that I can care less about it. Last but not least change Frontline Medic please. Its been said over and over but Ill say it again. Its useless in PvE and only good for 1v1 in PvP. The chances of breaking a CC make you stay away from using it in fights. Atleast disconnect it from Trauma Probe and Probe Medic so I can use those 2 points on something that is useful. My spec: http://http://www.torhead.com/skill-calc#800bfRoRdfdkfhzZMccZb.3 PvP
  4. I dont know if it would be OP or not considering how OP sages are atm. AMP, Trauma Probe, Kolto Residue (AOE), Hammer Shot. The only thing in our arsenal we dont really have is a true HoT.
  5. I have been wondering about combat medic also. It always seemed like medic was set up for big crits but now with the change to crit and alacrity I dont know where I should stop on either. Now its starting to look like going for power and alacrity might be the better route if its true that crits DR cap is low. I was also wondering if we should stay away from crit in our talent trees.
  6. Im pretty sure Frontline Medic only works if you Hammer Shot enemies. So it doesnt do anything if you Hammer Shot friendlies. Atleast thats what the talent says. Ive never tested it out because I thought the explanation on the talent was pretty clear.
  7. Frontline Medic is a complete waste as a talent and sucks that we have to take it to get to Probe Medic. Ive been pvping since patch to see if it has improved enough for me to make use of it since I am forced to take it now. It is still useless for PvP and has no use for PvE at all. It is still better for you to cast something else than to Hammer Shot opponents for extra ticks from Trauma Probe. Its also too much of a risk to take a chance of breaking a CC in PvP. I dont understand why you would put something like this so high up in the tree and then attatch it to a useful talent that pretty much forces us to take it. You would think with the new trees they would take the opportunity to get rid of this talent or at least redesign it since it has no use for PvE and pretty much no use in PvP.
  8. The title pretty much says it. Im dropping my Medic from being my main character in 2.0 since we will still be the bastard child of the healing classes. This isnt to say that bioware has to fix Medics or im leaving them because that never works in any MMO. Im just tired of having my heals doubled in WZ's by equally skilled scoundrels and sages. Im tired of not being considered for a serious rated WZ team because we cant compare to the other healing AC's. I was preparing my Medic for 2.0 until last week when I realized that they didnt fix us for and we still lag far behind the other healers. Medic is still my favorite character but with 2 weeks left till, there is no fixes for us in sight. I know people say that you should tough it out but I toughed it out all the way up to 2.0 hoping that they would fix us and I cant do it anymore. Sadly im moving on from a dieing AC. It seems like they need to do a complete overhaul of the enire Commando AC to fix it. I know im not the only one. Anyone else droping Medic for 2.0.
  9. Ah come on you gotta be kidding me. Here I thought all of Commando was gonna get some love and they state that they are just working on DPS. Im not really sure how things are working out for medics in 2.0 since I dont do PTR's but as far as what ive read in forums from people is that we are basically in the same spot. All of the other healers are still outperforming us. As of now an equally skilled sage or scoundrel doubles our heals with no problem. Im tired of being second rate because of my class I chose. We arent even considered for a serious RWZ team. Please tell me that your are working on fixing Commando Medic also.
  10. This guy hit it right on the nose. I know what im doing when it comes to commando heals. No matter what I do a skilled sage or scoundrel will double whatever I do in heals. They will double any commando in heals I dont care how good you are.
  11. It doesnt feel like the extra 15% healing on Trauma Probe from Probe Medic will be enough to make me want to cast it on myself and start shooting the enemy with Hammer shot. You will still be better off doing another heal on yourself or someone else instead of shooting an enemy with Hammer Shot.
  12. I have also been wondering if Frontline Medic is useful at all in 2.0. You never have Trauma Probe on yourself in flashpoints or Ops and it costs too much to use alot in PvP for way too little gain. Having to use Hammer shot on a enemy to trigger Frontline Medic is really lame. What if I have them CC'd and truthfully as a medic your Hammer Shot on enemies does pathetic damage and is a waste of time. Hopefully Probe Medic makes Trauma Probe more useful and worth the ammo spent. The bad thing is you have to take Frontline Medic to get to Probe Medic. I still dont want Frontline Medic because it is so situational to have Trauma Probe on myself and then Hammer Shotting an enemy with pathetic damage and chance of breaking CC. I dont understand why they would put something this useless so high up in our tree and then force us to waste 2 points on it to get Probe Medic If you could put Trauma Probe on someone else and then able to Hammer Shot friendlies, Frontline Medic could be useful but then you have the problem with the green beam of death that eveyone follows and you end up dieing because it screams out "here I am".
  13. I like this idea. Operating like cover does. Like the above poster said, if wer gonna be turrets they might as well give us some type of cover system setup. We would probably still need another escape anyway since what we do have is extremely weak in that regards. I also think a tweak would be nice to the cover system if they would give us something like that. Keep the interrupt and leap protection but instead of getting a defensive buff you should give us a offensive/heal buff to help with our dps/healing woes. We could setup a tripod type deal and hunker down right were we stand.
  14. Oh they cant? I thought they were for pistol users. Well that solves the Sniper and Vangaurd for me then crossbows for them lol. A 6 shooter for Smuggler would be cool then.
  15. Ive seen crossbows for pistols. Axes for saber users. What would you like to see as our old style weapons. Since we use guns this could be a little tougher. Pump Shotgun for Vanguard and Minigun for Commando? Im not sure but ive been thinking about what they could do to give us an old style type of weapon. Im sure Scoundrel is running into the same issue with the sniper rifle spec but atleast the other spec is solved with the crossbow (or bowcaster however you want to look at it lol.).
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