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Valkaern

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Everything posted by Valkaern

  1. Please allow the option to disable the center screen red error messages such as 'Too close' or 'Not Ready Yet', it's totally superfluous and does nothing but add more clutter to an already bloated and unfriendly UI. The option to disable this would be greatly appreciated, especially by raid leaders suffering from the endless pet spam. Of course you could just fix that, but for now the option to disable that obnoxious text would be a nice step forward, and something that should be relatively simple to implement. Thanks.
  2. Agreed. I've mentioned it before, there are so many superfluous loading screens and pointless areas. I have nothing against making travel meaningfull, go ahead and implement flight times and that's fine by me, but going through 5-6(more?) loading screens just to go from one planet to another is a bit tedious. Do I really need to run down an empty corridor to run across an empty spaceport to finally get to my ship, and then repeat that again (plus possibly enduring the halfway point 'orbital stations as well)? What do these extra silly tunnels add? Show a cutscene people can skip if you feel its that necessary to depict every trivial step I take getting to my ship.
  3. I have no idea what point it is you're trying to get across. Who are you so angry at? I was 50 in a week, have a wife and a job, eagerly watched every story unfold and even chased down/followed through on quests I enjoyed the story of after they were gray. I'm in no rush to 'WIN' a game that can't be won, ever. There is no finish line. Yet I've also done eternity vault, which is a raid. Is that bad? I do it for myself, not for you or anyone else. Is it OK to lump everyone into the same pool or do you think there might actually be a few more shades of grey in there that you've overlooked from your highhorse? I honestly read your entire original post and it's just a rambling incoherent mess. On one hand it sounds as if you're bitter that you don't have the time you used to, on the other it just sounds like...you're angry at some subset of players...or something. I assume if someone's going to devote that much time to a post there's an underlying theme you're attempting to get across
  4. I watched and enjoyed every cutscene and story in game, including all of the great side quests and underlying planet plots (which is very well done, I loved that each planet had a strong underlying story of its own). I didn't get a chance to run many Flash Points until 40+ aside from a few low level ones, but at late 40s now that I have a regular group to run them with I get to enjoy those as well. We also mixed in PvP sessions almost every day, running anywhere from 5-10 matches. I hit 50 yesterday and not only was I in absolutely no hurry, but mentioned multiple times to my guild that I wished I could turn OFF xp as levelling just went WAY too fast as I enjoy the journey normally more than the destination. While I started playing the 1st day of early access, I also missed out on probably a total of 2-3 days due to obscene queues on Tomb of Freedon Nadd and still hit 50, not to mention reduced play time over holidays. Try grouping for quests if you're in a rush for whatever reason, it makes a gigantic difference that I never would have believed without seeing for myself how much faster we chewed through quests as a team. Also, we made an effort to do EVERY bonus mission AND heroic quest we came across along the way. So, no, I didn't skip a single thing and in fact I hit 50 before wrapping up the final stages of my story quest - which I'm reluctant to do as I'll be sad when it comes to a temporary end. In my opinion, the levelling is way too fast, I felt I was being forced on before I'd fully explored everything unless I made a distinct attempt to carry on with grey/green quests. I've seen this comment a lot and can't make sense of it. As one of the people I was grouping with hit 50, someone in guild asked jokingly how he liked the story as they also assumed he skipped it, and I know for a fact he watched every cutscene as well since I had 'waiting for other player' messages at every one and we talked a lot about the story. I think the thing people must be forgetting is, it's an MMO! So as such, group up - there's exp bonuses for it as well as loot bonuses and you get the same story, and defeat enemies at an increased rate as well. And for me, I was *really* glad to have people to share the experience with, I couldn't imagine doing it all again alone. Edit: No, I didn't have a 50 in beta. My highest was a level 28 Trooper on Republic side and I'm playing Empire at the moment so it would all be fresh. So many defensive and poorly thought out theories all to decry people that are 50 before you. Deal with the fact that, guess what? My group and I played FOR the stories and loved it, and are still 50 before you. Start looking for another defense aside from 'They must have raced and skipped the story!', because that one was just blown out of the water. I bet you do most of your levelling alone, if you played socially with others you would NOT be that low after this long.
  5. You get a message saying something along the lines of 'This has no effect at this time'. I was assuming it was part of the BH story line, but at 48 I must be getting quite close to the end and haven't seen it come up at all.
  6. I thought that went without saying, but good that you cleared it up for others I suppose. They indeed are *not* mutually exclusive, I'm referring to the subset of players that use high dps to justify poor playing. Let me know if you need me to clear that up for you some more, I'd be glad to help. It's kind of stating the obvious to say that good players can also top DPS, those are the people we try to surround ourselves with. Also, if you read my statements I never said I was against meters, just that blaming a lack of meters for poor play is unacceptable as with the tools IN game at the moment, there is enough information to make informed estimates.
  7. What are you talking about? You have ALL the tools you need. You can use time, right? Understand how that works? You understand heat cost vs damage ratio, right? You have an understanding of resource regen mechanics, right? Are you saying you want someone to tell you what spec is best without you testing it? Sorry, what exactly are you having such troublesome issues with? All I can see is that you want someone to tell you which spec is capable of more damage in every situation without you - either because you don't trust your mathematic abilities or due to laziness, is that accurate? I don't think you'll be happy then, you might actually have to test it yourself. It's *really* not hard to gauge a specs damage output. How can you be that lost regarding how much damage you're doing?
  8. Your ability to assist on the proper target, not break CC, ability to react and adapt to vaious situations as well as assist on locking down loose mobs, your awareness of the fight and the rest of the groups situation, range from healer, and your ability to manage aggro. I hope you're not of the school of thought that thinks 'As long as my dps number is high, I can play like crap and it's OK', because while DPS meters are great for analyzing your damage out put (although you SHOULD have an idea of the most cost effective damage rotation without a meter), they only represent ONE small portion of what makes a GREAT player. You can't just use a high dps score to justify crap play. As a healer I'll take skilled players over any idiot that simply focuses on boosting that damage number up any day.
  9. I'd prefer it be an emergency pass to my ship rather than the fleet, personally. As for the cooldown, I'm not too bothered, it is for 'emergencies', but I would think possibly using it once every play session might be acceptable. If not, that's fine by me to. The only real hassle for me is how many loading screens I see from planet to ship. Some of those areas seem totally superfluous.
  10. I wouldn't have any idea without grouping with you. Then I'd be able to tell without any meter if you're a crap player or not. I will never need a meter to see that.
  11. It would be helpful to know which mob this was and which, if any, quest line it's tied to. Last night I had a friend asking for help on a mob, he was convinced it was bugged and supposed to be a group mob - he couldn't get close to killing it despite being what I see as a great player and using every trick and utility at his disposal. I bet him I could solo it, which he strongly doubted, and while it was a *very* tough fight, I managed to due to my class (he was a tank/I'm a healer - huge difference in soloability). If we knew what mob this was or during which quest it would be a lot more helpful.
  12. With the way combat plays out in Star Wars atm, I'm not really all that bothered about a damage meter. It just does not seem necessary. I'm not against it, if people need a clearer way to strive towards better performance that's fine, I just feel it's pretty easy to run tests yourselves to find the most efficient rotation/means of resource management for each specific situation. Not only do I not feel they're necessary, but I also don't really see them adding that much to what we can clearly already see. All the tools are there to get a solid estimate of your dps. So it's not about seeing what your dps is, this is more about seeing how others compare it seems. Everyone should know by now that how much dps you can do is only important if you know on what and when to do it. Poor players that feel the dps meter is the be all end all and assume it's OK to rush ahead of the tank and spam AEs disregarding CC and aggro management are still poor players with or without a meter displaying one numerical figure that represents only a small fraction of what it takes to be a good player. As a healer it's just annoying watching DPS players show no regard for finesse or skill all in the name of boosting that DPS meter, as if a high score there justifies their total lack of spatial awareness, timing and teamwork. Guess what, as a warning to all the morons this applies to, I for one am not impressed. I'm more impressed with the guy that may be doing slightly less than you, but at least it's on the right target, at the right time, with aggro management (surprise, it's not ONLY the tanks job to babysit you) in mind, and while bringing some potentially useful utility to the table. Whether it's the meters fault or not isn't important to me as there's no question a dps meter fuels this behavior. So dps meter or not, I don't care much one way or another too much, but I'm leaning towards preferring not to see them as for anyone with any sense of mathematics you already have the tools needed to acquire a solid sense of what to do and when.
  13. It's just astounding that while designing and launching a modern day MMO with a massive budget, they never once considered incorporating the tools necessary to facilitate server transfers. They must have realised they would need this. I can overlook smaller tools that are neglected such ast target of target, the ability to adjust UI size, a combat log and various other smaller scale tools in gameplay, but something as fundamental as server transfers being left out makes me a bit skeptical about where this game will go from here now that I've had a taste of the decisions made. I love the game itself, great job there without a doubt, despite spending more time queueing than playing at the moment, but there's no denying there's some underlying decisions that are, politely put...interesting.
  14. I am surprised. Bioware created and executed a program to facilitate spreading guilds across the servers with the goal of matching them to their allies/enemies in a balanced population. They neglected to match many guilds up however so these people took initiative and migrated together to rectify the discrepency. They then had the brilliant idea of not closing these predesignated servers for general character creation for a time. So, these servers they placed guilds on have been full since the third day of ega. They also neglected to provide many communities with a server dedicated to their language or flagged as 'blank language preferred' so the Spanish & Italian players also filled up these already congested servers. Who makes a game for humans and fails to take human nature into account? That's nothing but a gross lack of foresight despite the red flags raised by communities before hand. It's not as if there's not 12+ years worth of MMO history to call on. Expecting queues of an 30 minutes to an hour is unfortunate but reasonable during an MMOs launch, facing queues of now 5-6+ hours even before a launch is absurd, especially when it's on a server assigned by Bioware. I will say that people whining over 15 minute queues is a bit silly and sounds a bit unrealistic to expect a fix for that, but I think the vast majority of discontent and frustration we're hearing about are peole in the situation listed above; servers with full 5-6 hour queues long before all guild members have yet to even start playing.
  15. Even trying to sneak on before 6am there's a queue on Tomb of Freedon Nadd. Again, you need to correct the issue, not expect customers to do it for you. You know this is pathetic service, we know this is pathetic service, take some initiative and take steps to fix this, the hide & see what happens tactic is pretty weak. While it's not a moral issue but a business one, it doesn't change the fact that I personally would feel like trash if I treated even ONE of my customers like this. I honestly thought 'Well, there's no way they'll not have at least a satisfying response by wednesday morning, it's been over a week now and the problems only escalated'. You're just prooving me wrong at every turn.
  16. I tried tonight after my 3rd disconnect and a total of about 10 hours queueing (and maybe 3-4 hours of actual play). No way. My main character is 39, I made it to level 7 on a new server before I realised how pointless it is as my entire guilds still on the server Bioware assigned us to, and there's no way I can enjoy watching the same story unfold again. I tried to enjoy it, but it's not happening. That's just tedium for the sake of correcting something they, without a doubt, should have had a contingency plan for. The guild placement program failed miserably, they need to step up, admit to the fiasco of allowing people to continue to roll characters not connected to the guilds placed on servers that have been FULL since the 3rd day of EA. I made an effort, it's not happening. There's no enjoyment in playing without the people I'd intended to play with, and convincing 70+ members to move and start over is not realistic as many are opposed to starting over as many are high 30s - approaching 50. In the end, it's not up to us to give up and give in. It's great that you have so much faith in your game that you assume people will walk away from guilds they've been a part of for years just to have a chance to replay the same story over and over again. It's up to you to correct the problem. Or don't, to be honest I don't think I'm really even that passionate about it after all of this. Annoyed and disappointed? Yes. Passionate? No.
  17. Another 2 minutes of play after a 5 hour queue. What logic led you to develop an online game with no contingency plans in place for disconnects? It isn't like you're charging into uncharted territorty, there's years of MMO history to learn from.
  18. What happened with increasing the sevrer caps? Were the small boosts we saw earlier all that was in the cards? It was nice to go from 860 to 30, but the reality is the game still felt like a ghost town. The population cap seems absurdly low compared to other MMOs, it feels more like I'm playing a dying game rather than on launch day. My main characters class quest sends him back to previous areas all across the level range and everywhere from starter zones to Hoth has seemed just barren of players. I'd say the average is about 20 per zone. Is that really the limitations of the Hero engine? If the servers can't hold that many to begin with, I'd hate to see what it's like when populations stabilize.
  19. I'm level 39 on my main character, have listened to and enjoyed every single story & cutscene in game that I've encountered, and have been dealing with 4-5 hour queues for the past week. I don't feel I cheaply levelled up, I played the game exactly as intended - yet it still feels way faster than I'd have personally preferred.
  20. I care, I thought it was a pretty good read and fairly well written, even if I personally disagree with some of the authors findings. Plus it ate up 2 minutes of a 5 hour queue, win/win.
  21. Populations are spreading out well are they? I'm starting to beleive the accusations that hired people are posting positive feedback. So many comments don't even reflect the reality of the situation. I agree the game itself is a lot of fun when I actually get a chance to play it, the rest is a disaster.
  22. Would seem reasonable, if we hadn't started a week ago in a guild of 70 plus, on a server specifically assigned to us by Bioware. One error though, the queues are closer to 5 hours at the moment rather than 30-45 minutes.
  23. Some lovely insights you have, how lucky for you to have actual facts and figures. Meanwhile as I mentioned quite a bit earlier, of my wife and 5 of our closest gaming friends from over the last 12 years I'm the last one remaining that hasn't cancelled my subscription. It's not hard to even roughly extrapolate from that, along with the fact that many servers have well over 2k people in queues, that it might be a slightly larger number than 300. But then again, I'm just using logic and reason as opposed to your secret inside info regarding exactly how many will truly cancel their subscription. I never once played the 'I quit' card, but one fact that's probably just easier for you to deny (I know you're on a mission, I know the forum champions have a job to do, I won't stand in your way!) is that while I enjoy the game and the Star Wars universe, being charged for this kind of service is not something I'm personally interested in. No drama, if it's not fixed I can just go join them in Rift. However I would personally prefer the Guild Deployment fiasco be rectified. I know your forum rules so I understand that you may need to deny that and that you probably have a better understanding of my intentions than I do so I won't slow you down or stand in your way. Meanwhile I'm staring at the reality that 6 of the 7 of us that started this game together have already quit after one week due to the queues. But it's probably better for everyone if we don't think for ourselves and just adhere to your factual figures of 300. That seems like a rational thing to do...
  24. This isn't downtime. The server they assigned our guild to is up and running. The problem is they assigned way too many people to one server and didn't account for human nature/random people also joining the servers Bioware already assigned multiple full guilds to. Despite what it is you see from your highhorse, your didactitc outlook has no bearing on the fact that they would actually like to keep customers, and when this many customers aren't enjoying your service, it's likely you won't see more money from them. Whether there's a clause in the EULA or not regarding server down times. Poor service is poor service. Obviously a lot of people enjoy the game, but are having a hard time justifying continuing to pay, especially considering the feeble attempts to amend the situation that began a week ago - one which they had years to plan against. I'm sure you're under the illusion they'd prefer one strong forum warrior such as yourself to paying customers, but luckily the majority of us have the luxury of knowing you're wrong.
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