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Mardonius

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  • Location
    Germany
  • Interests
    Battletech, Star Wars, Star Trek
  1. Hi, I dont know if this suggestion has been done in the past. Nevertheless I would like to suggest to add NPCs in sitting position on a chair. - Human in Rep uniform - Human in Imp uniform - CHISS IN CHISS-UNIFORM (I highlight this because in the imperial NPC-package strangely the Chiss-race-NPC is wearing an imperial uniform while a human-race-NPC wears the Chiss-uniform ) - other races in other outfits So it would be possible to make flaggships and other rooms more realistiv by having persons working on thier stations instead of standing around.
  2. For my roleplaying-Chiss-Chars Master Ranos is the favorite companion. She is the only available Chiss-Companion. And because according to the Chiss-lore Force-using Chiss are hunted down and killed or forced to exile by the Chiss-Ascendancy I even took away her light sabers. pu her in a standard Chiss uniform and set her in healing mode. This works fine. And the most funny companion is Blizz. His "Utini"-calls are as funny as his battle performance when he is sometimes using a missle thrower which is larger than the little Java
  3. The recent changes caused 2 inactive guild-members to rejoin the game. They were still present in our Teamspeak-channel (playing other games) while the rest of us is still playing SWTOR and talked about these great changes to get conquest points while doing regular quests and so on. So our roleplaying guild has now 6 active members. The feedback of friends who are in other guilds (small one but also really big ones who are always in the top-10 of the conquest charts, is also very positive. So again: Thanks to the devolopers.
  4. *push* Still hoping that one day the Chiss-uniform will be available. https://www.draconiscombine.de/chiss-uniform Would be great for Chiss-roleplayers to get the possibility to by this uniform in the item shop.
  5. I totally agree. We also have the same structure: A group of 4 friends (all subscribers since headstart) who play SWTOR since Headstart. Our focus is on roleplaying but we also enjoy all other aspects of this game - especially the storyline, sometimes GSF/PvP and PvE. We are not interested in large group contents like OPs. Its just enjoying the game - because thats it: A pixel game. One problem for us was to get flggship-plans to open all rooms of our flagships. We monitored the GSF and bought some of them when the price was OK - but in the recent months it was simply too high. One of our flagship is completed but the other one is still in construction With the new adjustment of the conquest rules I got an enormeous positive feedback from my guild-members. When they go online and no other of our guild is online they take a twink and finish the conquest for this char. So we managed to break the 500k to get the flagship plans. Last week we finished with 50 chars (yes - we have many twinks ) and so we can make now 50 blue flagship plans per week. Because of this some of my guild-members raised their weekly game time. I also saw that in the normally "dead" areas there are now more and more players and most of them agree to fight in groups while the task couls also be done solo. So BW/EA found a good solution to raise the motiviation of many players by correcting the conquest definition. In the Leaderboard nothing has changed. The same large guilds are dominating (which is fair and OK for me) . Now they have 10 times of the conquest points than befor. But for the small guilds its possible to break the 500k easily and also get flagship plans. So from my point of view these adjustments of the conquest-system is indeed "the best "sub system" update this game has had in years". Best regards and enjoy the game
  6. I agree and also thank EA for the conquest-changes. Greetings from Germany
  7. Bei der Überschrift musste ich schon lachen. Irgendwie sieht man heutzutage überall Verschwörungen (*AKTE-X-MUSIK EINSPIELT*). Natürlich hat es mich auch gestört, dass es auf TH zahlreiche Phasen gab, in der das Spiel schlichtweg unspielbar war. Aber so wie es aussieht, wurde das Problem gefixt. Technische Probleme gestehe ich jedem Betreiber zu und wenn sie es in einem akzeptablen Zeitrahmen lösen, ist für mich alles fein. Ich bin jetzt aber auch keiner, der SWTOR 6 Stunden am Tag spielt. OPs interessieren mich überhaupt nicht, dagegen viel mehr das RP, die Story, PvE und auch ab und an mal PvP und GSF. Was das Update selber angeht, bin ich angenehm überrascht: Eine tolle Story, insbesondere auch mit Zusatzelementen, wenn man zb. als imperialer Char insgeheim ein republikanischer Saboteur ist. Hier haben die Storymacher dem Char viel Entscheidungsfreiheit gegeben. Weitere positive Elemente: Die accountweiten Ausrüstungen (statt wie früher chargebunden). Ebenso der accountweite Handwerksbeutel (wieso erinnerte mich das an TESO ? ) Apropos TESO. Auch meine Gilde hat TESO mal ausprobiert und ich war insbesondere von Clockwork-City fasziniert. Die Quests bei TESO waren sehr abwechslungsreich, aber irgendwie hatte SWTOR den größeren Reiz für mich. Daher bleibt es bei mir bei der zahlenden SWTOR-Dauermitgliedschaft seit Headstart, während das TESO-Abo schon lange gekündigt ist.
  8. Greetings from Germany I was always a great fan of the Chiss - so its no wonder that some friends and I created a Chiss-Only-guild (Chiss Expansionary Defense Force) on the german server Tulak Hord. While it is quite easy for the Imperial-agent-class to get access to an original-Chiss-Field-Uniform (by taking the parts from the compagnion Ensign Temple it is much more difficult for non-agent-classes to put on such a uniform. Suggestion: Please make the uniform of Ensign Temple available for all classes. Either by simply adding it to the item shop or to make it account-wide available. When the Imperial Agent takes the uniform-parts from Temple and replace the body armor with the "Outlaws Duster", from the shop, you get this perfect result: https://cdn.website-editor.net/7c18a8953710471ba6b471cb61bd99e6/dms3rep/multi/mobile/Chiss+Agent+Officer+Seite.JPG PS: We developed the following solution for our non-agent-chars (which is not 100% perfect, but works well): Head: none Body: Outlaws Duster (from the ingame shop. dyed with color "Deep Gray and Pale Brown Dye Module") Wrist: Covert wrist Energy Armor (Setitem from the shop) Gloves: Forest Scout Gloves (Setitem from the shop) Belt: Prototype TD-04B Spec ops Belt (Random World drop from a trashmob) Legs: J-34 Biocontainment Leggins (Setitem from the shop) Boots: Arkan's Boots (Setitem from the shop) Pistol: C-300 Spec Ops Interceptor (no longer available World drop) Sniper-Rifle: X-300-Fusion-X-Rifle (from a Voss-weapon-vendor, who is no longer available) Here some pictures: https://www.draconiscombine.de/chiss-uniform https://cdn.website-editor.net/7c18a8953710471ba6b471cb61bd99e6/dms3rep/multi/mobile/Chiss+Powertech+Officer.JPG https://cdn.website-editor.net/7c18a8953710471ba6b471cb61bd99e6/dms3rep/multi/mobile/Chiss+Powertech+Officer+Seite.JPG https://cdn.website-editor.net/7c18a8953710471ba6b471cb61bd99e6/dms3rep/multi/desktop/chiss+pt+c300.JPG
  9. One of the best expansions I have played (and I am paying for SWTOR since Headstart). My guild and I are more interested in roleplay and PvE. We also play other elements of this game like GSF or Flashpoints. On the other hand we have non interest in OPs - so its irrelevant for us if there is a new OP or not The story is very important and here BW did again a great job. Especially for the special chars (for example imperial chars who are working for the Republic) there are great and funny new story-scenes which I enjoyed very much. Also the account wide material-storage room or the fact that all items are no no longer char-binded but account-binded is a great idea. The feedback in my guild for Onslaught was quite positive. Even 4 old members came back to the game but we lost one of them because of the technical problems on Tulak Hord. But after these problems seem to be fixed I am quite optimistic that he will join us again
  10. In teh first weeks the game was unplayable for me on Tulak Hord but since the last days everything is working fine. So I hope they finished their analyzis and eliminate the problem. Just in time: In a few days I will prolong the payment to SWTOR for the next 6 months
  11. Hier mal mein aktueller Stand der Dinge: Ich bin schon seit langer Zeit zufriedener T-online Kunde und seit SWTOR- Headstart dabei. Laggs gab es bei SWTOR in all diesen Jahren zwar hin und wieder, aber sehr selten und nie durchgehend. Seit gut einem Monat hat sich dies für mich leider geändert. Normalerweise liegt mein SWTOR-Ping bei 38 bis 50ms. Nun, an mehreren Tagen in der Woche, liegt bei mir im Spiel ein permanentes Schwanken in der Verbindung zu SWTOR vor, wobei länger anhaltende 5000ms-Phasen (und schlimmer) das Spielen unmöglich machen. Andere MMOs laufen problemlos, was logisch ist, da deren Server an anderen Standorten stehen und nicht wie der europäische SWTOR Server in Irland. Aber der Reihe nach... Nach dem Check meiner Hard- und Software habe ich ein Ticket bei Bioware eröffnet. Nach wenigen Stunden erhielt ich vom Bioware-Support eine ausführliche Email, welche u.a. auch den Link für einen tracert-Test beinhaltete. Diesen habe ich nach der Anleitung durchgeführt und wie erbeten im Anschluss das Log an Bioware zur Durchsicht geschickt. Nach nur 1 Tag kam das Ergebnis der Analyse: Auf dem Weg zum SWTOR-Zielserver wird telia.net genutzt und bei denen erfolgen die massiven Paketverluste. Der bearbeitende Bioware-Supporter hatte für mich die Analyse aufbereitet und mich gebeten, diese an t-online weiterzuleiten. Seitens des Supports von Bioware bin ich also sehr zufrieden: Eine zeitlich schnelle und durchaus ausführliche Analyse mit einem für mich logisch klingendem Ergebnis. Danach habe ich T-online kontaktiert. Hier war es anfangs drollig: Nach ca. 15 Minuten Warteschleife befand ich mich im First Level Support und beschrieb mein Problem. Löungsvorschlag Nummer 1: Austausch des Routers.... Was ich freundlich ablehnte, weil der Router nicht das Problem ist. Nach Beratung mit einer Kollegin schlug mir die Dame dann vor, dass ein Techniker vorbeikommen und das Problem betrachten könnte. Ich fragte aus Neugier, was denn als Drittes auf ihrer Checkliste stehen würde und dass ein Techniker bei mir vor Ort das Telia- Problem nicht lösen kann. Daraufhin verband sie mich mit der Technik, denen ich dss Problem erneut beschrieb. Der Bearbeiter war zwar nicht für derartige Themen zuständig, nahm sich aber Zeit, alles zu recherchieren und konnte mir am Ende keine schnelle Lösung zusagen. Er empfahl aber nach Durchsicht des Bioware-Logs über einen VPN-Server zb über Frankreich den SWTOR- Server anzusteuern. Bei VPN-Server habe ich nur etwas Bedenken: Was wenn Buguser ebenfalls diese VPN-Server nutzen und Bioware die Cheater ermittelt und anhand der IP bannt? Dann wäre ja auch mein Account betroffen, wenn ich auf so einem VPN-Server laufen würde. Ich denke, dass ich eher einige Chars auf US-Server transferieren werde, da dort der Connect akzeptabel ist. Das Spiel gefällt mir einfach zu gut, als dass ich aufhören würde. Falls noch jemand einen Tipp hat, nehme ich diesen aber gerne an.
  12. Geht mir leider genauso. Die letzten 2 Tage waren fast unspielbar. Ein eröffnetes Ticket wurde sehr schnell beantwortet - mal sehen, ob hier eine Lösung gefunden werden kann.
  13. Its quite the contrary here. I play since headstart and I am still enjoying the game. I dont want to say that it is perfect but I always tolerate a level of bugs, because there wont be a game which is perfect. After I tried Fallout 76 I know the true meaning of bugs While I kept my subscription to SWTOR I lost many guilt-members in the last years. Despite the fact that they enjoyed the KOTFE and KOTET story they left for different reasons (some of them caused by RL some because of new games). We still kept contact together via teamspeak but they stopped playing SWTOR. I should also mention that most of our guilt-members are 40 years old or older, have their jobs and real-life -duties - so we are a perfect example of casual player. We focused on Roleplaying and PVP, while we had no interest in PvE-elements like operations. So we never missed them. With 5.10 many of my friends came back to SWTOR and even some of them renewed their subscriptions. Their reason was that it is possible to bring all the twinks, who have reached Level 70 to Ossus for the dailies. These dailies are very easily done, you dont have to use much time and by using account-wide armor it takes a short time to build a complete 252 or even 258 armor. And because of the last server merge we have indeed many chars on lvl 70. Also while I liked the KOTET/KOTFE storyline they prefer the old dualism between the Republic and the Empire. Now the storyline seem to switch back to this. So in summery - 5.10 had the following advantages for me: 1. A very good and interesting designed new planet 2. Time-effective dailies/weeklies with excellent loot (252 which will bring 175 components and easy access to 258 equip) 3. (most important for me:) The 5.10-storyline motivated many of my old guilt members to return to SWTOR 4. Short but interesting story as an prelude for 6.0 5. Level 70 Twinks can start directly with Ossus without haveing to play all the stories before. So they can be used for farming the armor and weapons for the same classes of the account. On the negative side are the bugs, but I am sure that they will be fixed.
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