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Greennunu

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Everything posted by Greennunu

  1. I don't get why it matters weather or not Illium gives you daily kills. It is only discouraging to me cause it lags so bad and pubs are almost never out. But if we compare this game to DAOC, then people should just head out to the "frontier" cause it was the best thing to do at end game. Not much of a incentive back in the days of early DaoC and there was lots of participation, merely killing the other factions was fun enough. Well I guess the 20% buff, but that was so you could kill faster... cause who really PvEed that much at level 50.
  2. I'm all for Cross server PvP. I'm on an even pop server. But if you think cross server is going to put an end to Hutt Ball, you are wrong.
  3. If you reroll, please make a Repub, we don't need more imperials.
  4. Roll an Imp on that server, get to 50, and tell me how middle farming goes for you with 40+ other imperials there. Yeah, Imperials love it when no pubs go to challenge them for central. I get so bored at Central that I just roam around solo looking for kills, and this is on an even popped server. The instant a sizable Pub army forms everyone minus the people who's computer can't handle the lag runs to fight.
  5. One more of these? takes no time to get competitive First day of 50 you can potentially get 14 bags. That's 91 Champ comms and 210 Cent Comms. That's all 5 Piece Tier set of Cent. By the time you get a Champion weapon you should have every piece of cent gear. This is worst luck scenario and you didn't get a single champ token. You're right, it takes weeks to get geared up.
  6. Greennunu

    Ilum ROFLMAO

    This actually works pretty well, even on a even popped server. But often times I would see 50-64 pop on illium and a group of reds in the base. I assume they have equal or near equal amount of people and they still hover in their base. I understand the larger group will win in open combat. But we're at your base already, it takes you 2 secs to get back into the fray. Grow a pair and come at us. Unless its one of the better PvP guild in the mix who is leading the pubs some times even when they outnumber us, they stay inside. It frustrates me to no end.
  7. Crap I meant commandos >_< not sure why I said Vanguard.
  8. Oh good, I can pull out a penny and jam it into my forward key t oget my dailies done.
  9. Hmmm My Sorc just dinged 50, but I plan to shelf her. Not really that OP sorry, if I ran into a WZ with 4+ of them I instantly realize it's going to be a long fight, but that is just the same if I ran into a WZ with 4 vanguard/mercs who are heal specced. Since ATM some people think PT are powerful, I will just say that my Jugger who is only in cent gear and effectively fight a sorc and not just get obliterated by them. In fact equally geared I make them run. In the rare chance I have to get to fight them 1v1. I generally take the upper hand. Just because you rage and can't use your abilities properly doesn't mean Sorcs/sages are OP'd.
  10. I find that when I lose a WZ match, it's never my fault.
  11. I turn my ability delay off (0.0 sec) and use the good old button spam till I see the ability go off to spam my next move. Less than optimal? yes. Does it work better than missing a important ability in my combo? yes.
  12. It's viable, and sometimes favorable. As a lot of the avoidance stats is useless in PvP, a tank spec who can manage more HP usually does better at "tanking".
  13. As much as I am for xserver PvP, the only thing it might alleviate is for low pop servers to have more up time on PvP. It will not effect your huttball games, as Imperials outnumber Pubs on almost every server. Cross server PvP will however ensure the balanced servers will now also have much more Imperial only huttball games. Share the wealth, I'm still down for xserver PvP.
  14. Pretty sure ever Valor rank past 60 on a sorc gives you a +10% increase in damage and healing. It's a stealth buff only sorc and sages get.
  15. Those numbers are reasonable, even the 6099 pre surge. Watching the video, that was a fresh 50, and no doubt in really crappy leveling gear (his HP was under 12k). But if we are purely talking about fully geared players vs ungeared, I think many other classes can pull those numbers as well.
  16. Pretty much my thought, the trauma debuff makes healing hard to start with, expertise is suppose to slowly reduce this, even at 650 expertise you are still suffering from 18% healing decrease. Healers while hard to kill they are not impossible to control while you kill their teammates, burst control by lining up your burst helps greatly. But if you are just playing in pugs against a premade, well that's a whole different set of problem. If you are not playing and competitively planning, then you have no room to complain.
  17. Well if we are talking about 10-49 when optimal gearing is a hindsight then you are right. But when you have the Melee in the gear attaining ranges (20 and 40) or someone who is twinking (level appropriate gear) the melee classes scale much better with gear. Maras and Sins can decimate people in no time. Juggs can too, but they are one of the best control class when played properly. However in lower level brackets when people only care for pew pew and it's basically a race to see who beats the other guys face in first, the easy route is always a range class. I'll say my favorite class to play 10-49 is my Jugg though.
  18. If GW is so great, why did you stop playing it for another game, then complained about it? GW has it's little niche, if you want a GW type game, go play GW. Don't come into a new game and asking for the samething they have in another. Just for the record, people who keep bringing up RL sports and saying its a game of skill. Those more skilled use team work to win, which you can do in SWTOR, single or team sports those players also "grinded" not only to improve their skill (reaction time, experience, anticipation) but also they grind ot be better equiped (muscles, flexibility, endurance). Everything in RL sports and competition translate over, brand new mediocre players will be brand new. Just because you were awesome at table tennis, don't expect to be awesome at tennis, they might look similar, but its not the same. And if you think you can win using a ****** tennis racket and play in your old sneakers against someone who has the money to buy the proper gear, then you're a bigger fool than I thought.
  19. Ummm, how aobut people who actually work irl for a living? I understand the argument but when you go out and say such things it only damages your argument. I am all for gearing up, but 4 fully BMed character? Doubt it. Ether way you don't need full BM gear to be competitive, if all the skill capped players are saying they only reason they are losing is cause these noobs are running in BM gear then they should be able to bash them down with thier champ gear, which is much much much easier to obtain, and is only about 2% off from BM(which is questionable since mods from champ gear is better in most cases). But I guess the skill capped players here can't close that 2% gap, since it's such a wide margin.
  20. Biggest one, I can think off to help you is to play keep away. We can still do sizable damage but if you can mange to keep away from 10m, it's less liekly we will machine rail shot you. Obviously this is harder on a melee class, but the melee class has a good amount of CCs to disrupt our burst cycle.
  21. It's alright, when going against Ops/Sins, I save my second TD for when they are low on health once I can line up my 2nd/3rd burst. Set up for the busrt, TD, burst, they vanish, look around for a few seconds, TD goes off, takes them out of stealth, clean up. Though I agree, full pyro in IGC is 2nd best 1v1, Geared Mara/Sents are still top.
  22. I didn't see the date on that video (nor watched it) but if they are hitting those numbers that must be it was from post surge nerf. You also have to look at your spec, and what he posted is correct, in the right circumstances Pyro's do mad amount of damage, but they lack any realy utility other class have. So if you are in a situation where you have to 1v1 a PT and you're not a marauder, you might want to use those utility to run away. Against Ungeared(no PvP gear with maybe 1-3 cent gear) I hit 4.2k max on my RS crit, 4.6k max on my TD. In the condition that I can TD > IM > RS > RP with all crit, I do get a chub and grows fully if my RP resets mt RS and I get another RS crit off. At this point if they are still alive I just throw a fee FB down. Which actualyl doesn't happen all the time, in fact it's rather rare.
  23. Not sure what the OP is trying to accomplish? At level 10 you still consider you a baseline class, you don't have any unique abilities that most people on this forum cry about when they talk about Mercs being OPed. Sorry to say but when I dinged 10 on my BH I was happy to see her doing 240k damage her first game too, spamming my basic attack and that rocket abilty I can't even remember the name too because I stopped using it. Yeah... real awesome.
  24. Whoever has the largest muscles.
  25. I don't think this is true, even in other game a healthy mix of PvP and PvE gear gives you the edge, cause at some point those PvP state "caps" out or the benefit of an item (through itemization) is simply much better. PvPers in this scenario relies on their skills to win. If dedication to PvP is what wins you game, It would only be fair that the guy to that extra step and also PvE to have an aditional edge in a fight. However these people are rare. Best Scenario I can give you is that in WoW the GM of the server I was on got server first Frostmourne and was PvPing with it, he ran into my buddy and I and we were in half PvE half PvP gear (not top end stuff ether) and we managed to beat them. Maximizing gear give you the stats, what you do with it is much more important. But if you want to talk about the .00001% people who can mange top end PvE and PvP while maintaining their skill then do so.
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