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spcdog

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  1. I have to agree with this. I'm all for being fair, but the fair warning that this was coming happened several months ago. I moved when most of my characters' names were still available on Harbinger, and only had to rename one. People who chose not to move, for whatever reason, must have known it meant almost no chance of keeping their names. Why are the people who moved early being punished for that? Why change the rules now? I did what you guys asked and moved to a higher population server, and now my reward for that is losing half my characters' names. Sounds like I stood a decent chance of keeping some of them if I hadn't moved in the first place.
  2. Well if that's true, then I'm pretty upset. I moved a couple months ago during the first server transfer specifically to avoid the name crunch since it was clear a consolidation like this was coming. Because of that, I lost the name of my main character, that I play all the time. Now it sounds like I should have stayed on the dead server, because my high amount of playtime plus the original creation date for that character would have given me a really good chance of keeping my name. I realize there's no way to do a merge like this and keep everyone happy, but incomplete information is not going to make it better. It would really be great if we could understand all of the criteria, because from the outside looking in this seems a little unfair and arbitrary to many of us. On a related note, it would be great if you guys could work out a better naming system, if there's just going to be one server (per type) for everyone.
  3. This isn't what happened at all. I have several characters who were created at the same time on Harbinger at launch. Some with really common names that certainly conficted with incoming transfers didn't get renamed, while others did. I log a roughly equal playtime on all of my characters. One of my characters that didn't get renamed is only level 11 (a crafting alt) that is pretty much permanently parked on the fleet. The criteria used for deciding who gets renamed seems basically random. It doesn't appear to have much (if anything at all) to do with the character's level/playtime/etc. We really need a CS rep to tell us what the story is here.
  4. Same here, half of my characters, all of which I play with on a daily basis, have been renamed. These are characters that have existed on Harbinger since the first week of launch. I'd really like to understand the "factors" that went into determining who gets renamed and who doesn't. The part that makes me really annoyed by this is that the majority of the characters that were transferred over last night are probably inactive.
  5. This is really awesome, thanks for the hard work on this. Although it does highlight the stark lack of diversity in appearances that are available -- basically just a couple reskinned models per armor class. I wonder when BioWare will ever make good on their implied promise from 1.2 to make all items RE-able into orange equivalents...
  6. @James Ohlen - Monotone reading from the teleprompter FTL. If you're not enthusiastic about these changes, how are your customers supposed to be? And, yes, this is too little too late. You can call us whiners all you want, but we paid for the right to voice our opinions via collector's editions and multi-month subscriptions. This game was massively over-hyped, and in many important ways failed to deliver, and nothing you say can invalidate our disappointment about that. Don't worry, though, we're almost at the 6 month mark, and once we hit that -- just like at the 3 month mark -- I'm sure things will quiet down a lot here, once people like us don't have any stake in the game anymore. I wish the best to those of you who are choosing to stick it out. I can't help but feel that BW's core devs/designers have long since moved on, and SWTOR has been passed on to a 'B' team for sustaining. At least, I can only assume that, based on the rate and quality at which fixes/improvements have been occuring. Maybe this had something to do with EA's influence on the game (cue scene of the Emperor gloating over Luke, "...only now, at the end, do you understand..."). Whatever the case, this isn't something that myself, or many others, will soon forget; it is unfortunately going to be a shadow hanging over every purchase decision for future BioWare titles for some time to come.
  7. If that's true then someone at BW would have to be massively baked on crack. It really does cost 14 million credits for all the current legacy unlocks (not counting race unlocks) -- add it up if you don't believe me. That's almost 24 weeks of grinding dailies. No sane person would consider that fun, and very few people are self-abusive enough to actually do it. Sure, not everyone wants every unlock, but even if you only want half of them, that's still 5-7 million of disposable income you need to have on hand (unless you're willing to blow 100% of your net worth on unlocks, but most people wouldn't). BW themselves stated at the guild summit that something like 90% of players have under 1 million credits. That percentage is probably smaller now, but it still makes the legacy unlocks (one of the few things they promised and actually managed to deliver on in 1.2) largely inaccessible to the majority of players; i.e. a lot of effort on their part going to waste.
  8. Please make it a "no speeder zone" for a few meters around mailboxes and GTN terminals on the fleets. And/or auto-dismount anyone who goes AFK. Thank you.
  9. Just grind out dailies for the 14 million credits is costs for all the unlocks. Plus another million for each race you want to buy. While you're at it, be sure to grind out 2000 fleet commendations to buy a single piece of inheritance gear that will only be viable for a few levels... Really, though, this has to be temporary. They are just trying to sink credits, etc. out of the economy to clean up prior bugs and poor design. They'll lower all the prices once they feel they've bled the economy as much as they can with these features, then come up with some new money sink (e.g. legacy unlocks in 1.3). If you're not part of the 1%, then just save your credits for now.
  10. This is what the "Usable By" filter should do, in the context of schematics -- show you any available schematics you don't already know, that you are capable of learning. Instead it treats it like anything else in the GTN and checks to see if you can equip it. (Or, in some cases, it seems to check whether the item made by the schematic is equippable; I haven't fully worked out its rationale here.) Anyway, here's to hoping the next patch actually gets tested before it rolls out...
  11. Hey, look, it's the "I'm omnicient and and can tell everything about you" attitude. I have several million credits and can buy whatever unlocks I want. (It's not like they didn't make it pitifully easy to rake in credits due to how they implemented the faction specific GTNs.) You're totally missing the point. Let's say you have exactly 14 million credits, which is a lot even for rich players. Would you, or any other reasonable person, spend all of it on the legacy unlocks? No. Some percentage of it, but not all. So what's the budget then for the majority who have less than a million credits? They can pick from a couple of the cheaper ones; the multi-million credits ones are not even an option. The point is, these things are way overpriced in terms of the average player's disposable income, versus the overall value. This stuff is for fun. I'm not going to keep subscribing an extra 6 months because these unlocks are so amazing and add tons of new depth to the game. I'm all for fun stuff like this in the game, but right now the prices are simply way out of line. Between this, the crystal vendor prior to 1.2, the whole "speeders are going away" thing... it's clear they are struggling to find ways to repair the damage done by a few early bugs that made it trivial to amass enourmous amounts of credits. Here's to hoping they lower the legacy unlocks across the board once they've milked all the credits out of the economy that they think they can get with this.
  12. What are your numbers loading into Alderaan? Not 12 sec. Closer to 30-35 I'll wager. Loading into the ship/fleet is much faster because it's caching much less data in the stupid DiskArenaCache etc. files. I'm also starting to suspect that SSDs make the load times worse at some point, due to gigabytes of data constantly being written and TRIM not keeping up (not to mention taking a toll on the SSD's lifespan). And to the person saying they get 10 seconds max on any planet -- you're either full of BS or you're running the entire game completely off a massive RAM disk. I've got two brand new and extremely high end rigs here, and both pause for about 20-30 seconds at the 25% mark on the loading screens, and resource monitor shows the system as completely I/O bound due to disk activity (zero CPU/network activity; it's just the disks grinding away). Same results on a single SSD, single HDD, 2 disk SSD RAID 0 array, and 4-disk short stroked HDD RAID 0 array.
  13. I'm not really looking forward to 1.3 legacy changes. I mean, the whole thing is a thinly veiled money sink. Add up the costs of everything currently in the legacy tree and it comes to a little over 14 million credits (not counting race unlocks). How many more millions of credits will it be to pick up the 1.3 stuff? I know that none of this is mandatory, and it's all for fun. Which is what adds insult to injury. It's supposed to be fun "fluff" for the masses, but it's highly inaccessible to most. Didn't BW say at the guild summit that something like 90% of all players had under 1 million credits? I'm sure that percentage is a bit smaller now, but I don't think a majority of people have 14 million credits to blow on all this stuff.
  14. I should have been more clear about the "Cheap" filter, it was a poor example. But the original complaint still stands. And it seems there are several threads floating around about this, all started at pretty much the same time. If this is WAI, then BioWare's vision of using the GTN is one that involves extra unneccessary clicks and abysmal usability. I also find it telling that every other thread I saw about this posed the exact same question, about how any semi-competent QA department would ever let a bug like this slide through. I considered that maybe I was overracting a bit in being so fed up with the whole "two steps forward, one step back" quality in this game, but it seems I'm not alone.
  15. Before 1.2.2, I could select "Category=Crafting Schematic" and "Subcategory=Armstech" and click "Search", and it would show me all the Armstech schematics available on the GTN. Now the "Search" button remains disabled until I select a "Rarity" as well. Except that it doesn't actually filter by rarity, it still shows everything (Premium and Prototype, even if I select Cheap in the filter). I won't even get into the fact that trying to filter with "Usable By" is totally broken when searching for schematics, since it tries to figure out if you can equip the resulting item, rather than whether you can learn the schematic. Do you guys even have an actual QA department, or do your devs just do a few minutes of ad-hoc testing before the code gets integrated into the ship branch? Or do you just have some sham of a QA department provided by EA? This is getting rediculous. I'm sorry if that comes across as harsh, but it honestly feels like the overall quality of this game is slipping with each patch. I really want to like this game, but asking me to pay a premium monthly fee while you guys finish fleshing out your design and neglect longstanding bugs that have been around since launch AND subject everyone to additional instability is somewhat insulting.
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