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Paulman

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Everything posted by Paulman

  1. The lower the crit chance the less predictable it is. At 100% crit chance the damage will always be the same. That's very predictable! What you have right now are big hits with high base damage through power, a couple of lucky crits even at a low chance can end someone.
  2. *** are you talking about? I am not talking about increasing stats to astronomical levels. I am talking about making them more equal in value. Currently power has such a high value there is little point to get anything else. This would not increase TTK, as in order to gain from one stat you need to give up something from another. Have a LOWER crit chance with HIGHER base damage decreases the overall possible TTK and makes the overall game more prone to randomness. A player can get a string of a couple lucky hits doing massive damage. vs. With a higher crit rating and less base damage possible TTK is INCREASED and the damage is more constant. The purpose of stats in the game are to be able to customize your character. Currently they don't serve their purpose as there is little point to getting anything but power.
  3. I'm not saying that people should be running around with 40% crit chance. I am saying that the stat gained from ratings through gear should be gained on a more even footing. Crit rating, alacrity, main stat, etc. should be more valuable. Currently it's all about power.
  4. True. The stats should be more balanced so that players can pick diffent things. That is pretty much the reason for having them in the first place. By making crit so hard to obtain it makes autocrit abilities that much better.
  5. Honestly I wouldn't call GS/snipers a turret class anymore. They are more mobile than most really.
  6. Currently there is almost no reason to have anything but power. Allow players more options please.
  7. This thread is funny because the sin's were all saying that gunslingers/snipers were the counter to their class in their thread.
  8. DoT stands for damage over time. Orbital bombardment does just that, but to an area. Just sayin.
  9. This is a bad idea. First thing they should address is the roll. It's too good for both gunslingers and scoundrels. Secondly there should be some way of putting more pressure on scoundrel/ops like being able to interrupt their abilities.
  10. See a bar POP up and press a button. I don't see what's so hard about that. When I play a dps I don't really have an issue with healers so much. It's just a matter of working with your team.
  11. For sorcs/sages if you don't need to interrupt everything. If you interrupt innervate/healing trance, you'll cut out a large portion of thier healing and core mechanic. You have a point with the operative, many of thier abilities are instant. Emergency medpack is pretty insane for an essentiallly spammable ability but you just have to time your stun for when they are low.
  12. You know your truth. Lol. It's obvious that you're butthurt, because if you weren't you wouldn't be posting. Why pot5? If pvp is so great why would you need to advertise? You talked about pvp was awesome on fatman yet when pot5 absorbed fatman we saw like 95% on the players that came from there were just terrible. All you pot5 pvpers suck, bastion is manly. But we really need you. Lol.
  13. Someone must have really torn you a new one for you to be so butthurt.
  14. This is priceless. Give evidence completely contrary to your arguement.
  15. Cc, focus fire, interrupts. Learn to use them. Healing isn't understated. It shows how much was healed. Potential healing is understated just as potential damage is understated. The stats show what was actually done instead of hypothetically what was done. You talk a lot about math and theory but in practice not everything works out like that. First of all stats don't decide warzone wins. Capping an objective, guarding and an objective produce no numbers but that's how wins are achieved. Once one team gains an advantage objectively it can be difficult to recover which will further skew the numbers, because the losing team will have to throw themselves at objectives to attempt a win. Mathematically speaking you should have an advantage at playing blackjack at a casino because you can choose how much you bet you would have an advantage. But in practice they have table limits so there is only so much you can bet. It's the same for dps and healing. Players only have a limited amount of hit points. This is why focus fire, cc, and interrupts are necessary. If you just let healers sit there and free cast, sure you'll be at a disadvantage just as if I am a ranged dps and let a melee dps sit there and beat on me. If you see a healer getting a million healing, it was probably just one healer just free casting. If 6-7 dps can't get on healers that's their own fault for losing. Tanks got massive buffs in 1.2, who do you think is keeping those healers alive? Just saying.
  16. MMOs are about playing with friends. Kinda sucks if you can't do that. I'd suggest making friends. It makes the game a lot more fun.
  17. There is no way to nerf stupidity in either the game or the forums.
  18. Nobody needs to learn new venacular, but it's usually a good idea before one writes on a subject.
  19. Big gulps. They are very healing. Each time I drink one I feel better.
  20. You could always use one of those "bad" pvp classes. Healers are no problem to take out with electrode net.
  21. Absolutely nerf heals in BG. But in warzones it's fine, so leave it alone.
  22. Honestly it's the jug tanks with tons of cc, protection, and decent damage to boot. They over nerfed crit making tanking better yet at the same time damage is more spikey due to lucky crits. Or in the case of some classes like smash just flat out way better due to auto crit.
  23. That may seem true from the perspective of the zergling. The real pvpers, know better. There are strategies to combat the zerg. Even aside from keeps and aoe. just because you never thought about it or executed doesn't mean it wasn't there.
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