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spew

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Everything posted by spew

  1. EPIC FAIL! I'm not sure how you get by, but the "wall of text" addresses what you typed; this post of yours is icing on the cake. It's laughing material. To the author of the OP, I like your ideas about some of the changes that need to be implemented. It is difficult for the designers to address every issue in the game, but the most important ones should be resolved soon. I am just beginning my adventure into pvping and it's a nice break from just doing pve. I think the pvp zone in Tatooine looks promising. I hope they would expand upon that and go somewhere with it other than it being some remote location that requires an effort to show up. A lot of the planets are aesthetically pleasing; it might help with some of the distribution of server population to add some pvp incentive to give people reasons to show up. There could be some chest that respawns at certain time of the day to collect a badge, and this could be a point of contention where people fight over an coveted item or badges to collect for a certain item of pride.
  2. 1 in 4 chance, eh? 25%? Well, it's like playing roulette; every subsequent try you take is independent of your previous attempt. Just because you are 0 in 20 tries doesn't mean you won't be 0 in the next 20 tries.
  3. You're missing one reason, which is why I'm most likely not to pass. 4. They don't care enough to have passing keybound.
  4. Ditto. If there're a ledge, like in the pit when one has to run to the goal, knock them off.
  5. It's a chance thing. Will bad luck run in your pedigree (family tree)? Keep trying and hope that people put out similar items on the GTN for you to buy and RE.
  6. Unfortunately, it makes sense. If you had 100% chance for being able to craft an item after RE'ing it, the markets would be overflooded with higher tier items because anyone would be able to just RE them and build their own. So, you run an operations instance and win an a very RARE item, RE it, then sell it. Someone with very high cash flow buys your overpriced hard earned effort, then RE it and does the same but undercuts your price. Repeat with other people who save up on their credits. You have a pricing war and an eventual collapse of that market, and some reasons to repeat the operations mission. Basically, it rewards those who are very bold to try RE'ing as a profession. They find an item by questing, they RE it and find themself with an ability to make that piece. It's not a dead end if you fail in being able to obtain a schematic. You can spend some credits to have more chances to being able to RE stuff. How far are you going to go to be able to sell more on the market and diversify?
  7. Transferrable skils: market arbitrage - buy low, sell high multitasking - type faster, manage companions, hold a relationship with companions, and kill republic forces all while questing and earning more credits. application of game theory: aka the gank of the worn down republic player - let your opponents wear each other down, then go in for a kill
  8. I think the legacy name system serves its purpose. As someone mentioned before, it is a deterrent to those who are ninjas and look to bounce around from guilds with different names. I am happy with that. You should had gone and changed servers if you thought you made a mistake with your legacy.
  9. My eyes are bleeding from reading this. I know your English isn't good, but please utilize the spell checker.
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