Jump to content

mezamashii

Members
  • Posts

    41
  • Joined

Everything posted by mezamashii

  1. If you mean the outfit the fem rattataki is wearing, that's the imperial dancer garb and it's sold by the security key vendor on the fleet. It's social/light armor so only useful for healing/dps BH. It would gimp the armor dr for a tank.
  2. The problem is that it's not really what an RPer wants either. Now if we could use the legacy/family tree system across numerous players/accounts, that would be fantastic. But as a solo/alt thing it's pretty meh from an RP standpont.
  3. HDMI or DVI is far and away better than the old dsub VGA connector. It seems unlikely your new card and hardware would actually have a VGA connector though (it would be blue). Much more likely it is a DVI connector (white), in which case it doesn't matter, HDMI and DVI have identical signal qualities.
  4. You were supposed to choose synthweaving. The codex entries for these two skills could not be more expilicit.
  5. I thought all primary stats gave a small boost to crit %. Not in a position where I can track down a source to verify that at the moment though...
  6. My sniper reroll got to 25 in <24 hrs of /played, through no great effort. Just solo class/story/sidequest stuff, no heroics or flashpoints or group play. This also kept me right at the suggested/yellow level for most quests, so good balance of xp vs difficulty-related downtime. I'm sure it can be done faster but a decent benchmark to see if you are on pace. I slowed down after that since I caught up to where I wanted, but based on what I remember, daily space combat is probably good time/xp investment but daily flashpoints (or fp grinding) definitely was not worth it.
  7. Proton torpedoes can only be used on a few targets. You'll notice a red pulsing cross-hair over these targets when you mouse-over them. It's mainly for bridge/command decks, the station comm arrays, and shield generators on the large ships. (Might be a few other things too, I don't recall precisely). For a target that has this extra red cross-hair, you simply hold the RMB over target until the cross-hair "locks in" (it gets closer to the center of the cursor over a few seconds and then flashes), then release to fire. If the target doesn't have this extra cross-hair, you can't use torpedoes on it. No amount of RMB holding will do anything in that case.
  8. The only consistentency I ever see in the casuals vs. hardcore debate always boils down to "do you min/max or don't you?" That's it. It's not time spent, or skill level, or dedication, or raiding, or anything like that. It is simply whether, for the tasks you are interested in (be it pvp, pve, raiding, crafting, or other), do you feel compelled to min/max your character, at practically any cost, to gain every known/possible statistical advantage, whether or not you actually have any practical need to do so? Do you prioritize these tasks above more "fun" tasks during your playtime? If yes, you are not "casual". Or do you feel fine with good enough? It bosses/opponents are dying and you are able to access and complete the content you care about, what does it matter if your toon could theoretically be more optimal? Do you see optimizing stats as pointless after a certain point, namely being the point at which you are already conquering the content you care about? Do you prioritize "fun" over min/maxing once you have reached this acceptable level? If so, you are "casual". So casual has nothing to do with time spent or activities enjoyed (pve vs pvp vs etc), or even necessarily the specific activities performed or even the outcomes gained. Casual simply means that after a certain point you no longer care about min/maxing. In contrast, non-casual means you feel compelled to prioritize min/maxing even if there is no longer a practical need for it.
  9. The gear models are inherently faction-dependent. So if there are no class restrictions on warlords headgear and it is boe, then yes you can sell it cross-faction at nar shaddaa. But it may not look the same on the republic toon as it looked on the sith toon. Edit: just to clarify, I mean that in the general sense. Lots of chest armor in particular has faction-dependent appearances. I cannot say for certain that warlord's headgear specifically will change looks since ive never seen it equipped on a republic toon either in game or in screenshots. Could be they didnt bother with a faction-specific look for that particular piece, but there's no way to know except to try it or find screenshots of the same item equipped on toons from both factions.
  10. The perceived shortage of healers and tanks in any game based on the trinity is inherent. No game design will ever change that. BW could hand out free lvl 50 healers and tanks and it wouldn't help, They could give every class a free, always available, spec independent tank and healer tree and it still wouldn't help. As long as the basic encounter mechanic is trinity-based and requires a designated tank and a designated healer, people will shy away from those roles in anonymous groups for community/social reasons, not mechanical ones. (And I stress the anon bit.. there are plenty of people willing to tank and heal for friends and guildies but not for random pugs, which is really the crux of the social issue). The best you can do with game design is to not artificially limit players by adding unneeded barriers for someone who would otherwise be willing to take on these roles. And BW for the most part has done decently with that. But no game design will ever change the inherent scarcity of people willing to perform these tasks for abusive strangers.
  11. I believe the polyplast ultramesh leggings have an identical look and those can be had off the gtn or from an armormech.
  12. Trooper Vanguard/Bounty Hunter Powertech - tank or dps Trooper Commando/Bounty Hunter Mercenary - heal or dps Jedi Knight Guardian/Sith Warrior Juggernaut - tank or dps Jedi Knight Sentinel/Sith Warrior Marauder - dps only Jedi Consular Sage/Sith Inquisitor Sorcerer - heal or dps Jedi Consular Shadow/Sith Inquisitor Assassin - tank or dps Smuggler Gunslinger/Imperial Agent Sniper - dps only Smuggler Scoundrel/Imperial Agent Operative - heal or dps
  13. How about an option that lets you filter out skin colors you don't want to see? Or an option to switch every npc in a position of power to a specific gender? Or a list of accents and dialects we dont want to hear in voice overs? Every one of these is technically feasible and can be argued for using the exact arguments used to justify the OP's request. And the counter to all of them is the same... we don't need the dev or writing teams to waste time implementing content filtering for adult gamers. There are far more important things for them to spend limited time and resources working on. If they open the door to one of these requests then they will need to open the door to ALL of these requests because there is no justification for a "same-sex filter option" that can't also be used for the examples I provided and many other equivalent requests.
  14. Coruscant and Nar Shaddaa. I love the city planets as I love feeling like I'm actually playing in a sci-fi game. If I want natural fantastical environments with ravenous animals, I'll go play WoW. Nar Shaddaa feels like I got dropped into Blade Runner, Fifth Element, etc. and is far more entertaining for me. No surprise then that I also far prefer the tech/sci-fi classes over the force users, and generally prefer the sci-fi elements of the game overall.
  15. Regarding Belsavis, and at least based on the options I choose as an Imperial Agent: Regarding Hoth, again based on my choices as an Imperial Agent:
  16. My sniper has a bank tab overflowing with orange gear and a dozen or more distinct outfits with their own look. I'm not sure how much more customization you need beyond what moddable gear provides already. Granted it would be nice if they added orange versions of ALL the cool gear I've seen but I'm hoping they'll get to that low hanging fruit someday. (And obviously we are all eagerly awaiting the tier armoring mod changes that will fix the current broken orange system for end game)
  17. There are at least three world drop boe medium sets with a matching piece for every slot (head, chest, belt, bracers, gloves, legs, and boots). These are panther, scorpion, and vendetta. You can farm the gtn for these. In addition, almost every single fp drops a set of orange chest and legs that match, and often one or two other pieces from head, gloves, or boots. Very easy to solo farm these at max level. Lastly the heroic quests on all planets usually provide a matching set of orange chest, legs, and one or more of head, gloves, or boots. Edit: my sniper has a bank tab overflowing with medium orange gear and probably a dozen or more "sets", if we're just talking matching chest/legs with coordinating accessories.
  18. Orange/moddable gear IS the solution. Upcoming changes to tier mods to make those mods removable so they can be used in moddable gear are on the way. The only reason this was temporarily turned off was issues over being able to farm tier mods without completing ops. Some mod slot restrictions are being added to prevent this problem, at which point you'll be able to take all your tier mods and stick them in orange gear for a personalized look. (Yes, set bonuses too)
  19. Plenty, and like any intelligent person, I charge for my time and value. If BW would like to send me a cheque for $100, I will happily consult with them to improve their PTS feedback process. While waiting for my cheque, I will even provide a bit of free sample advice too. Like any business, it is BW's problem to sort out their own business model and figure out how to provide a service people are willing to continue paying for. My only responsibility as a consumer is to decide if I'm going to give them my money or not.
  20. I liked the "forum user" class story the most. Especially the part where they used the search feature to avoid creating the 100th iteration of this exact question/thread.
  21. Honestly, the way they "fixed" the problem of people regretting to kill their companions was pretty lame. The better solution would have been to provide a set of mute, story-less, sans-VO, generic companions "for hire" that provide all the basic roles. Then you could fill some or all of your missing companion slots (including the void left by spacing your ship droid) with functional equivalents. This would resolve any game balance complaints of knocking off a companion while preserving the gravity of your story choices.
  22. Nope, bw appears to have fallen into the same math trap as most other mmo developers; namely, that in a true random distribution of sufficient sample size (which several million people constantly rolling on loot certainly is), you are statistically likely to completely screw over and tick off a small number of players. In other words, random only means"fair" in an extremely limited sense, and it's NOT the sense most people associate with "fair" in their daily life. It's pretty sad that mmo devs still can't figure out this simple concept.
  23. Or it's a reality (that the devs have already explained) that there are multiple different issues people are lumping under the term "ability delay", which affected different people on different setups, and not all of which were addresed in this patch. This doesn't negate the fact that some people will have had their ability delay issues completely resolved by this patch.
  24. Every planet, except maybe nar shaddaa/coruscant, feels completely wide open to me. You dont HAVE to follow those road lines on the map, you know. Now it's true I cant always go in a straight line from a to b, but that's called a hint of realism, not rails. I have never once felt "oh man im being artificially restricted from getting there from here". Quesh is probably the closest thing to an exception there, but even then only if you're trying to get to the opposing faction's area.
  25. A 1hr cd call for pickup ability is the solution i want to see. I push a button, get a little cutscene of me walking up the ramp to my ship (doesnt have to be where i am.. A single generic location per-planet implies i went somewhere my ship could get to me), and bam, im on the flightdeck staring at the galaxy map. Travel to some other planet and, if my qt is off cd, a quick shuttle trip, or otherwise a speeder trip, to wherever my guildie needs help. I dont care at that point if it takes me 15 mins to get back to where i was before thru the usual methods. Heck i probably wanted to hit the fleet again anyway, i almost always have something i need todo there.
×
×
  • Create New...