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Roketter

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Everything posted by Roketter

  1. Bha, Darth Nox is the emperor's equal in every respect. The spirit walking ritual and devourer of the dead thing work just as fine as his world-destroying magic. It works like this: Every time you kill someone, their spirit is turned into force magic known as XP. Amass enough XP and the Emperor will be no match! Srsly, how many npcs have all Darth-noxes killed so far ? I think the emperor is outclassed.
  2. I'm locked out of early access because i didn't understand the advertising. Still mad about that. Seen the expansion at a friend's tough. But the level sync feature is excellent. Modifications to companions, i loved they seem so powerful now. the presentation and rest of the changes, excellent. And the story is just amazing. Loved this new take on villains, allies, and everything else. And spoting a companion character from time to time (somtimes incidental, sometimes taking centerstage) is excellent. Also, it's not just the story but how the cinematics and camera are used. It looks like a series. Hat off to you guys, give all the $$$ to the writers and the people behind the custscenes.
  3. Misleading advertising. I subbed last month because i read the sign saying "Choose to be a suscriber betwen X and X". The only reward i wanted was the early access. I do not care if there was a sign at the end explaining, I only ready the initial big sign and it was not inmediately self explanatory. Why was the early access reward still advertised after the date to get it was gone by ? And if you go on to say I didn´t read the fine print, then well oh snap, The company has succeeded twice! Made me buy their product, not get what I thought i was paying for, then made me feel stupid for not reading the fine print. Definitely buyers beware.
  4. I like this story. And i don't have a problem with the story being unified if the story is epic. Just like kotor, Dragon Age , Mass Effect, Baldurs gate, etc. Remember you had all those different shinny classes but just one story. As far as the novel "Revan" i could not care less for the novels. This series needs a bad guy and the dreadmasters, the cuthulu abominations, Revan or the hutts aint gonna cut it long term. Seriously not. -jeez now i just realized how much i hated the dreadmaster story arc-. What i mean, this story needs an Irenicus, a Malak, a Loghain, or Sarevok. Remember Saren anyone ? THose guys gave so much joys when saying their lines and breaking everything to pieces! Going dragon age II style with bad guys of the week is not the way to go. Long live the emperor and let him die in a loud bang in the end!
  5. I think Vitiate has stolen so much power that he clearly his power is "Over 9000" if you want to measure it. However, his physical incarnations are so much weaker and can be destroyed by someone with enough determination. Sidious would fry him every single time even if he resurrected 20 times over. If he could somehow unify all his "Floating around" power, sure, but we´ve seen that his power is impractical, depending on rituals, inept acolytes and madmen, and prone to being twarted at every turn. Sidious is an expert at having people killed, he would find it easy to annihilate vitiate´s powerbase before he got off the ground. Not to mention Sidious has so much old knowledge favoring him, he surely could devise some way to put the genie back in the bottle.
  6. Selling Battlemaster and War hero schematics on the GTN! Buy them today!
  7. The imperial march is in the game ONLY for a VERY BRIEF moment during the Sith Inquisitor campaign, and its not in orchestral form. No, one of the inquisitor's love interests will hum it after spending some time alone with the inquisitor. http://www.youtube.com/watch?v=813zCcHivCw
  8. That is the suggestion! Want to know if there are other people seconding the motion that crafters should be given more toys so we dont have to compete with cartel market so blatantly! Say Yea or Nay in response to this post!
  9. A BIG part of the playerbase wants the class stories expanded or continued, but this does not seem to be feasible short of an enormous expansion the likes of wich has not yet been done in Swtor. Still, the game campaign has advanced with a single line campaign followed by all characters. I was wondering if the Strongholds expansion will be used in the future to continue the class stories so they would no longer be tied in to the game´s most recent campaign or expansion. The Stronghold would provide a logical hub for all the characters in a player´s account to gather followers, npcs, recieve and initiate missions, etc., without requiring special bending of the quests and missions available. This would be a particular relief given where some of the class stories end what with a character being basically the greatest jedi/sith/bounty hunter/smuggler/agent/trooper that ever lived, it seems much more logical that missions would come to THEM instead of them having to continue on the run with their ships and rag-tag crews. Instead of writters being forced to add a new planet with a main storyline and THEN be forced as well to tie in quests that the characters can do as they go, new planets could be added independently of class quests, wich could continue within the Stronghold and then set the player to travel to locations included in new or old planets previously visited. I´d like to know if something like this has been planed by developers.
  10. As i went trough the description of the new expansion, i noticed this Customize Your Strongholds Display trophies earned in battle, craft state-of-the-art furniture, and unlock all-new rewards across the game. Then customize your Strongholds with hundreds of unique decorations to express your personal style. Now I´m curious, about how will crafting come to life in the expansion and what kind of goods will you be able to craft for your stronghold.
  11. Dear Devs: The schematics for battlemaster and war hero are sometimes selling for sky-high prices on the GTN. Just wondering, is it "safe" to assume the gtn will remain the only place to get them, thus making them a good investment of your hard earned credits, so you can stash them for friends who are leveling synthweaving, or will they be returning in a future update ?
  12. Droid Class. The story told from the point of view of a sentient droid as its czerka creators try to recapture. As the droid manages to escape, it must decide wether to flee into the empire territory, or to the republics planets. Two subclasses Siege droid Skill trees: High energy shielding Abilities focused around a tank spec, using deploying probes that generate powerful shields to stop dmg, and area energy shields that protect allies and hinder enemies within the effect radious. Also, the ultimate ability to create an impenetrable barrier that dmgs and pushes back enemies for a few seconds. Siege fortification: Abilities focused on deploying combat probes that deploy into static turrets of different types, attacking enemies within their range, and also seting up explosive mines of different types. Also, the ability to create a temporary player manned turret for a few seconds (can be used by the droid, or other players in the same group). Droid commander Skill trees: Droid Warriors: Abilities focused on summoning, commanding and buffing different types of droid warriors wich act as tanks or dps. Also, the ability to summon a player manned spider-droid that can be used to attack for a few seconds with abilities of its own (can be used by the droid or other characters in the same group). Droid support: A support tree, wich deploys probes that aid allies within range recharging their hitpoints and their energy resources (Energy battery probe, holocron repository probe, Kolto pulse probe). Also, allows deploying probes with the opposite effects for area limited area dps and hinder effects. Finally, an ultimate that deploys a probe scattering random powerups aroundthe area to greatly buff allies. Shared tree: Heavy weapons Skill tree focused on missile and energy attacks, mostly channeled abilities. Also, an ultimate ability wich allows the droid to fire all weapons at once at a single point, breaking the targets shield and imunity abilities and dealing medium damage, only usable when such defensive abilities are present.
  13. All of these should prompt a popup for the target player to ask if they want to participate of the emote. Lighting block: One players emits lightning, the other blocks it with his lightsaber eventually being defeated or successfully resisting, at random. Saber duel: The two players lock in a lightsaber duel with a repeating pattern, resulting in one defeating the other, at random. Force duel: The two players attempt to knock each other back with the force, resulting in one or both being knocked down, at random. Dark side duel: The two players emit lighting at each other, resulting in one defeating the other, or both being knocked down, at random. Missile attack: one player shoots three missiles at the other one, resulting in either all of them being dodged or one of them hitting the target Blaster duel: Two players draw blasters at each other, resulting in one of them, or both being shot, at random Carbonite stream: One player shoots a carbonite stream at another one. The frozen character breaks free or remains frozen, at random.
  14. That would give people some incentive to sell those greens, blues and purples if they were cheaper to repair than the ever-present orange stuff.
  15. Dear mods! I had a blast learning all the orange schematics I could these last days, but ill soon know all the recipes and all that remains is selling stuff. I think that shouldn't happen. Please, if you could pass it to the designers, tell them to add more hidden schematics that are either hidden or hard to get. -orange schematics that you can buy from reputation vendors. -orange schematics that you can buy only after specific achievments -orange schematics that you can only buy after achieving certain legacy levels -orange schematics that you can buy only after certain valor levels. And all of these should have valor requeriments. -orange schematics that you can buy only after certain social levels. And these should have social requeriments. -orange VERY rare schematics that you can only get with the seeker droid Also, one thing I love is the special reward for those who keep their profession. That happens specifically with the battlemaster and war hero schematics. If you bought them when they were available, you now have recipes that can no longer be acquired in the game. Please, add schematics that get periodically sold out every year. That extra reward makes those designs super rare as time goes by, and allows the crafter to be rewarded as time goes on. I understand why you don't allow us to make adaptive gear, its the perk of the cartel market. However, we should not be competing with the cartel market. Cartel market should continue to grow and provide iconic class armors that you cannot normally use due to your class. We, however, should provide unique class specific armors, on top of the augment business. Loving the crafting so far!
  16. send them to me trough the mail for payment on delivery. Character Maleficient (Imp) or Celsia (republic) Paying 400.000 credits each
  17. Create Server transfer tickets buyable trough the cartel market and available for sale on the Galactic trade market. So people can move from server to server at will.
  18. Well.. that is whom he was speaking to, so no, there are no enemies you do know off left as cliffhangers by the end of the campaign. When I faced him i realized that was what the vision predicted. And well.. emperor ain't dead but whenever he doesn't have a body i'd say he counts as a sith spirit and i don't think spirit consuming rituals are very good at telling dead sith spirit from living sith spirits who just happen to be wandering by.
  19. As a romantic interest she would be probably the coolest romance the devs could make. I mean it'd be the most violent romance ever betwen the two sith, i wonder how long before they kill each other rofl.
  20. Aww...I went with that theory that says you got to defend "bros before h..." so i . Geting her out of it would be hilarious tough
  21. Personally, i'd like to see more "Palpatine moments" now. I mean by the end of the story the inquisitor has more artifacts, knowledge and power than most sith get on their lifetime, so i'd hate to see everything go down into another random artifact hunt. Dark side inquisitors have access to . Light side inquisitors have the awsomeness of . With power over , i'd say the inquisitor is well provided for and short of betraying the emperor, have nothing to compensate for in that sense. I'd expect to see more "Conquer the republic" and "Dominate the council" schemes. Also i'd Looooove to have more ocasions to command the troops to . The ultimate goal of the inquisitor should remain on gaining ultimate galactic power, and since he already has the magic, he now needs more tangible forms of power, like troops, planets, and the destruction of his enemies, republic and imperial. Alternatively, Light sided inquisitors could devote themselves to both swiftly ending conflicts with the republic with the most success and the least senseless casualties, and trying to become a force of order and tradition amongst the council and the inferior lords to stop inside fighting, . THere *could* be an artifact involved, but i'd just use it as a MacGuffin, since a being so powerfull as the inquisitor wouldn't waste his time on looking for yet another boring holocron or tablet of lameness. Should he be bothered to embark on another quest like that along his path to conquer the republic, it should be something so powerfull the developers can't finally let him get his claws on it for more than a few moments. My idea ? Well he should attempt to . This McGuffin could very well be the excuse for having the inquisitor deal with things on his own, and not just step back on his chair commanding the army to kill things for him.
  22. Force users cannot Force-leap onto a sniper who is under cover, and since they can be in cover with the energy shield they can take strategic spots on pvp and lay mayhem to all them melee classes. They have to walk the full distance, and on huttbal, that often means it's only to get knockdowned back to the bottom of the pit when you use your shockwave skill. I've found this class the best to deal with maraduers, since they get no chance to use their ubber dps while they have to take your also ubber dps. Noobs ACTIVELY RUN INTO YOUR RANGE counting on the force-leap / thruster jump to get the ball foward only to find you'r not jumpable and get shot for all their trouble. Ambush + Explosive probe followed by auto-crit snipe series of shots and takedown. Sure, you'll run out of energy but the dmg you will do will kill people before they know for sure where the death ray's coming from. If you can stay at a distance, this class has the most fun killing the sitting ducks. True, if melee get to you, you'll likely die, but that's why you need your team to provide support. Against ranged bounty hunters it's pretty balanced. I'd say you get an edge if you see them coming due to range, but they got their own stuff too. Interesting fights anyway. Sith inquisitors (or jedi sages) are specially annoying to you, kill them whenever you see them. Their force lighting doesn't respect your cover, their dots WILL do full dmg since u can't heal yourself beyond the medac and they can stunn you with force lighting from 30 meters distance. Geting 3 simultaneus dots from an inquisitor often means you'll have to break cover to find some healing method or slowly wither and die. Operatives can kill you. If they get to you that is. If an operative stealths and comes for u, you'r probably as good as dead, geting kicked out of cover is pretty much the end for u. However, if you see an operative hitting someone of your team, a few shots and he'll be disintegrated.
  23. ...instead of a casting time. That way it wouldn't be subject to loss of line of sight and interruption so often in pvp, and would make the lightning tree skill a lot more satisfying to play. Seriously, i've tried the spec twice now, but ther's nothing so frustrating as trying to get your charges of lighting strike procs up while your oponents keep hiding behind anything to cancel it. At that point is where you realize if you where using force lightning you could be causing dmg *everytime the enemy shows up his face* even if they cancel it before you use all the ticks, as opposed to having all of the damage negated because you lost sight before the end of the casting time. Also, it should have a "Cannot cast while running" flag, so you cannot make it too op. Thoughts on this ?
  24. Killed for constantly acting like an idiot. I wouldn't let her in my ship, she'd probably sabotage it cuz stupid and then we'd all die in space including her. I did like the quest's ending by killing her tough. She's a cool character, but not a character i'd like to see more often. Add moar chars like her so we don't kill random npcs pls!
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