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Maladon

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  1. I've been back for a few hours after a long absence and my friend and I decided to get these Masters Datacron things to level up to 70. I was logged on my old character and bought one and now I'm apparently stuck with it for 36 hours and can't use it to create a new character. All the other level boosts are on the character creation screen, why doesn't this one work the same way? Do I have to wait until Saturday morning to create a new character or am I missing something. ps - I was really excited to play tonight and tomorrow and now that I've screwed up the cartel market purchase I don't really want to log back in heh.
  2. None of us had sex with that man's wife, why is her pregnancy our problem??
  3. I'm a returning player (hopefully) and I haven't played since summer 2015. The last time I played I could do warzones all day and gain currency to buy the gear I wanted. Apparently that has changed but I can't find and definitive explanation on what to do now. All I've been able to find out is that gearing up is completely random. I've also even heard that I can't just do warzones if I want to gear up properly. I'm not sure if any of this is true but I sincerely hope it's not. If someone could explain the gearing up process or point me to a good resource I'd appreciate it.
  4. Seriously? I have to PVE to gear up for PvP? Very disappointing news, not sure if I'm staying now.
  5. I'm a returning player looking to pretty much pvp exclusively and have a question related to this thread. i'm level 62 and haven't even looked at my gear yet but I think it was decent last time I played. I believe there was a bolster in the bg's at that time. My question is how do I gear for sub-70 pvp? Can I earn currency for endgame gear or does that only come at 70? Also, for the OP, one of the most valuable things to me in getting up to speed in pvp is recapping the fights once the match is over. Especially the fights you lose, losing is the best teacher in pvp. Go to the moment the fight went south and start going through your abilities...was there anything you could have or should have done differently? It's true that sometimes you just get beat but you can learn something from just about every loss you take. Read up or use an alt to test the abilities that give you the most trouble. Learn to recognize them on the field and have a response ready when they're used against you. The post mortem is where I learn the most with regards to pvp. Get out there and fight then come back and analyze what happened, you'll get better. ps - if you're really just starting out I'd also limit the number of choices you have on your ability bar. Use only the skills you know and slowly add in the others to see if they have a place in your arsenal. Basically don't overwhelm yourself with choices and keep your ability bars uncluttered with skills you don't understand fully.
  6. Currently level 62 and I have whatever pvp armor was good about 18 months ago. I'm hearing there is no pvp gear anymore and noticed all my commendations were gone and the vendors are gone as well. So my question is what do I do? If I just want to pvp is that still a possible playstyle or do I now have to participate in pve to get gear in order to pvp? I used to just log in and do battlegrounds all night and was able to gear up that way. Has that gone away? Thanks for reading!
  7. The ****** part is that the daily quest used to give 150 warzone comms. Now it says you get 100 of each but you only get 100 warzone comms so we're losing 50 comms for the daily and 100 comms for the weekly.
  8. Guild Wars 2 is exactly what you're talking about. However, instead of factions within the same server your server is grouped with 2 other servers for a period of 2 weeks. After the 2 weeks are up the server that controlled the frontiers most effectively advances in the gamewide server ladder. Eventually all the servers are ranked and continue fighting servers with similar rankings.
  9. Player conflict where each side has something to lose or gain. Sometimes it's resources, sometimes it's a location and sometimes it's just bragging rights. Something has to be on the line, otherwise you're just playing an instanced warzone where no one really gives a crap if you win or not because you've got to do 2000 more anyway.
  10. Delete the warzones Make players drop 20 commendations on death Game fixed
  11. There's always going to be a major disconnect with people who's main gaming influence is WoW and the people who want pvp anytime, anywhere. There's nothing wrong with WoW, I played it for 3-4 years and had a lot of fun. However, WoW isn't a pvp centric game. It has pvp elements, much like SWTOR, but it's not based on player conflict. That's really the heart of the discussion, can meaningful player conflict simply be added to a game like SWTOR? I have my doubts. For meaningful player conflict to arise there has to be loss. You have to have something to lose or something to gain or you'll just sit in the fleet and not bother. For example, the two best player conflict driven games (UO and DAOC-Mordred) had resource control. In UO you had to gather your materials to make your gear and you were always subject to attack while doing so. Also in UO, when you lost a fight all your gear was lootable. On Mordred there weren't three factions like normal DAOC servers, the were dozens. Your guild was your faction. Guilds owned the frontier keeps and the keeps contained the high level crafting vendors. So if you wanted to gear up and your guild didn't own a keep you had to take one or send in a steath unit. You also had to secure a leveling location and watch for enemies that would invariably sweep the popular spots to kill enemies who were trying to level up. Most people reading this would never play in such an environment. We have pvp servers today but there is very little overlap between the two factions. I actively sought out other players while leveling in SWTOR and still probably didn't find more than 50 or so before I was done. That's just terrible. Conversely in a true pvp environment killing 50 people is a very slow night. Recent games have come close...leveling up in Age of Conan was a nightly fight for the best spawns against 8-10 other guilds who wanted the same spot. Leveling up in Rift also provided some decent fights but they weren't based around control of spawns, the developers were just smart enough to overlap the quest zones. Unfortunately AoC had major programming flaws and Rift made the same mistake that WoW and SWTOR have made...they made player progression safe. Instanced pvp that is queued from the safety of Stormwind or Meridian or the fleet pretty much kills world pvp. Rift was on it's way to fixing that problem but they got greedy and put in another gear grind which was the final nail in the coffin. That's how SWTOR pvp will end as well. Every developer has bad patches...healers get nerfed, rogues get nerfed, warrior suck then get buffed to ridiculous levels. People understand that and can live with it for the most part. What kills the population is the grind. If all you're offering is a gear grind people will get tired of it. Even though game developers depend on gear grinds to keep you subscribing. Warzones for example...you play the warzones so you can get gear to...umm...play the warzones. There's no other place to use the gear. It's not like you can gear up then head out to crack some skulls, once you've gotten all your gear the only thing left to do is stand around Stormwind (the fleet) in your gear or do more warzones. Once people realize the warzones are just a pie eating contest where the reward is more pie they leave the game. That doesn't happen in games driven by player conflict. In those games, gearing up is just something you have to do before you can spend 100% of your time looking for your enemies.
  12. Trust me, they're on the right track with that game. You'll get to see it for yourself in the next few weeks since you'll have access to the second beta weekend event. DAOC players are coming out of the woodwork to play GW2.
  13. Unfortunately you used the words "in the long run"... There is no "long run" for pvp in SWTOR. The people who would return have already pre-purchased GW2 and quite frankly, they've got an amazing game about to be released that was built with the sort of things you mention in mind from the start of development. Very few pvp'ers return to games no matter what adjustments are made, especially when another company is building a game with them specifically in mind. GW2 is being created specifically for people who enjoy world pvp and it'll be released in a matter of months. I honestly think the SWTOR team has seen the writing on the wall and aren't going to pursue pvp subscriptions from this point forward.
  14. If you've always played on pvp servers you'd know how to deal with this. You should consider yourself lucky that you've even seen a player of the opposing faction in this stupid game.
  15. The problem with SWTOR pvp is that all the rewards (i.e. character advancement) is on the fleet. All warzones, flashpoints and ops are accessed from the safety of the fleet. Remember back in WoW how many fights erupted in Blackrock mountain between groups heading into Molten Core? That part was always more fun than the actual raids. Additionally, any time spent *not* doing warzones is time wasted with regards to character progression. If you're not in a warzone you aren't gaining commendations which means you aren't gaining gear. I'd love to see what would happen if they closed the warzones for a week and had each player drop commendations upon death to another player. Of course all the diminishing returns and level specific controls would have to be in place to prevent kill trading and newbie griefing. The game would instantly rebound from the current level of boredom and, once the word got out, the population would start to grow again. You can't put all the character advancement in a sanitary, safe environment and hope to have any type of world pvp. It just doesn't work.
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