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TheMightyIokua

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  1. I unlocked the Galactic Season 4 mounts and through collections, it does not allow me to add to inventory for my other account wide characters.
  2. So has there been ANY word on legendary implants bought on the fleet yet? If they remain at 334 or can upgrade?
  3. I appreciate this. I will give it a try to see the difference.
  4. I appreciate your optimism. I will continue to test out my rotation/adjusted rotation. But changes that change rotations probably should go to test server before going live. Most of us are paying subscribers and we are paying to enjoy, not to test.
  5. I have been parsing nonstop since I have logged on today and the rotation is busted. The changes go far beyond Saber Strike and TTT. You can no longer use Force Potency/Recklessness reliable in the rotation. You can cast it in your opener and then in the best case scenario the cooldown range is between 15-23 seconds depending on RNG. I have done this over maybe 30-40ish parses. The rotation is broken.
  6. A question to my fellow Serenity/Hatred players: Has the 7.1.1 changes completely ruined our spec? Not a rhetorical question. Is anyone seeing different outcomes? I have been parsing since I've been able to get on since the update, and after about 30ish parses I have thus far determined that the rotation is completely shot with the 7.1.1 changes. Not only is the Force usage dramatically heavier, to the point that I have to completely stop casting abilities, but Force Potency no longer recharges at a rate to be used in the rotation. My observations this far: - Two Time Trouble tactical is obsolete given the change of 'No Proc' to Saber Strike, and using any other melee attack causes Force OVER usage - Force Potency no longer recharges with the DOT procs it needs to remain in the rotation as it was in 7.1 - Playing the spec and rotation EXACTLY as it was in 7.1, no changes, the rotation is still not viable as the best-timed range I can get Force Potency to recharge is 15-23 seconds (15 secs with good RNG, 23 secs with bad RNG) - after running roughly 30 parses Has anyone else done testing on their own since BW didn't put this on test server first? I can't believe the developers would allow this to go live. My condolences to TK/Lighting, Sawbones/Medicine, PT AP, etc.... But none of those changes completely ruined the rotation the way Shadows and Assassins have been ruined.
  7. Agreed. With Serenity/Hatred, it's not about the damage. It's the fact that you cannot do your rotation beyond 8 casts anymore with current force usage. This change has completely broken the rotation. Unless you choose to continue to use Saber Strike with the Two Time Trouble tactical (pointless). It's a complete waste given the fact that TTT only procs off of melee attacks (Double Strike/Thrash or Serenity Strike/Leeching Strike) that you don't have any force to cast any way. Or use Saber Strike and waste the tactical altogether.
  8. On Oct. 14th, Friday, you released this update to "explain reasonings" behind the changes. In this Oct 14th post, you did NOT include any explanations for Serenity/Hatred changes including the adjustment to Two Time Trouble and Saber Strike not proc'ing Sever Force damage. This change absolutely cripples the Serenity/Hatred rotation. DO YOU EVEN PLAY THE GAME OR THIS CLASS??? WHAT ARE YOU THINKING??? You effectively destroy the rotation of this spec with this change. The addition of 10% overall crit to the TTT tactical does nothing because Saber Strike exists as a melee attack that costs no force. Clearly you do not play your own specs and classes. If you did, you would know that the 2 DOT powers in the rotation costs 40 Force. Force in Balance and Squelch costs 60 Force. Thats 100 Force, and its all a part of the rotation....only one time through!!!! Saber Strike exists to maintatin dps on the target while Force regenerates. After all, this is a DOT/Sustain spec. What are you doing??? You are completely destroying the rotation and forcing us to use Serenity Strike/Leeching Strike (25 Force) or Double Strike/Thrash (20 Force) in Saber Strike place. Again.... This isnt about the damage. You can reduce that and most if not all of us would be ok with it. Its the fact that you are forcing us to use a melee ability that costs 20 or 25 Force within a rotation that already costs 100 Force one time through. Saber Strike is a critical filler ability that allows us to recover force. Please rethink this absurd and terrible idea.
  9. You would think they have internal statistics that they could share with us to help any of this make sense. I'd like to see what percentage of Lightning Sorcs/TK Sages clear HM/NiM Ops versus other classes. These are the type of data that is relevant to so called "balance issues", and it should be shared with the player community to reinforce weighing feedback into decisions.
  10. Does this mean that you are rolling back the proposed changes to Serenity/Hatred? Since they are not listed here in your post and no reason as to why is being given?
  11. The proposed changes to Serenity/Hatred will cripple the rotation. I can agree that Serenity/Hatred is doing well currently, but this is not simply a reduction of damage output (scaling back dps numbers). This is a complete change to rotation and ability casts. Fundamentally, this build has to go through a discovery phase on its rotation and start from scratch again. Please hear our feedback. Yes, the spec is in a good place and is not above dev eyes when it comes to balance. But Serenity/Hatred is a melee class. There are other ways to level out without complete rotation disruption and rendering a center piece "melee class ability" (Saber Strike) dead on arrival.
  12. Am I able to mail items, credits etc between servers? Or will I have to carry everything with me if I transfer to a new server? Thanks.
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