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Pureblade

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Everything posted by Pureblade

  1. Personally I think the RE rate should NOT be increased. The REAL issues are the lack of utility in the items that get produced, the multitude of RE recipes that are useless, etc. Make a BETTER system, where bugs like duplicate RE success is fixed, make the resulting items better, i.e. 2x RE on a starting blue should get a SECOND stat increase on the 2nd RE from purple (1st level) to purple (2nd level), etc. DON'T make it so RE is easier. Having every crafter who does not care about hard work and dedication be able to get the best recipes is a TERRIBLE idea. Improve the products and results from being a dedicated crafter, DON'T dilute the value of dedication by making it easier.
  2. Well, RE does not need to be made EASIER or more FREQUENT in my opinion...it just needs to work properly. The duplicate success bug needs to be fixed and there needs to be some kind of focus/direction on REing...perhaps a success yields a token allowing you to learn whichever of the purple recipes you want. Don't make it so every RE yields a purple recipe though. Make the gear useful and fix the overall system, don't just dumb it down further.
  3. It appears quite obvious that the bug lies in RE a Redoubt recipe, as 1 of the 5 purple outcomes from Redoubt is broken and does NOT show up. It seems the game will give this error only on Redoubts, which must be tied into either trying to give you the broken purple version. Bioware is too busy posting 4 or 5 times about the stupid white lightsaber crystal being in or out of the game to actually post any MEANINGFUL information/plans/feedback/acknowledgements about crafting, the state of crafting, the massive bugs, the gross lack of utility, the broken recipes, the recipes that give 124 rating armor at 50 with a 2x RE compared to level 49 recipes that give 126 armor on 2x REs, the lack of ability to look at a schematic and see if you already know it without opening your book, inability to see your recipe book and look at the GTN at the same time, etc.
  4. Well, touche...they HAVE made 2 comments that they are "paying attention to crafting and have plans for it"...I will concede that. However, I can't say that they have said anything of meaning or substance. How about some feedback on the issues that are being raised over and over in this forum. How about something other than political campaign style vagueries about "we are listening" and "we are planning"?
  5. I also think it is hilarious that this thread has 125+ posts and over 10,000 views, and Bioware cannot be bothered to toss any kind of feedback or thoughts into it or any of the other MULTITUDE of posts in this forum. Crew skills are clearly just not important at all to BW. It should have been obvious with the early reports of how WoW-esque this system was...pity they fed us the whole "no no, its new and different, just wait and see" line.
  6. THIS. This is exactly how it should work. You raid and get a broken piece of gear or material needed to craft the item. The drop can be class specific or whatever, as if you got the gear, but it requires a master crafter. Also, I agree that gear should decay and break down...many games did this and were successful..UO, DAOC, SWG among others. SWG did not have issues because of that, incidentally...their issues were different. Developers in a lot of games (not all) are afraid to make an economy where crafted gear from green to purple is valuable (like Vanguard for example).
  7. I too got it on a Redoubt, and I am now thinking it MUST be because there is a missing 5th purple schematic for Redoubt items no one has ever found. I assume the bug is that the system tries to give you the 5th missing one, and instead repeats the one you already know, which was General in my case.
  8. Wow I had the exact opposite. I was 50 long before I finished my story...about 2-3 planets before. I was pretty much always a few levels above the planets by the time I got to quesh.
  9. Well, since my complaint was not really that I cannot sell stuff to make tons of cash at the moment, and you clearly did not read my posts or the MAJORITY of replies that agree with what I posted, I am not sure what you are really getting at. I am not complaining that I can't sell some low level crap for a profit. Try reading the original post.
  10. I enjoyed SWG crafting a ton as well...it was really innovative. Now, I personally prefer a world where crafters are the main source of stuff...its more realistic and it allows for people specialize in that sphere of the game. However, no developer wants to do this anymore since for some reason all they care about is catering to the raiding group and PvP groups. Now, for the record, I do BOTH...but I also love to craft. Is it so hard to make a game that has indepth and detailed valuable systems for all 3? They are NOT mutually exclusive.
  11. Well we actually know nothing at all....since BW can't be bothered to say 2 *********** words about crafting.
  12. I have DEFINITELY seen a decrease in RE success since the patch. I have not succeeded once yet since the patch.
  13. You CAN crit those..they yield even more mats. I usually get 8 blues and 4 purples for a 340 skill purple UWT mission, but sometimes get 10 and 5. I have also failed several times which really irritates me.
  14. I think this post pretty much complements mine nicely. I agree .
  15. Well, SOME kind of Developer comments on crafting would be nice. Unfortunately, I agree with the smart "Dev ignore skill 400/400" because it is pretty clear they have not said two words about crafting or addressed what appears to be a pretty large discontent on these forums. I mean, where else do people go to voice their opinions about the game they pay for?
  16. Well, I suppose if we refer to the Rakata recipes and I could RE them forever, they SHOULD be pretty good, although I have not done that, PLUS if they follow the pattern of everythign else, they won't get any better really after being RE'd aside from adding 1 stat per incarnation.
  17. Well I was referring to Synth because I know it firsthand, although I have been told in conversations with others that most other crafts like Armor and Arms are pretty much the same.
  18. I don't know but I can think of DAOC, EQ2, Vanguard, and EVE right off the top of my head.
  19. I also realized part of the problem with PvP gear is that the pvp reward bags give you Tier TWO pvp Champion gear, which is WAY stronger than the Centurion gear. I mean, with 14 bags I got 7 pieces of T2 PvP (136 rating) gear. That really widens the disparity as well...I mean, I would assume the 2nd rank pvp gear should be something that should require a LOT of effort to get, but rather I have never bought a Centurion piece, as I have gotten most of the Champion level pieces already with minimal effort.
  20. Where did I say I don't have gathering skills? In fact, if you read my post, I am relatively certain that I said that I can only get the metal I need from missions that come ONE or TWO at a time at MOST, and give 2 or 4 pieces per mission. When you need 6 pieces of metal and 12 greens PER RE, and 1 recipe takes 25 REs to get...you CANNOT gather all of your own supplies. Also, when I RE a first level purple to try and get the second tier purple, out of 8 green crystal, 4 or 6 green artifacts, 4 cortosis, 6 ciridium and 4 mandalorian iron, 90% of the time, I get 2 upari crystals back. THAT IS IT. So, the whole, you get mats back is a heap of ****. I RE'd about 20 pieces and got 2 mandalorian iron back and about 4 ciridium.
  21. My personal thoughts on this.. 1) No. I think that is a terrible idea. I DO like raid schematics though that yield even better gear for crafting. I do not mind interweaving between raid and crafting. However, some of the raid pieces should ONLY come from crafting from the raid drop schematics so that people NEED the crafters with the skills. Not in lieu of dropped raid gear that would be equal. 2) Yes. Exactly how it should work, although I think there should be a marked difference between level 50 dropped recipes that are TWICE RE'd to double purple and basic PvP gear from bags/commendations. 3) Yes. 100% agree. All stats should increase when upgraded. 4) Yes. 100% agree. I have long wished that crafted sets had set bonuses to make them even better and more desirable.
  22. For those who say that oh the blue and purple mats are SOO plentiful..trying REing to get the "best" recipes at 49/50...you will burn through stacks of them in NO time. Try getting more from missions that yield 2 or 4 pieces at the most and you can only have 2 missions that yield those mats (at MOST) at a time. Further, for the person who said "oh I made 100k from crafting armor..." Really? Thats what you consider profitable? I spent close to 1 MILLION credits to get ONE recipe that was not even the one I wanted due to the random system. Crafted gear is NOT the best or even close to it at any level, particularly at high levels. As several people told me in game today when I asked about the interest level in a piece of 50 Purple Superior armor...I was told "No thanks. I can get better gear by doing daily heroic quests and get 50 purple mods that are better." A robust system would have way less of this commendation, drop and quest loot that is ABUNDANT, because otherwise, why bother having crafters? Oh, we don't want people to have to go to crafters for anything...well why have them then? In Vanguard, for example, even green crafted armor was useful and sold. There was very little quest/drop type armor and gear other than certain examples. The BEST can come from raids...that is fine. However, DEDICATED crafting that involves MASSIVE effort and investment should yield at least gear that is clearly better than anything except mid level raid gear, and at least on par with basic raid gear. CERTAINLY better than pathetically easy to acquire drops, quest and commendation gear.
  23. Yeah this sounds about right. I too have hoarded mats but trying to RE some high level recipes has burned through them..and for nothing honestly.
  24. Well, I would love some feedback regarding the post I am regarding crafting in general, and more specifically Synthweaving and the balance/RE/overall utility issues. http://www.swtor.com/community/showthread.php?t=213245
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