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prophaet

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  1. do you guys think this will be enough to remotely help this class preform in pvp?
  2. I completely agree with this, I am right there with you, and our "gap closer" is on a much longer cooldown then say force charge and force speed. which i was fine before the range nerf on TD and IM, it mad perfect sense, "no real gap closer, so they start from range and move in" at least this was my thought. now if grapple is on CD there are little ways to close on a ranged dps if say knocked back, rooted, snared etc. so we have to rely on HO and grapple wich have much longer cds then any other movement ability in the game.
  3. i have a simple question to why TD and IM's range was reduced to 10 meters, i understand that they are supposedly a melee class but i ask again leth OPs have both corrosive grenade and corrosive dart that are both 30m, much stronger dots and CG is aoe, and operative are just as much melee if not more than PTs, I rolled a PT during early access because the thought of being able to dps at range as well as in melee was really appealing. I suppose that they don't necessarily need this, (although I, and I'm sure most of the other original pyros would like this to be returned). On another subject is CGC IM and TD dots, compared to the other dot classes, pyros dots are doing nothing but making railshot available. any insight, or more info from the community would be appreciated, as well as those who will say that i'm complete and utterly wrong, feel free to. thanks.
  4. That i do, have played pyrotech since beta and early access, and oh Raye, what spec do i play on my sentinel?unless you suggest otherwise?
  5. Carth, i could really care less what happened with your guys guild back on dalborra, and i dont see anyone QQing. Again simply stating that the design of the spec has a fault. With proper communication, synergy, and making the jump on openings in the opponent teams defense, any comp is capable of beating any comp. I just dont see the reason for the low, uneeded **** talk your throwing towards raye and myself. good luck in future games and sorry you feel it is necessary to continue boosting yourself by running your mouth to other players, let alone a former guild member, have a ball dude. Thanks
  6. Dude it's a simple screw up in design, Something simply overlooked because it's Bioware, and their metrics would never see real results of a player that can use "clever use of game design" to be able to apply the same amount of pressure as a dps while gaining survivability and the guard mechanic and I'm sure it's not because they recently were buffed, it's because they have never been utilized in small scale fights such as arenas. Coming from a multi-glad arena player, fellow guildy and friend of Rayes. and keep the insults to yourself, they aren't impressing anyone but your ego, Thanks -Korvoe
  7. Every class is OP when your a bad sir, she was not asking for a nerf, far from it, merely stating the FACT that AP powertechs supposed damage Cylinder gives them no great benefit to their spec, would you enjoying seeing and jug smashing your for 7k+ while Guarding the healer you're trying to apply pressure to in ranked? Oh wait, your someone crying for nerfs to "OP" classes, so it's likely your not doing any group ranked. a bad complains and a good player finds a way to defeat their opponent, And again she wasn't complaining or crying for a nerf to powertechs, simply saying that the spec needs a correction. Thanks -Korvoe
  8. the surge for tendon blast in the underdog talent has always made me laugh, also i think a to reset the cooldown on backblast would be nice, since i highly doubt the devs will give us an out of stealth shootfirst, but grats on the position. hopefully you will be able to get the devs to listen to our concerns
  9. Many of the people i play with do nothing but pvp, my guildmaster actually unsubbed because she sees no point in paying a subscription when she plays pvp. So i believe if bioware is giving more to free to plays, subscribers should recieve some more substantial such as subs get constant double xp like the double xp weekend we have seen. Or double commendations for warzones, dailys operations and such. Because really for the pvpers why should we continue to pay for the sub when free to play gets practically everything we subs get at endgame. Save for artifact gearing which can be purchased through cartel coins or in game gtn. I would just like to see bioware give back a little more to the loyal subscribers that have loved this game si.ce the beginning.
  10. from the scrapper standpoint i was thinking about a few things. sustained damage-give sucker punch via talent a 25-30% chance to reset the CD of Back blast. survivability-add a talent high in the scrapper tree- Every time the Scoundrel takes damage he gains a stack of *** increasing his chance to dodge 12.3% of all incoming attacks, stacks 4 times, lasts 6 seconds. Defense screen not only absorbs dmg but increases damage reduction by 20%. just some suggestions i thought of today and want to help with some productive changes, thanks and tell me what you think
  11. exit-wounds-scrap that scoundrel
  12. was wondering i f someone could enlighten me on which augments to use as a shadow tank in pvp, Absorb fortitude willpower redoubt or sheild?
  13. i havent been able to find how to get the 55 version of the matrix cube can someone point me in the right direction?
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