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Zhakul

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  1. Do you click a lot of your abilities?
  2. I think force user melee is pretty decently balanced at its worst. Idk about casters because they aren't a big deal to sentinels which is what I play but I do see a huge problem with bounty hunter damage. A bounty hunter can kill me in less than 3 seconds everytime I go at one 3700's fly across my screen one after the other and I'm in pretty decent 50 gear.
  3. Zhakul

    PvPing in 1998

    It's an issue on bioware's end. They REALLY need to fix it. I wonder if they realize how big of a deal this is.
  4. Yes as a sentinel my interrupt does not lock them out of the ability they were interrupted on unless I got juked RIGHT as they did it which is highly unlikely.
  5. I am sure brackets for lvl 50s is to come but it should not be implemented for at least another month. There aren't enough lvl 50s to have their own bracket right now.
  6. bounty hunters doing 8k in a global to me is fine. I am also lvl 50 and am half champion gear.
  7. What about dps? Tanks are the ones who get most medals because they get the tanking ones while doing just fine dps for the dps medals. People don't deserve more because they heal. I don't get anything for peeling for them.
  8. Zhakul

    PvP: TOR vs WoW

    Not to derail the thread but uhh.. how? wow isn't that imbalanced right now any class could get glad except maybe dk
  9. Zhakul

    PvP: TOR vs WoW

    Obviously WOW they have arenas and rated battlegrounds and don't have severe glaring balance issues like a bh or an operative killing someone in 3 seconds (not an exaggeration). Atleast in wow when fast kills like that happen good players actually have the tools to stop it from happening in the first place. The only big problem they are faced with atm is end game pve gear causing problems this season. Can't even argue with the fact that there are delays in actions in swtor and gameplay in wow is smooth. Definitely a high priority problem that needs to be fixed soon.
  10. I would blame it on class imbalance: sages/inquisitors are too strong and so are scoundrels/operatives but naturally the imperial version of those two mirrors are generally more appealing. If you want to be a caster dps or a rogue-like class people are more drawn to inquisitors with the lightning instead of the boring rock throwing that sages have going on. I've noticed when I have a lot of sages on my team we completely dominate. Also, I think troopers and bhs are supposed to be the same yet whenever I go up against a bh I see 3700s one after another flash across my screen I have been killed in 5 seconds by a bh (he sat in a full 3 second stun during those 5 seconds) but I haven't seen troopers do that oddly enough.
  11. Again I see this idea that does not make an ounce of sense to me. Someone here is going to have to explain to me what the difference is between balancing warzones and balancing arena. I know a few differences but I could not possibly EVER imagine someone favoring warzones with the realization of those differences. In order to balance around warzones INSTEAD of arena you would balance classes abilities to perform the objectives which doesn't make any sense to me because a tank will be able to carry the ball in huttball much better than a dps does but if we balance around warzones, then it would be the same... As I stated before knockbacks too present a tremendous imbalance on huttball and you can't say "well everyone will have the same amount of knockbacks" because they won't and it would be a terrible argument to just tell people to stack certain classes for rated warzones because they is NOT balance so knockbacks would have to be removed and all classes would have to be homogenized.
  12. I do not understand comments like this. What then do you think bioware should balance around? Please don't say battlegrounds because if you think it should be balanced around battlegrounds you probably do not understand what you are asking. Let me give you an example of a step they would have to take to balance battlegrounds: -All knockbacks have to be removed from the game You couldn't play huttball with knockbacks with 2 competent teams on skype with knockbacks, it would be nearly impossible to score Not to mention that none of the 3 battlegrounds currently in game would actually even work in rated play. Alderaan and especially the voidstar would be completely awful as rateds. You would have to pretty much annihilate the entire enemy team in a short span of time to plant/cap and that is no small task considering that they will have 3-4 healers + their dps on defense will be doing nothing but using all their cds to stay alive. Balanced arena is almost perfectly balanced pvp in every other facet anyway. What is arena except pure pvp? If you don't think pure pvp should be balanced, I'm not sure what to tell you but you probably are a raider who views pvp as an unnecessary side thing so please just let us have what we want, we aren't asking pve to be balanced around solo questing instead of raiding. Also people are horribly wrong on the "you have to run arena for the best gear" part. RBGs gives more points than arena does. If you are 2200 in arena you have a 2450 weekly point cap, 2200 in rated battlegrounds is over 3000 and 2200 in rated battlegrounds is even easier to get by miles than the arena counterpart. This statement could not be more incorrect. I would estimate that I would have to play 10 battlegrounds before I saw another person with arena quality gear. People just did battlegrounds to gear up so they could do arena in wow end of story for most people. Setting one up is not an option, the ladders and cross-realm are an important aspect of arena.
  13. Would be kind of nice after looking at the complete joke that is lvl 50 melee jedi pvp gear
  14. Obviously tank I have seen this one lvl 50 sith juggernaught(or guardian) in relatively top notch gear take a full minute for 3 people to kill. Yeah healers are harder to kill than most dps for most dps but if more than 1 person is on you healers tend to become easy kills without peels from their teammates.
  15. I do not think they use the wow system where the last team to cap wins in the event of a tie, which is completely asinine. I have noticed that the team who wins is the team who has control of the ball which is just as horribly innacurate as to determining the best team.
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