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Cryonax

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  1. Not even close..I don't have 12 days /played and I've been 50 for over 2 weeks
  2. Yes but I didn't level cap in WoW a few weeks after release, and not with the completionist playstyle I did with my Bounty Hunter. For my BH, I did EVERY quest on every planet which was available...not some of them..not most of them...ALL of them....in 5 weeks. PvP is a joke...now that they have changed the Illum dailies to include actial kills of republic players it's impossible to complete them...seriously Illum PvP is 40 empire caming the Republic base now praying some idiot walks too close to the edge so he can get grappled out and devoured by the wolves. I have ground several professions up to 400 now, only to sigh when they get nerfed SO badly that they have become useless...Cybertech bombs aren't even worth the global cool downs it takes to throw them any more in PvE. I'm at the point where I have reground armormech to attempt to proc my rakatta belt and gloves with augment slots....
  3. OK as a player who has played nearly every major MMO released since Ultima Online dropped back in 1997...I am one of the veteran gamers complaining about SWTOR's terrible launch, and not a WoW spawn who picked up MMO's around BC. Every game will be judged against those that have come before it plain and simple. I'm not saying that SWTOR needs to compete content wise with a game that has 5 content patches, but the actual quality of the game...hell yes I am using that as a barometer. Why does the interface for certain things *cought* GTN *cough* SUCK in SWTOR, why do things like the guild list lack the right click functionality to invite people to group. WHY does chat automatically decault to general channel and not the channel in which I was last talking...I swear I MT more in SWTOR than any game ever....Not to mention...Where are my chat bubbles?? In 1994 Blizzard launched WoW with $40 million dollars, SWTOR has been launched (using conservative numbers) on 5 to 6 times as much money with high estimates being that 10 times as much money was spent by Bioware/EA compared to Blizzard. Comparing WoW's launch to SWTOR isn't comparing apples to apples, they were launched 7 years apart. The best "comparison" would be to the rift launch, it was recent, it was by a pretty major studio, and it had a large launch population. The interfaces for things were intuitive, the dynamic party concept was well deployed (thank you Warhammer) and there weren't big ommissions of things which have become mainstays in online gaming (GUILD BANK). The development community was responsive to it's playerbase, GM tickets were responded to within 24 hours, not 15 days. When players collectively demanded fixes to things they were implimented with the quickness. How long must we wait for the Illum dailies to STOP being bugged by Thursday morning (I'm looking at you Defend the Shipment). SWTOR was released missing so many core pieces of MMO gaming, like a guild bank, like a usable auction house system (the GTN interface freaking blows), and it is still so filled with bugs at times I feel like we need to call the Orkin Man and have him fumigate the Bioware/EA server rooms...
  4. You aren't 50 yet I take it? At 50..you log in...do your dailies, do a run through Hard Mode BT for your daily token, and play 74 games of huttball in a row...or jump on the top of the mailbox for a while and then log off. Honestly, some of them...yes...
  5. On Girada the Hut similar Empire numbers are seen prime time, I'm using my rebelion populations for comparison. Also...why not ACTUAL popluation counts...tell us how many freaking accounts logged in during the last 7 days per faction per server...how freaking tough would that be...are we supposed to create characters on all of the servers, grind them to level 10 and check the fleet during primetime to see if there is anyone there...thats stupid.
  6. The reason people are freaking out about the bugs is that they are so prevalent in gameplay. There aren't a few annoying glitches here and there, they are so visible in gameplay to everyone who is playing that it is a matter of fact that Bioware was aware of this plethora of issues, and decided to release anyways, so they made their bed..it's time for them to lie in it. It's not about bogarting someone else's idea, it's about not including so many of the things that are generally accepted to make playing a MMO with other people a fun experience. I don't care if they don't steal the cool things from all of the other games...but where the heck is my guild bank...and why does the guild interface have no right click functionality, and seriously...who designed the GTN interface...it is so annoying that I just vendor everything because it's not worth the hassle of seeing what stuff is listed for before listing your own. Yes SWTOR does have a LOT of potential, and a few of the things it does well are great! The voice acting and the cut scenes are a cool concept. One quote from the few guildmates I have left is that SWTOR is the best single player game released this year. While I'm not sure I agree with that...I do say that the single player experience is far more rewarding than the group play experience. As far as looking back on the trial and tribulations of getting new loot, this comes with any new mmo who had at least halfway decent content. Whoever played in early Vanilla wow, and saw Rag for the first time was like...crap...how are we going to survive this...and the same is true for some of the boss encounters in SWTOR. This comes down to you having an active community of players around you...this you should be able to find in any mmo I would LOVE to be one of the SWTOR Fanbois, I love Star Wars, I played SWG until the end and frankly that game was pretty terrible for the last 6 months or so. Bioware and EA have so hyped how amazing SWTOR was going to be that when we were given a game built on a 5 year old engine with hardly anything that makes it stand out in a positive light from the other's in the pack...all we are left with is a major sense of disgust at how stupid we were for buying into the hype.
  7. This is my problem, this game is still in beta...but it's paid beta...and I just feel like I was swindled. A lot of us paid a significant ammount of money for this game and we have been bait and switched to a half-fnished pile of crap. I am really considering taking Bioware to small claims court...let them hire a lawyer and send him or her all the way to Boston to defend the company, if not I'll get, by default, the $150 that I spent on the game, plus the money from the 2 pay cycles I'm giving Bioware to fix the gamebreaking bugs. This isn't about SWTOR being a poorly conceived bauble like all the as seen on TV stuff people buy and expect to be crap, this was a product which was sold using misleading advertising, and a beta which was less buggy and more complete than the actual retail version...that is not acceptable and frankly, I want my $180 back. If all of the people who are pissed off like me take Bioware to court to get recompense for how we have been sold a false bill of goods...maybe future game developers will think twice before taking a big crap on their player base.
  8. OK the SWTOR has failed comments are comming out of the fact that when the game released, ALL of the servers were full...now..it's a ghost town...especially on republic side..On a good day at prime time Garadda the Hut has like 35 rebellions players in the fleet... The lack of bug fixes and the TONS of missing features (guild bank, well designed auction house system, working /who system, a chat system which didn't automaticlally default to the general channel, right click invite from guild list...I can't go on I'm getting depressed) ...and the continually dwindiling server populations as a result...SWTOR was released a year too early and as a result it will NEVER gain the popularity it could have. I personally started playing SWTOR with a group of 10 people, Two of us are left...the rest have moved on, if the missing features and bug ridden gameplay aren't addressed two...I'm gone too.
  9. Yea I have to agree with this...these graphics are so 2009, and where is 64 bit support? a TON of us have x64 machines with a 12 or more gigs of ram...why was this only developed for those who are using 7 year old windows xp machines. Not to mention *** is up with the bugs...I don't mean annoying bugs that make it kinda a PITA to do things, I mean gamebreaking, if this isn't fixed in 60 days I'm out, type of bugs...and they're EVERYWHERE. I am in the Firefall beta...and I hate to say it, but that game has substantially less buggier content that SWTOR...and that's a small studio. I'm not sure where the 100's of millions of dollars in development funds went...but honestly...Bioware and EA....look at the parking lot, i'm guessing at least a dozen or two people imbezzeled money to buy themselves new Ferraris because this is NOT a several hundred million dollar game...it's a C quality release from a AAA studio. This is SWG after SOE sold out and took away the sandbox and made it Star wars painted WoW, except that SWTOR has better graphics than SWG...but not ones which are comparable to Warcraft, Rift, Aion...need I go on? The voice acting is great, I don't disagree...but really...where is the rest of the game? Oh and whomever invented Huttball...he should get the parking spot at the other end of the lot...i'm just sayn, his *** should walk.
  10. What is the actual rotation you are using for the AP build? Do you differentiate if you are going against single/multiple mobs (like for example grinding through dailies against constant groups of 3 mobs). Thanks!
  11. While I agree that this could help, i think that it could also be a cause for abuse, I know that, having several accounts, I might be incllned to fly some lowbie alts over there and just /dance. You know, just to skew the numbers in our favor, or at least less in theirs.
  12. The problem is that Bioware gimped the professions ability to make money endgame, there is NOTHING you can produce that can compete with the stuff from dailies, crafted items are budget plain and simple. The only things you can sell are double researched epic level 49 armor and mod slot pieces, those sell generally well, but frankly the mats sell for more, especially promethium. With the new nerf, even the rakatta grenades are total crap, they about halved their damage, and they are on a 5 minute timer, not even worth the 7k for the pattern. My death from above does 3700ish damage and is on a 60 second timer, AND has a knockdown. My grenades do NO frontload damge, and 2100 over 12 seconds, and have a 5 minute timer...they aren't even worth the global cool down any more. I hope that whomever decided that in order to make it so PvPers no longer had to be Cybertech was to make it so Cybertech sucks so bad they now HAVE to be biochem gets left outside in the snow overnight...in shorts and sandals.
  13. I hate to say it, but with the recent 1.1 changes to crafting, the only viable endgame profession combination now is Biochem, bioanalysis, and Diplomacy/Slicing. Previously I would have advised you to go Cybertech as if you keep in orange gear while leveling you can esseentially keep at level gear, and the endgame stuff (level 400 Rakatta bombs) was actually pretty good. With 1.1 the bombs do less damage than a single rail shot, and aren't even worth the global cooldown it takes to use them. Save yourself the pain and don't double grind...go biochem
  14. So Pre 1.1 I had Cybertech with my Rakatta grenades, and while they were useful, biochem was arguably more so, but I kept Cybertech so I could funnel gear to my orange wearing alts, and friends alts. WIth 1.1 this changes, The Rakatta grenade damage has been nerfed by so much, I can no longer justify having it, it is literally not worth the global cooldown it takes to throw a grenade. Thank you devs for taking one of the two viable raiding professions, and throwing one of them in the trashcan. In your attempt to make no one crafting profession "mandatory" you have made only a single one viable. So now instead of seeing half a group as cybertech, and the other half as biochem, everyone will now have 400 biochem. Whoever supposedly thought this through just plain DIDN'T, seriously, stick them in a corner and make them copy a dictionary. By forcing anyone who has ANY crafted Rakatta gear to maintain 400 in the profession in order to continue using it, this issue would have been fixed, perhaps lower the ammount healed by the Rakatta stims (if indeed they healed for 50% of someone's healthbar but I am skeptical about that) but for the love of god, even the hardest hitting Wynz Tek grenade doesn't even hit as hard as my rail shot crit, which it quite often does with stacked crit gear. I'm not sure what part of the community you supposedly listened to before you made these changes, but the level 12's who were getting owned by 50's in PvP aren't the ones whose concerns should be considered, especially with the bracketing changes which solve that issue anyways. All I can say is FAIL. Don't overnerf stuff, Don't be like wow.
  15. Not really...at least not effectively in flashpoints, you don't get the extra taunt, nor the damage reduction that is going to make you a viable tank. Unless you want to tank grey mobs...
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