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TehStevo

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Everything posted by TehStevo

  1. Not really. They don't follow the "top DPSer" around, I doubt they even care who is the top DPS, but rather they just follow the herd mentality. They just go where the majority of people are at and it's usually in the middle somewhere. Look at the available warzones of Alderaan, Yavin, Novare Coast everyone goes middle node. Hypergate it's again surprise, the middle with the orbs! Huttball, it's deathmatch around the ball area which is in the middle. The only one that doesn't really follow that rule is Voidstar which is still just herd mentality they'll follow where most others go. It's likely more that people expect to push buttons and do stuff rather than stand on some node by themselves for the duration of the map. It also seems like many don't want the burden of being the guard that has to get a message out in chat and try to prevent a capture while some the herd may eventually come to help.
  2. Won't change a thing. People are going to still ignore objectives regardless of numbers. Consider how many people deathmatch and are not really putting up decent numbers to begin with.
  3. That means a new game and MMOs are not the cash cows companies want now due to Battle Royale.
  4. This games problem is it could never really decide what it wanted to be and it flip flops between either being an MMO or story based RPG. Such as when it launched majority players were focused on the MMO aspect and spacebarred through all the voiced story to reach endgame; or when they focus on the story such as the Knights of the Fallen Empire and Knights of the Eternal Throne, while both are fairly decent story content; their makings neglected introducing much the MMO content people may want. Both aspects hold each other back.
  5. This has always been a problem since this game went live. It surely is a problem in other games too. The big thing for this game though is such a smaller population you keep running into the same people who ragequit in regulars, who intentionally will throw the game because it's Huttball and they don't like that, and so on and so forth.
  6. That's implying tank stats were ever good in PvP. I mean they only took 2477 days, from launch in December 2011 to the Game Update 5.9.3, for shields to affect critical hits. That change also doesn't solve the whole fact there's internal/elemental damage.
  7. I'd still say it's the engine at the core being at fault versus the server hardware. You add more things to the game then it responds worse and worse. Especially when they try to tweak the engine and way things work. Also considering how they keep adding abilities that really show the desync problem; looking at you operative and your rolls.
  8. This thread hasn't been touched in years. To think how crazy this was prior to this game's launch with all of us and we got let down.
  9. If it's been an issue since closed beta, what makes you think they'll manage to fix it 8 years after the fact? It's an issue with the horrid engine they went with.
  10. Beyond the fact Hero Engine can't handle open world PvP and lags more than Star Wars Galaxies did at larger number, there really isn't enough people interested in such a thing that actively play this game. Open World PvP has always kind of been a joke in this game, from Ilum's lagfest to the Outlaws Den nobody bothered with, and then constant changes that would ruin open world, such as Voss-ka being made neutral where it had some good PvP moments at launch. Yet the reality is more there isn't as much population to even drive much interest in world PvP and many people find it a joke due to companions.
  11. Wait, are we complaining about Guardians/Juggernauts? Weird.
  12. What a stupid idea. I prefer regulars due to the fact more classes and specializations are viable; objectives are more than "tunnel this person," and is less toxic as many times I play, people do care but they usually don't care to the point that you see someone raging over something incoherently. I use to do solo arena, but I don't like that style of gameplay. Group arena maybe better, but I can not be bothered in this game to do such a thing. Meanwhile I'd enjoy another ranked section for more objective based gameplay. I'd likely do something such as queue solo ranked Huttballs for example as I'd hope it'd evolve into people playing the ball and objective more so than now. Yet otherwise I really do not care to deal with arenas and especially when the game encourages other people who don't care to do them to get rewards which drags you down. Considering now there are two Ossus Weeklies than can be done via ranked as well as the regular PvP ranked missions that offer pretty considerable rewards versus regular warzones. Last time I did Solo Ranked, rank into enough people just doing them, not caring about trying to win and easily cost your team the game, because they wanted to get their daily/weekly done. I can only imagine it being worse now with the Ossus crap tagged on now.
  13. Hybrid Specs were fun. It was fun to theorycraft them when the game came out. The shoehorning of being stuck into a set path is boring.
  14. This game kind of always been a joke. At least MMO wise and especially PvP. Though I do feel they didn't do bad on the warzone map designs. Huttball is actually pretty fun twist on typical capture the flag concept and I don't mind the other maps as well. Yet, stuff like taking ranked arenas serious in this game serious is a waste of time. Other games handle that type of deal much better.
  15. Personally I'll take the Huttballs over the others. Yet if the complaint is too much Hutball, it could be worse. It could be 2011 as an Empire player on most servers. Practically Huttball all the time.
  16. All though this thread is a necro...
  17. http://www.swtor.com/community/showthread.php?t=960566
  18. Have the same issue on my warrior. Thought I was going mad as it was only that character affected by this issue. I'd never associate a companion causing not server lag, but actually causing the client to have delays and would even put up the splash screen loading at times. Once Vette is dismissed it stopped. Bioware never ceases to amaze.
  19. I've been here since closed beta and have been on and off over the years.
  20. Greatest troll thread 2016. I enjoy the commitment OP has to respond to people critiquing their bait. 10/10.
  21. The only penalty should be stopping them from queuing for a short time. Yet; honestly this is kind of a non-issue. That I enjoy the ragequitters who leave before the match finishes...I join in and get free stuff for less than five minutes.
  22. Welcome to the endless cycle of balance with MMOs where developers seem to manage to give a class that needs attention the attention it needs, but they give it a little too much which makes another class's abilities now subpar. Now we just wait until either knee-jerk reaction nerf or ignoring it until they buff an under performing class throwing balance through the wringer again.
  23. Eh; I'm pretty sure whatever we earn it'll cap out at eight medals. Also; should add that the victory or defeat probably influence the gain. Either way; I doubt much will change as since closed beta people been ignoring objectives to deathmatch in some corner somewhere then cry, complain, and blame others for losing. Either which why I'll focus on the objectives to best my ability when in derpzones.
  24. I would prefer ranked Huttball or something of that sort as I felt Huttball probably was one the strongest showing for a PvP map in this game. Arenas are fine and all; but you kinda are forced to play certain classes and specs which is what it is for that kinda game. Not my cup of tea, but I do them as they are somewhat enjoyable if you ignore or just laugh at the people who take it way, way, way too far for something that really isn't much of anything. They could be separate things. Yet chances of that happening are pretty slim considering the things people been asking for for years yet haven't gotten anything of the sort. Also; should add most people's assessments about the classes for arena is pretty right. I play a Sorc Healer in em and a Juggernaut. Sorc is more or less the same; granted I'm still adjusting to the fact there's a lot more mercs which I get electronet trained as the whole other team is mercs. As well I'm getting use to not being as facetanky as I remember so I have to re-adjust. Yet I'll re-learn after being away for sometime as I keep going. Juggernaut; I do well with and actually managed to rate pretty high as an Immortal Spec in Solo Rated but just the outcomes of so many matches where darkness assassins are much better at what I can do as a tank. The fact I'm being tunneled first a lot the times is also just amusing now. It's funny how now Merc is able to withstand more punishment longer than I am without having a healer near me to keep me going. The only saving grace I think is I stack endurance so they sometimes struggle to burn 160k health. There's been matches where I've been near dead with 1000 some health only to be able to get away, regen, and re-engage. Yet; that can be hit or miss depending on if the other team is silly enough to let that kill go like that.
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