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Raeli

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Everything posted by Raeli

  1. 1. How do you think your Shadow spec is perceived by other classes? Infiltration PvE: Sub-par DPS, waste of a raid spot considering the immense utility of Sentinels, why take a Shadow as a melee when you can take a Sentinel with a group damage buff and other useful utility cooldowns. Infiltration or Balance PvP: Free kill. Kinetic Combat PvE: A good pretty strong tank, the 1.3 nerf hit pretty hard, but we're still going pretty strong, no one has struggled healing me so far - I often end up tanking in our operations, while we are gearing up newer tanks, and even in my ilvl 61 / 58 half and half gear, healers are managing fine with me on Kephess. Also, Resilience is awesome. Kinetic Combat PvP: Annoying point defender. Lots of tools to defend a point and survive against even several people until you get support. 2. How do you perceive your own spec? Infiltration PvE: A very fun spec to play, it feels awesome, and I love it, I just wish it was a little less bursty, and a bit better sustained DPS - I'm managing to compete with our sentinels, but that's with me in my fully optimised ilvl 61 gear (bar 58 armorings in the bracers/belt), vs at best, 80% or so campaign gear, not yet fully optimised in our sentinels. They will be blowing me away when they are in fully optimised ilvl 61 stuff, which saddens me as I don't have their utility, I feel, especially as a raid leader, that I should reroll to another more useful class as I am wasting a lot of the potential of our raid team by bringing a useless class. Infiltration PvP: Again, I so wish it was a viable spec. It's so much fun, and is the reason why I made a shadow, but they're so squishy. The best way to play is to attack from stealth and use your high burst, but the problem is, in most situations, you can only get back into stealth the once, and then you either have to run away and sit somewhere to get out of combat, or stay there in the thick of things, a bad place to be for such a squishy character. There needs to be a few more options and tools for DPS Shadows in PvP, because they're just pointless - even when I see a Shadow that is not tank specced, I think free kill. Kinetic Combat PvE: It's in a very good place I think, the nerf hurt a lot, and it feels like only one part of it would have been necessary, the armor or the healing nerf, not both. Resilience is an awesome cooldown, our threat is very good and easy to generate, I don't feel weak as a tank in PvE. Kinetic Combat PvP: The only viable spec. It's a little dull to play most of the time, since the best place you can be is defending a point. We're much weaker than other tanks in PvP due to the diminished value of defense and shield, and our Armor being FAR FAR less than others. In DPS gear we make a reasonably good off-tank, which I think is the only viable role for us at the moment, guarding, spamming taunt when in team fights, and solo defending points when not.
  2. If you take a look at some of the images I provided, you'll notice that the chest pieces vary wildly in colour, depending on the skin tone of the wearer. I don't get why this is, I'm assuming it's a bug and not intentional, if it is, what on earth is the reason for it? Images in question: http://imgur.com/a/vIFIC#0 Obviously none of those are the ranked chests as they aren't available, and while the sage one has green lines, the shadow ones have blue, the main parts of the chest are supposed to be dark brown, yet on darker skin colours, it's lighter.
  3. Raeli

    Permanently CC'd

    Yeah, it's happened with plenty of others too, it's just that's the easiest to explain since there are plenty of people who appear to have a hard time reading here (not you - I think the people I'm talking about are pretty obvious in this thread).
  4. Raeli

    Permanently CC'd

    You guys are not understanding. One guy. Only one guy. An Operative, in this example, uses Debilitate on me. I am max resolve, and after it wears off after 4 seconds, my character still has the animation of being stunned, which in this case is looking like you are being electrocuted with a spike coming out of your chest. After it wears off, I am still unable to control my character, not just not move, but also not able to actually use any abilities. This doesn't happen always, it happens some times, but most regularly with Operatives. Note, I am also not talking about them then casting another stun on me. Being stun locked from multiple stuns is not what I am talking about here, I understand how that works, this is something different. I assumed this was well known, it's been around for a long time, it just seems to be more common lately.
  5. Raeli

    Permanently CC'd

    I'm not talking about roots or slows, I'm talking about incapacitation effects, like the Imperial Agent's ability, Debilitate.
  6. Raeli

    Permanently CC'd

    This used to happen occasionally, but lately, it seems to be happening in about 1 in 5 warzones. By permanently CC'd, I mean, you'll get CC'd and then, when the debuff runs out (or is removed by the CC Breaker), you are still stuck in place, unable to move. The only thing that breaks it is if you die, or if someone knocks you down or around with something like Force Wave or Spinning Kick. It seems to happen mostly with Operative CC, but I've had it happen with others occasionally too. Note, I'm not talking about anything with resolve, it's something that is clearly a bug or exploit, I was just wondering which of the two it is, and if anyone has any more information, like if there's a way to avoid it
  7. I think the main issue is the Republic one is a Recolour of the Slave Girl one, which is available to everyone, while the Imperial one has no recolour that the Republic can get. In regards to the Heroic Moments, yes, it's pretty silly that two of the Empire classes get very powerful AoE spells, while the Republic ones are just nothing in comparison to those. In the case of Smugglers, it's not like they can't do Flyby. Dirty Kick it's just like what's the point.
  8. Some of these are far more realistic and easier to achieve than others, I tried to think of things that were mostly reasonable to ask for (except maybe the misc stuff at the bottom). I tried to think of options that would allow as much customisation as possible to satisfy as many people as possible, so not all of these are things I personally would use or am all that bothered about, although a lot of them I would really like, particularly the meticulous things - I'm a little OCD, and I really like to have my UI a certain way, it kills me that I still can't I tried to be as clear and concise as possible as there are a lot of things here, but some of them did require some explanation for clarification. So, here we go. Starting with the Unit Frames: A sub option in the interface would be nice called a Unit Frame editor, it would hide everything except the selected Unit Frame and allow individual customisation of it's sub elements, within the main interface editor, the Unit Frame would move as a whole still. Customisable Sub-Elements: Everything following this should be able to be placed relative to another element, or freely within a unit frame "box", the size of which would be determined by the user. Each element should also have a Z axis option, or layer option, to allow things like text to be displayed over portaits. Health and Energy bars individually customisable colours and size (both individually width and height), additionally, allow custom bar textures to be used, similarly to how you currently load the XML files, but with an image that conforms to whatever technial limits there are. Customisable Resolve Bar - either as a straight bar that would have the same options as Health and Energy (with appropriate optional, customisable, text), or as the current curved around the portrait. Customisable placement within or around the element information text. Preferably anchor points like the whole UI window anchor points, corners, middle etc. Customisable colour and size of the text, and also how that information is displayed: Current HP / Max HP, Current HP, HP%, Current HP% / Max HP% etc. [*] Bar Growth, fill or Empty bars as you gain life, and also vertically or horizontally. [*] Customisable, movable Name, Class, and Level Text. Separate Range Text, and allow individual placement of said elements around the Unit Frame, either freely or by anchoring to other elements and offsetting their placement. [*] Allow movement of the PvP Active Icon, and also preferably the colour of the circle around it, or even both parts of the element, the icon, and the circle. (The Red clashes a lot, and it is annoying to always be there on PvP servers) [*] Allow movement of the "Leader" Icon. [*] Allow Customisation of the Portrait, allow movement, and optionally disabling the potraits. Also, having animated portraits would be cool. If you flip the Unit Frame, the character in the portrait should change facing too. [*] Allow anything that can change colour such as text or health bars to be able to change colour based on the class of the unit selected for that frame. (Class Colours either customisable, or defined by you). [*] Allow the Companion Unit Frame to disappear without a companion (It slides off to the side when it's unusable, but it's not really great). Just an option like the target frame's "Display with No Target" option. Buffs & Debuffs: Separate out the Buffs and Debuffs from the Unit Frames and give them their own frames within the interface editor. Similarly to the Unit Frames, add a sub-editor for Buffs alone that would allow the following: [*] Layout options - by how many Icons per Row or Coloumn and which way they grow (left/right/up/down) [*] Anchoring relative to one another, allow debuffs to flow directly after buffs or ancor them above, below etc. the buffs. [*] Filtering - allow filtering of your own buffs and debuffs, and choose how they look different (such as a glowing border, by making the others desaturated, or scaling your (de)buffs up in size) [*] Add options similar to the cooldown display options to allow you to customise the look of the time remaining overlay and overlay how much time is actually left on the (de)buffs. Action Bars: Allow Binds to work on buttons that are disabled - note the difference, action bars which are disabled, binds work, but if you have a bar with only 6 visible buttons, the binds on the other 6 won't work. Allow more action bars, or if there is a limit of available action button slots, allow separation and creation of other action bars using "spare" buttons to allow truly free form placement. I imagine, at least in an output to XML way, the best way to do this would be to have all of the current 48 action buttons be assigned a number, and then when any new action bar is created, it is created and an attribute is set in that action bar for each button that exists in that bar, so you might have action bar 1 with buttons 1-12, action bar 2 with 13-18, action bar 3 with 19-31 etc. [*] Allow Bars to display only on hover, preferably 2 sliders, Alpha, and Alpha with mouse over (A time delay option fow how long until they fade out again too) [*] Allow the hiding of Key Bind text [*] Allow the hiding of Empty Button backgrounds (not the overall bar background, but the individual background on a button with no ability on it), or allow transparency options for it. [*] Allow more customisation of Cooldown Text. Allow Minutes&Seconds option for cooldowns over 1 minute. Allow customisation of the cooldown text Font, and colour at various stages of cooldown, i.e Short is Red, Medium is Yellow, and anything over 5 Minutes is considered Long and would be White (by default, but each should be customisable). [*] Add a Mouse-Over option for casting abilities. I was going to suggest adding a Mouse-Over modifier like the existing Self and Focus ones, but in reality, it would be far better if you could simply select an entire action bar and set that all buttons on that particular action bar were for mouse over use. I think this is the best option, at least until we have some form of macros. Key Binds: Allow key binding directly to spells, preferably by simply adding in the key bind section a new option on the left saying spells, which would open up the spell "book" and allow you to bind directly. There isn't enough action bar slots for everything, and many people simply don't want various actions disaplying on screen. Direct Spell Binding is a nice convenience. Add a key bind option for summoning and dismissing your Companion. (One Action, pressed without a companion will summon, pressed with one will dismiss). Interface Editor: Add "Nudge" options to allow you to move elements 1 pixel at a time. Add a "Sticky Frame" option to allow you to anchor frames onto other frames. Allow on each individual element to override screen locking, allowing you to perfectly place elements at the edge of the screen. Add a seperate option to Enable Movable Secondary Window, to allow them to be moved, and then locked in those positions, rather than either being Movable or locked in the positions set by the game. Add a Preview option which would, while checked, show all elements selected in the drop down list (All, Main Hud etc.), and would hide the green/red/blue placement borders. While Enable Movable Secondary Window is selected, optionally allow Secondary Windows to be scaled individually by dragging on their bottom right corner. Chat Window: Allow locking of the window to prevent dragging, so that you can only drag it when you actually want to. Allow a Font Choice either from fonts installed on the computer, or from a directory somewhere that people can add fonts into. (This would be nice for all text elements) Allow customisation of the colour of the background, and both the normal alpha, and the alpha when the mouse is hovering over. Allow the hiding of the scroll & Emote buttons. Allow tabs to optionally pulse with a highlight when there is new text in that chat window. Separate out the System Feedback channel a bit - loot and money drops might be nice having their own channel. Allow free placement of the "edit box", at the least allow it to be anchored to the top of the chat box. Allow customisation of channel prefixes and breakers (That is things like [Guild], and the brackets around the Chat Stamp and player names) - allow them to be disabled, and allow channel prefixes to also be abbreviated. So you could have: [2:33:32 AM] [Guild] [Rae]: Test or 2:33:32 AM [G] Rae: Test or any combination of that. Operations Frames: Allow Hiding of the Unlock Button - now that we can edit it in the Interface Editor, it's really not necessary for this to always be showing. Allow Buff/Debuff filtering to show only buffs you cast or only debuffs you can dispell. Allow buff/debuff scaling. Allow customisation of health text and name text similar to that of the Unit Frame suggestions listed above. Allow the Frames to grow horizontally instead of vertically, so group 1 would be 4 frames in a row, and group 2 would be 4 frames above or below that. Also allow the frames to grow in the opposite direction, not just to the right. "Large Tooltip": Allow Customisation of Elements by importance, by which I mean, you have some big text, then some smaller text, allow size customisation of each, font and colour. (The options here would carry over to other tooltips, such as the tooltips for items in your bags) Allow customisation of frame internal padding around the text, as well as the colour of the background and border. Allow anchoring to the mouse, and allow it to grow up or down to the left or right of the cursor, as well as customising how far off-set it is. When you hover over the health bars, it usually says <UNIT>'s Health, however if the unit is the player, it says "Health of a Rae" or whatever the name of the player is. It does this both on the player frame, and on the target frame if you are targetting yourself. Comparative Toolips: Allow the comparison between items to optionally show the percentage increase of things such as Crit you will gain, and optionally allow things such as Bonus Melee Damage or Bonus Force Damage to be shown in Comparative Tooltips. Optionally Show item level on all items. Civil War Scorecard: Add a timer display for the start of the Warzone. Colour the turrets by the colour of the lasers they fire - A lot of people do not understand East / West or Left / Right. Blue, Green, Red are much easier to distinguish and co-ordinate with in a PuG. Not necessarily this, but do something to help this. Red Error Text Frame: Allow full filtering of what actually shows up here, allow, optionally for it to be displayed in the Chat window instead (and add an appropriate option in the Chat Window Chat Settings for Error Text). Allow movement and scaling of the frame, as well as customisation of the font and colour. Nameplates: Add an option to allow clicking on Nameplate text/bar area to select the target. Allow customisation of the size of the text (scaling by range is one thing, but I want one consistent size, and the current size without scaling is huge). Allow customisation of the health and resolve bars, how wide and tall they are. As with other text elements, allow customisation of the font, outline and colours for the different types of targets (Maybe I don't want NPCs to have green text) Cast Bars: Allow customisation of bar direction - when you flip Unit Frames, the bars already grow in the opposite direction, but the cast bars don't. Lack of consistency ftl. As with other bar and text elements, allow customisation of the size and colour of the bar (and texture), allow customisation of the spell text and cast time. Allow placement of the icon in other areas, or allow it to be hidden. Allow the artwork to be hidden. Fly Text: Allow it to optionally be rendered relative to the screen, rather than in the game world, meaning you can more easily see damage on large enemies. Allow customisation of the colours of each type of effect (Normal Damage is White, Specials are Yellow etc. allow that to be customised) Allow the font to be customised. Allow the animation and directions to be customised. (The Current one is very cool and I love it, but rendered on people's screens, it may not be as cool) With on screen rendering, allow grouping and placement of certain fly texts into certain areas of the screen. Between all the above options, you should be able to do something like have all healing going up on the left of your screen, and all damage going down on the right of your screen, as an example. Character Pane: These first two are more like bug fixes. Make it so that when you inspect someone, you actually see their Light or Dark points. Make it so that when you inspect someone and hover over one of their stats, it tells you the information about the gains they get from their stats, instead of showing values for the amount you have of that stat. On the Ship tab, the title is always "Ship of" Add a Biography Tab. I'm not a Role Player in any way, but I'm surprised it's not there. When you inspect someone, you should be able to read it. Guild Window: When Sorting by Guild Rank, add a sort option to sort by the way they are listed in the Ranks tab, so that you can view people in order of rank, rather than by the Alphabetical order of the ranks. Allow hiding and showing of each data set by right clicking and selecting which tabs to show. Allow expanding and contracting of the tabs to a size of your preference. Who Window: You can already search by Species, but ther is no Tab showing species, please add one. Inventory: Allow the hiding of individual currencies, and remember their display state, as well as remembering the display state of the current three filters indefinitely, rather just than until a UI reset or game restart occurs. Experience Bars: Separate Legacy Experience from Character Experience into two seperate elements. Allow customisation of width independantly to height. Allow text to be shown on the bar to display current progress as a static value, percent, or both. Conversation Subtitles: These seem to be linked to the settings of the Response Wheel, give them their own element and scaling options. Warzone Queue Window: Separate the Warzone Information into clickable tabs that expand, rather than some crazy huge scrollable list, and also expand the width of it a little bit so that it's a little easier to read. Focus' Target: That is Your Focus Target's Target. Add a Frame for this unit. Minimap: Allow to switch to a Square style minimap. Allow custom placement of Map, PvP, Zoom, Clock, Latency and other elements around the minimap, and individually optionally hide said elements. Allow the optional removal of the artwork and add a simple border border instead. Add XYZ Location information to the tooltips of objects that you hover over on the minimap. When you hover over the minimap generally it shows your current location - if I hover over a mail box or resource node, I want it's location in XYZ on the tooltip. Miscellaneous: Move Keybinds to an XML type file in a similar way you have the layout setup. Optionally, of course - you should still be able to have it on the server. At the very least, there are people that play on multiple hardware where certain keybinds are not as accessable (Desktop Keyboard vs smaller, cramped Laptop Keyboard), and it would allow copying between characters easier. Allow an overall UI Tint, which would adjust all of the Blues based upon the colour you select, which, optionally could also desaturate the UI - IMO just making everything shades of grey would improve all that unnecessary art work a whole load. But Preference is king, and we should have options! Add a Full Screen World Map option, so that the World Map is always scaled up to the size of the screen, regardless of global UI scale. Clarify the Anti Aliasing and Anistropy Options to display the actual values used, and expand some of the graphical options so that there is more choice. Possibly change the Unify Colours button to open up a colour wheel to select an overall colour set for the chest, and then when clicking match colours, the other pieces try to match to that? That'd be awesome, although this is probably way out of the realm of just UI stuff, but it still doesn't hurt to ask! Not really a UI Request so much, but add an option to define how strongly Lightsabers and Blaster Fire glows, I want my WHOLE character to be glowing blue when I'm in the dark, and the surrounding area! Obviously such an option wouldn't make it like that for everyone, but just a graphical display option for yourself.
  9. Bare in mind I'm asking for the same class, not different ones. I know if you levelled 17 DIFFERENT companions, e.g 5 consular, 5 trooper, 5 smuggler, and 2 knight, but I'm asking if you would get the same bonus if you levelled the 5 consular companions 17 total for instance.
  10. I'm wondering if, say, I had two consulars, and I do all the quests for Tharan on both of them, will I get 2 presence buffs? One from each character, or can you only unlock the additional presence once per companion. I just really don't want to have to delete a character to make an Inquisitor instead, just to get the presence bonus and then delete it to remake my consular. (On a side note: WTB more character slots per server).
  11. I'm not sure that this is really going to be useful, but I would just like clarification on how it works: So, we know that the ilvl 58 and below gear has it's set bonus attached to the armour, and the new 61+ has it attached to the armouring. What if I use a tanking 58 set, with a DPS 61 set of Armorings - will I get the tank set bonus AND the DPS set bonus? If not, which takes preference, the one on the gear, or the one on the Armorings? Cheers.
  12. WTB. IMMEDIATELY. Well, maybe not immediately - in fact, I'm not even all that bothered about the codex, but certainly it should just be this way, it makes far more sense. If you don't want it because of titles and things - simple, make it show which character unlocked that codex entry, and then it can say: Codex Entry Discovered by: Rae, Raeli, etc and then all that have discovered it get the rewards associated with ones that have rewards, such as titles.
  13. It looks cool, but it would be nice to have the default message text a little darker, so there's less contrast - it hurts my eyes a bit.
  14. I really like the new design, but it would be nice to make either a lighter theme option, or the default text less bright - there is too much contrast between the background and the text.
  15. Not sure where you're looking, but aside from a few hours on the patch day and yesterday, Niman hasn't gone pas Light, and even then it was only Standard. We had over 50 on the fleet on patch day. The next day it was below 30, now it's back to below 20 again. (Republic).
  16. In other MMOs, they're just the professions or crafting and gathering skills. You may want Biochem (Aka Alchemy), Synthweaving (Tailoring/Armor Making - for Force Users only), or maybe Artifice which creates Jedi/Sith weapons, Colour Crystals, and off-hands. If you look at the codex in game (press L, and select Codex at the bottom of the window that pops up), you can read about the crew skills, and find out a little more. Biochem uses Bioanalysis materials, and the blue/purple recipes use Diplomacy. Synthweaving uses Archaeology materials, and the blue/purple recipes use Underworld Trading. Artifice uses Archaeology materials, and the blue/purple recipes use Treasure Hunting.
  17. I have been getting them in 3s, I've made several today.
  18. It is for the Lightsabers, and I believe it was possible for that before 1.2 anyway on the weapons, it was just very rare, and Alloys weren't freely tradeable. I got my Augmented Lightsaber today.
  19. I've tried looking on MrRobot, DH, and Torhead for new orange gear listed there, other than the stuff for the new sets, I've been unable to find anything, although I was under the impression that there were new schematics added to world drops, and things like Underworld Trading, but I've as of yet, been unable to find these. I'm wondering if anyone else has had any luck? At the moment it looks like the only new crafted orange gear that is available that wasn't available before is the new PvP and PvE Tier pieces. I'm looking for a white Robe like Robe of Deception or Jedi Sage's Vestments - Robe of Deception though is not craftable as it's a drop though, and the Jedi Sage's Vestments, when used with the colour matcher, make pants a light brown colour - one that is no where on the actual robe itself, where as you would expect it would make it the same light grey that most of the robe is. Ultimately, I'm looking for a white robe, that when used with the colour match, makes the other pieces of gear white. Cheers.
  20. It's strange though, because it worked on the PTS - I transferred my Rakata stuff into Orange gear that I wanted to use, obviously I didn't bother changing the helm as it was hidden, and I retained the set bonus, so I just assumed the notes were wrong (It's not like that's not happened before).
  21. We're supposed to be raiding in 30 minutes, hope this gets solved fast
  22. The bonus objectives give you the credits as soon as you complete them, if you look back through your chat log you'll notice a big chunk of legacy experience and credits.
  23. Well, they already stated they aren't going to do merges, so all that is going to happen is a lot of people will transfer off the lower pop servers and those servers will become even worse. Will they still ignore the issue then? We can't say for sure, but it's pretty bad as it is, ow bad does it need to be before they do something I wonder.
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