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Majinr

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  1. marauder - probz best sustained dps if you go Anni/Watchman
  2. parried is not missing, thats defense
  3. no1 is saying carnage is garbage - carnage is good , but Anni just has a better toolset and better survivability = end result is higher damage if you have enuff crit and surge (Higher survivability = more damage as your up longer) - also if u play Anni the playstyle is very different to carnage As a carnage u have to set yourself up for the big burst - quite similar to rage in this regard, as an Anni however no setting up at all jus dot dot dot and keep VS and Annihalting the target constantly - totally different gameplay, so no point comparing these two specs But so far all carnage marauders ive met so far just never do well , maybe I haven't met a realy good carnage yet , esp someone who's wowed me to the point that I would message to ask for his spec
  4. lol deadly saber cannot be counted as a 12 second cd as your pretty much have it active at all times so you can't expect him to purge the FIRST stack i mean lets see First stack applied 1.5 seconds + 2nd + 3rd daz 3 x 1.5 seconds = 4.5 seconds already into deadly saber cd and this is when the healer SHOULD purge - if purge is not specced it will only remove one stack anywy - but if a healer is really stupid enuff to purge it , you really think he is gna wait for us to stack 3 stacks and then purge? i mean what bout all the other damage that is used to apply them like maybe - rupture , VS , Annihalte ? so you realy think a healer is going to try and purge to waste a GCD and then try to heal where we can not only disrupt with shorter cd + force choke or use force leap with 5 meter range? or try and heal himself to compensate for the damage done to apply those stacks? As an example I have a healing merc friend who can on average heal 4.6 k in 1.7 cast time = heals better than purge as purge really will not help them out
  5. lol any healer with the right mind will not purge , as a heal will outheal the damage from the dots, seriously lol where did this come from the whole "purge" idea - if they do purge it doesnt matter deadly saber cd is So frequent and rupture is up almost at all times so what is the point in wasting GCD to purge instead jus healing the damage completly lol ANd its not like that's all a Anni can do we stil have 1 rage cost smash - VS - VT- BA - Annihalte so many other useful skills by the time the dots are back up again (which btw is SOO frequent) seriously lol no point purgin mara dots
  6. this can be due to full resolve bar sometimes, i realised that if som1 has full resolve bar they are not ccd but stil take the tick damage but your rooted, which kinda sucks
  7. Wel the heals shouldn't be that slow , esp if you have enuff crit and surge aswel, the healing should be pretty frequent - and regarding berserk not being up often enuff, depends the way u specced and what rotation you use And to you second point where you hitting som1 with a healer around - well ur not meant to hit that person - as a mara esp our job is to keep the healer from doing nothing - but your right the cc will be a pain, but that means ur now in a 2 on 1 situation, but if its a 2 on 2 then the healer should be down in no time or AT LEAST not do anything productive - thers an exception if a tank guards a healer then any 2 dps combos will fail anyhow as healers right now with expertise are probz the hardest types to kill especially if they guarded - but you can still hit them hard with the constant ticks from ur dps + your also damaging the tank - SO NOW the healer has to choose to either heal himself to keep u off or heal the tank so he can survive longer = disruption comes into play here Also on ur point about healers ccing u - This is where we are at an advantage lol - our dots will tick and keep ticking - and then we jus jump back onto them annoying them all over again = no productive heals - I mean any healer in their right mind and with good gear WILL never dispell your dots , as their heals will do much more than the dots will ever damage them - but thats the point they will heal themselves which = nothing productive u jus jump back in and annoy again until their team mates are dead - I have never had trouble with enemy CC and keeping the healer busy Again the above only works if u have at least one person with u (this is with any spec against a healer) - but if no1 is targeting u and ur the one on the healer my point stil stands - Anni is the best in this situation But yes if you see a healer target him no1 else - i see enuff people jus trying to take down a tank while the healer is free casting in the back - so again healer is no.1 priority , but if ur getting ccd your team mates should help you otherwise it means ur on a 2 on 1 sitaution and you will lose anyhow - but as Anni you will survive longer than the other 2 specs I think in huttball we are have so many uses esp with our VERY quick fury build up your pretty much have predation ready at all time - with ferocity aswel 80 % increase in speed is a insane advantage = i always obtain the ball 1st and throw it to the tank and then camoufalge away and then hit hard on their healer or any squishy target And the last thing Anni Marauder is, is being sqishy- I have tried all three specs and the worst one in terms of total deaths was Carnage - Rage is not bad due to the passive damage reduction , but as an Anni I can handle 2 on 1 situations easily depending on the classes ofc ( tank + healer = death anyway) Again depends how uve specced and what your rotations are - and as u have only played couple of games i suggest u give it a week and ull see why a lot of the higher ranked maras are Anni / Watchman and some Rage and theres hardly any Carnage
  8. no easymode is actually right , Annihaltion does do better than carnage as I have yet to see a carnage beat a Anni marauder in any sitaution.. Carnage is excellent but has to many weaknesses esp against healers (who know what they are doing) - a carnage will struggle to kill a healer - this is because if the inital burst damage is healed through or shielded through ( usually what happens with sorc/sage) then ur pretty much doing negligible damage Now with as an Anni -we are the healers worst nightmare, constantly ticking dots plus Annihalte which has 66 % chance to reset rupture (if healer decides to dispell) pretty much means constant damage plus the burst from Annihalte - crippling slash, shorter cd on force leap if they decide to run away and constant heals - impossible for a healer to do anything productive instead jus heal himself and that's only if he can due to shorter cd on disruption as well as an Anni - One more point if you think that displeling dots helps = wrong , caus Anni can pretty much keep up 3 stacks of deadly saber at all times and rupture which has + 50% to reset meaning it doesnt affect any damage at all Anni just has better tools to annoy and survive for longer - burst doesnt mean anything if you cannot survive - he who survives longer does more damage But if you want burst your better off with Rage anyway , the only advantages I can see as a carnage are the roots - but ravage can be easily interrupted ( I always do) and is currently a bit bugged and 3 sec root on throw which does medicore damage + 3 rage cost = meh good in certain situations
  9. it does refresh it + apply a stack = win win
  10. high skill cap, requires a lot of keybinds and rotations are quite complex - but if your patient they are one of the most deadliest classes 1 on 1 and 2 on 1 - Both Sith warr and Jedi knight are late bloomers so you have to stick with it and itll get better - im luving mine
  11. Its called force camouflage and when you spec into the Annihaltion tree as a Marauder you are 100 % immune to all damage for 4 seconds as soon as he comes out he is not immune anymore unless he pops undying rage aswel (not sure about equiv for sentinal)
  12. illum is actuli fun now, wel in the more populated servers - constant node swtiches and fighting to hold the middle - this is after the quickfix btw
  13. works in voidstar, but point aside marauders are excellent at annoying healers and are probs the best support class in pvp - we also excel in ball carrying by quite literlly becoming unkillable for 6 seconds plus predation ( + ferocity in Anni) = scoring all the time
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