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Savari

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  1. lol... I hate to agree, but probably. They made these outrageous pre-release notes, will bump it down and those who don't know any better will say it wasn't much of an issue.
  2. ...you're playing a commando to be OP...? hmm... okay. If you read the patch notes, the new FOTM is basically there in big bold letters.
  3. 1-2 hours? In what world? It takes 3 hours or so for an experienced player to get off Ord Mantell. You're usually 10-11 by then, the next couple of levels come quicker, but still another 45+ mins unless you spacebar through every single convo... even then you're going to have it stack up.
  4. I'd rather make the comparison to scoundrels or operatives. They're the ones who are not truly taking too much of a hit-- truthfully, they don't need to be hit anymroe than we did. -_-
  5. I'm unhappy, but I'm not cancelling my sub over it. ...it just seems counterproductive to me. I have other chars I can play-- do I like them as much as my CM? Not really... but they need to be leveled, it will give me something to do until they fix it.
  6. Those are 2 well known *problems* that a lot of commandos/mercs have had since beta. I think myself - and others - are more concerned with these changes proposed for 1.2 not going through and killing our classes essentially. Not having an interrupt or incombat rez is pointless to debate if no one plays these classes as healers. I would -love- to see one or both (especially the interrupt) added, but I'd rather see them not harm my class this badly before making that push.
  7. I'll offer up a couple of things. 1. To invite people to your guild you only need to type /ginvite <name> That will add them to your guild, no need to go find them. 2. Guild storage is being added in 1.2 according to patch notes. 3. I agree, I wish the guildmaster tag could be changed. I'm only an officer, but it's still something that would be nice -- especially for role-play based guilds.
  8. "...from what I heard..." <--- that alone makes your comment irrelevant. You have no idea what you're talking about. A base flashpoint may require minimal healing early on, but once you get higher levels ones and eventually hard modes, ops and then even nightmare etc, you WILL need and want good healers. Go dps race down a boss with mechanics that make it deal insane damage, puts on debuffs that zap your life, etc... unless you have a healer there... you're screwed. Play a healer, understand what they actually do... we don't stand back there and push 1... 2...3.. .1.. 4... 2... 3... we actually have to THINK about what we're going to do; decide who needs the heals the most and react on the fly. Add to breaking Line of Sight during some encounters, moving constantly to keep people in range of our heals, while avoiding boss AoE's etc...
  9. Sage will get hurt bad too in this nerf. Unless you understand how their skills work, it seems minor... just like our nerfs seem minor to those who have no idea how we work.
  10. You have a point with that. -_- While I'm not a huge pvp guy (even if I do enjoy it from time to time) that will only further hurt us.
  11. There are other classes than the commando-- but having said that, I will say the commando is what kept me playing SWTOR. I'm not unsubbing, I have too many awesome guildies for that, but I will be finding another class to fill my time with until this is fixed. I can DPS very well on my commando, however healing is my first love with the commando and until it is viable completely again... I'll be working on Kaze, Sabathia or Daenar.
  12. Sadly, it does seem that way. I wouldn't say to stop leveling him, but I would definitely take up a backup plan/new main for the majority of your leveling for now.
  13. 6. Other [state your opinion] I will keep my commando for the day that they fix this horrible mistake, until then I'll be leveling a Scoundrel as they seem to be the only one not hit too horribly with this healing nerf.
  14. Sith Warrior can't stealth... at least not that I'm aware of, lol. Maybe find an Operative buddy to use his group stealth? Even if it is only 15s...
  15. Most of the points the OP makes are good. To the first guy to reply to this thread, you don't play a healer... or at least not a Combat Medic or Sage healer. If you did, you'd know the issues here. It's not a face roll as is...
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