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trinthalas

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Everything posted by trinthalas

  1. Well, in test #1 on the video, I never release the focus modifier key between spells, I just wait for the GCD to finish and it correctly applies rejuvenate to my companion, so I would say you do not need to reapply the modifier key. The only thing I change between tests is don't spam, and spam the follow up spell. And yes, I will agree focus target is incredibly buggy in other regards... the mount up lose target with companions makes it all but unusable during questing.
  2. Since videos speak louder than walls of text, here's the problem I'm describing:
  3. Wondering if I'm the only one experiencing this or not. I run a Jedi Sage healer, and set my focus target to either my companion when questing or the tank when in groups. I've tried this with several different keys and mouse buttons set as the focus modifier key. Problem: Typically I pre-buff my tank or companion with Force Armor and Rejuvenation prior to any pull. If you hold down your focus target modifier and cast force armor, it goes off no problem on your focus target. I then typically hold down the focus modifier key and spam Rejuv so that I can maximize time between cast timers. The problem is that if you start spamming Rejuv prior to the GCD finishing, even though my cursor is still blue (indicating that I am indeed still holding down the focus modifier key) it casts Rejuv on me as soon as the GCD is up. This will happen with any combination of healing abilities. Press modifier key, cast spell 1, start spamming spell 2, then release modifier key at the end. Spell 1 will be correctly applied to your focus target, spell 2 will be applied to yourself. If you hold down the focus modifier like in the above example but don't spam and patiently wait for the GCD to finish, then cast, it works as advertised. This seems like a bug to me, and prevents maximum efficiency in cast timing, which can be important in critical heal situations. You don't want the second spell to go off on yourself and miss a heal on your tank. This happened prior to and after today's patch.
  4. Are you using any CC abilities available to you to keep one of the silvers out of the fight? I play a sage healer, and use my tank pet. I turn off his AoE abilities so he won't break my CC and Force Lift one silver while I take down the other. Usually works, but I do feel your pain, the silvers do NOT scale linearly with character levels, they seem to get a huge boost in the 40's... It seems like an attempt to force you to use CC, which makes what should be trash fights much more tedious. It kind of takes away from the feel of your hero character as well... I should be getting progressively more powerful, not feel progressively weaker. A jedi master with a 'friend' shouldn't feel hard pressed to defeat two Imperial Officers
  5. I think I would feel better about it if the bonus quest line sent you back to the previous planet, for example, republic nar shadaa bonus would send you back to a new part of Taris to follow up on something... instead of just keeping you at the planet you just thought you finished. Perhaps that would feel a little less tedious.
  6. I can't agree more. I feel like I have to complete every side quest, which was painful enough on republic taris, it felt like it lasted forever, and the 'walls' that are so conveniently placed to make all travel incredibly tedious made me overjoyed when I thought I finished everything and was happily running to my ship's dock. When I return to the spaceport and get the 'bonus' quest line I wanted to feed the quest giver my lightsaber.
  7. Try using your emergency fleet pass. It's listed in your abilities. It should transport you back to the republic fleet and your ship should be docked in the republic fleet dock for whatever class you are.
  8. In pvp this makes the outcome animation based instead of player skill based. In end game raiding, the operations outcome is now based on pretty synced animations instead of superior player skill. If player skill is not what determines the outcome, competitive players will get frustrated and leave. This is why WoW is successful and all other mmo's have either gone to or are on the slow decline to some free to play or microtransaction model. The game should never be limited by anything other than player skill, bottom line. If the game is going to remain attractive as a vehicle for high end competitive gaming, gameplay must be prioritized over animations. Unfortunately, new mmo's are made or broken in the first few critical months after release. I don't want to see this game go the way of monthly emails to the effect of "We miss you in Middle Earth, Warhammer, Age of Conan... etc please come back, it's free now and you can have 100x experience gains!!"
  9. /signed Anyone coming from high end competitive pvp or serious end-game raiding from WoW can attest to the fact that extremely responsive and tight control is required for things to work properly and allow player skill to be the determining factor in success or failure. Like it or not, this is why WoW became the juggernaught that it is. I understand people jumping on the "it's only a few days after launch" train, but unfortunately in the current market, new mmo's are made or broken in those first few critical months after release. For an mmo to be an vehicle that's attractive to the serious or competitive player, this issue must be addressed sooner rather than later. I would love nothing more than to see SWTOR succeed, but this can be the difference between a competitive and sustainable mmo, or one of the myriad close but no cigar attempts out there.
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