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Daeada

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Everything posted by Daeada

  1. It's quite ironic that you make a statement like that the day the announce an expansion that they have (likely) been working on for the past few months if not longer. The reason the focus lately has been on cartel items is because the main content devs are working on Makeb.
  2. I think what he meant to say is that 55 greens will be roughly equivalent to Columi as far as stats go (which is a far assumption). I agree that we will likely have a new tier of endgame purples that will be somewhere between 65 and 68, and they may even shift all current (PvE) gear down a notch like they did with War Hero, allowing us to purchase 63 gear with BH comms. What I'm personally more interested in the goodies I can pick up with 5 more skill points.
  3. You still get a free month with it. Effectively, you purchase a 1month sub, but get an install disk free with it.
  4. Then you wait for it to unbind, send it to the right character, and go on about your day. As said in the post above you, unique cosmetic outfits are not bound to legacy because people will impulse buy them, and they are very good for repeat sales to a single person if they like the look. That is exactly why they are not BoL. But it isn't the most profitable, because there is a cap to how much money they could make from a single account if the outfits were legacy bound. By not making them legacy bound, they could potentially sell 1 or 11 more of a given item to a single person
  5. No, because I got 11 months of playtime that they didn't.
  6. Exactly that. All cartel store items (even quickbar unlocks, etc) are consumable items in your inventory that you have to use. I believe the only things that cannot be directly sold are the gambling packs, but the contents of them can be.
  7. Or, more likely, buy the $10 pack of 1000 coins (speculated, but a fair assumption) for 4 passes and some change. It's set up so that you can do 1 type of content unrestricted for a month for less than the price of a sub, but if you want to do more than the weekly limit on anything else, you are better off subbing. It's a smart plan, since most people either focus on Warzones or Raiding, and don't stray too far into anything else. Also, keep in mind weekly passes will be buyable on the auction house, so you can play the game (dailies) to keep content unlocked.
  8. Would you care to list the MMOs that have had group finder and UI Customization (of the level we got here or greater) at launch? It's actually pretty short. Let's just take group finder: WoW: No EQ2: No LotRO: No SWG: No DDO: Yes GW2: No AoC: No Rift: No TOR: No TERA: Yes So... out of 10 games listed here, with a wide range of release dates both Pre-and Post WoW LFG-tool... only 2 had LFG at launch... one on each side of WoW's implementation. Your assessment that "most MMO's have [these features] at launch" is incorrect. Yes, these features have become standard in modern MMOs, but they are not a standard launch feature. The numbers are a bit better on UI customization, sure, and I will agree that should have been in at launch. That said, sometimes things have to be sacrificed in pre-launch development in order to minimize bugs and provide a clean(er) launch experience. I'm tired of everyone saying content delivery is atrociously slow. Compare the amount of new content that has been added in the 9 months since launch to the amount of content Blizzard has added to WoW in the 21 months since Cata launch, and you'll see TOR isn't really that slow. Would be nice if people would start looking at the facts, instead of making up these crazy accusations. I could make a political analogy here, but I'll refrain.
  9. Couldn't have anything to do with the fact that the community begged for features instead of content.
  10. If I may ask, in what field? MMO players are some of the most vicious, demanding people on earth, so unless you are an MMO dev, then your experiences aren't really comparable.
  11. If they give us the new raid + warzone by the end of next month, as they have said, then that'll be the 6 week content. More accurately: Event 6 weeks later: New raid + warzone 6 more weeks: F2P/Makeb(?)/HK(?)
  12. So, what you are saying is: "I paid less than monthly subscribers by buying a 6 month chunk, so you should give me more stuff for free!" ...Sorry, that's not how it works. Also, if the information is correct, we will be getting a level cap raise with Makeb, so by your definition it will be fine to charge money for.
  13. Incorrect. I hate the designs of the armor as much as anyone else, but the in game models are animated and displayed very well. The assets themselves are well done. That is the distinction I am making.
  14. Quit boggling. The CS reps can only respond to certain things, or else risk losing their jobs. This happens to be one of those things. The others topics are probably either off limits to them, or they are in the process of developing a diplomatic answer.
  15. Most MMOs do that. The staffing requirements for initial development are completely different than the requirements for maintenance and future development.
  16. The armor looks good, the concepts behind the armor do not appeal to you. There's a difference.
  17. It's interesting that plenty of people have gotten all the datacrons in the game, when obviously the engine cant handle platform jumping....
  18. Well, if this is the definition of endgame, then I guess there really is no endgame, since not everyone likes to do everything.
  19. No one knows what it is yet, except for the people at Bioware. If we get 5 levels worth of content, with an increased level curve compared to 45-50, then that is equivalent content to Voss + Corellia, which really is quite a lot of content. If they add in some other perks, like their initial survery question suggested (HK access, RotJ-style speeder, character slots) then it would be well worth paying for on top of sub fees.
  20. Just face it, TOR is not a PvP-centric game. If you want to play a game where you can really feel accomplished in PvP, play GW2 or Rift (after the update that normalizes gear and stats). That way, everything is decided on player skill, and talent builds.
  21. ...You don't have to remove the barrel to put in a new one. If you are going to upgrade, then just overwrite he expensive barrel with a Rakata level one. Also, BoL gear does NOT individually bind once you put anything in it, it stays BoL. This is how you transfer (already bound) Mods across your account.
  22. new   [noo, nyoo] adjective 1. of recent origin, production, purchase, etc.; having but lately come or been brought into being: con·tent1    [kon-tent] noun 1. a. something that is contained: Hmm. Quests that are now in the game, that were not there 48 hours ago. That description seems to qualify for both of these definitions. Maybe you have a different dictionary. More likely: You are just upset this new content is not what you wanted. Different teams have different jobs. There's probably a PvP team, a Raid team, a FP team, and an event team. They can all work separately.
  23. Specific mechanics. Notice how the crates give out an electrical pulse effect when you blow them up? They disable his shield if it hits the shield. You have to drag him to one of the capactiors, blow it up, then dps hard while the shield is down. When it comes back up, drag him to another one and repeat until he is dead. It's honestly not that hard...
  24. Because right now they have to sub to even get past level 15. When f2p hits, they will be able to play the whole game, hit cap and wonder "What now?" The answer to that question is subscribe for unlimited Ops, WZs, etc.
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