Jump to content

Timepants

Members
  • Posts

    25
  • Joined

Reputation

10 Good
  1. This is how I usually saw the division. LS bounty hunter holds a personal honor code over everything else, including his reputation as a Bounty Hunter. If a job ends up violating that code, they'll drop it without a second thought and possibly turn around on their employer. A neutral bounty hunter is the consummate professional; you do what you're payed to do, no questions asked and no extra steps taken. DS bounty hunter is ruthless about getting the job done. This probably makes them the most effective at doing so, but they take a lot of moral and ethical...shortcuts on the way.
  2. I believe that the only thing you can do for it is sell it for a couple hundred credits, so it's just fancy vendor trash.
  3. The highest rated items the mod vendors sell are usually the ones that favor Stamina over the damage stat. So for Knights, you're looking at Guardian mods.
  4. I noticed that you specced into Kolto Vents. Did you find it useful enough to justify the point, because I never did; 7% health over 10 seconds isn't really worth using Vent Heat on its own for IMO, and I rarely have heat troubles as it is as a AP that I really need to use Vent Heat too often, thus having an added benny on it is nice and worth the point. For me, it ends up sitting there as a wasted point. Maybe try taking the point out of that and that last point out of Steely Resolve, and put them into Hitman for Day 2? I've found that 6 second Quell is really noticeable, especially when you're trying to harass and lockdown a healer or turret caster. Just a suggestion based on my own experiences as AP! Liking the thread, and I'll be following it. EDIT: Also, unlike your priority, I usually Immo before I RP when I can, especially at the beginning of the fight; if you're specced into Flame Barrage, you might as well use it and get that guaranteed heat-free Rocket Punch to start off, right? Then I put up Retractable Blade and go for the Rail Shot. When 1.2 comes around, though, I'll probably put up RB first and give the DoT ticks a chance to proc it, but we're talking about Live.
  5. I'm going to assume you mean Number One with a Bullet, and not Some People Just Need Killing, since the latter is pretty simple all things considered. I chained my stun, Carbonize and Mako's channeled stun on one of the guards, and went absolutely balls out damage on the other. After you get one down, the other is cake. A friend managed to grapple one out of range of the other's heals, so you could try that as well. My gear wasn't anything special; just oranges modded from commendation with Mako in a combination of a few oranges and quested gear. I was level 50 when I did it, though. You've got to be on point with your stuns and interrupts, but it's certainly not impossible. And if push comes to shove, just ask any buddies you might have to help you out. A second person makes it trivial.
  6. I think my favorite part was where he complained about "taunt" even though that term is used in the game itself (JK/SW, look it up and be amazed!) It's real easy; if someone uses MMO slang you don't recognize, you say some permutation of "Sorry, I'm new; (insert term here)?" But you're not going to have much luck changing a vernacular that's spread throughout a community for more than a decade now with one forum post.
  7. Tech Power isn't even a secondary stat really; it's not like you could trade out the Tech Power to get more Crit or something. It's the tech-move user's version of weapon damage and tied to the barrel mod; it makes it so that getting a better blaster upgrades your tech moves as much as your weapon moves. In short, you're not losing anything
  8. Have your companion shoot one to get aggro, and then use Grapple on the other one to split them up. If you keep them more than ~30m apart, they won't heal each other. From there, it should be cake.
  9. 5/10: The joke was dumb, but you got people to bite.
  10. I find I Rail Shot a lot more than I Rocket Punch in a fight. Since the Flame Shield reset is tied to shielding an attack, it doesn't happen a lot in PvP where the majority of attacks coming at you can't be shielded, so most often I'm just using it off cooldown. Meanwhile, Prototype Particle Accelerator is up a good bit, and that extra 40% Armor Pen adds a good bit to its punch, even against relatively light-armored opponents. That said, you wouldn't exactly be breaking the spec if you took Flame Sweep over Puncture, so go with what suits you better.
  11. As a Light Side bounty hunter, I don't mind Skadge too much; he makes himself useful (though he grumbles about doing my crew skills chores a bit) and toes the line because he knows I could stomp him. I don't bring him out for combat (that's what Blizz and Mako are for), but that's more because I find the melee tank companions kind of lame in general more than because I don't like Skadge personally. I'd say he's probably my least favorite of the BH companions, but I wouldn't go so far as to say I'm anti-Skadge. I'm ambivalent towards Skadge at worst.
  12. I'm on the fence on this issue myself, but perhaps try a Gunslinger Smuggler in the meantime? That way you're not playing through the same stuff twice.
  13. Well, if we're going to quibble about game mechanics, then even the squishiest of characters can take a good number of hits with a lightsaber or blaster before they're even in need of medical attention, much less in danger of dying. Heck, I can park my Powertech in front of you and hit you with a flamethrower repeatedly, and I imagine it's going to take more than one to take you down. And if we're ignoring all that, then there's plenty of methods of non-lethally ending a fight with a lightsaber. Sure, they might be injured, but they're alive, and that's probably a good sight better than what they were thinking of doing to you. And like has been mentioned, the vast majority if not all of the targets of these missions are hostile enemy combatants, so you're also quite welcome to allow them the first blow. My point is, if it bothers you that much, then try changing your perception. To me, it seems like Bioware was very careful with their wording for this very reason; City of Heroes did the same thing. You're not killing anything, you're "defeating" them. Whether that means knocked out, injured to the point where they can't fight further, or outright killed is up to you.
×
×
  • Create New...