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doomgiver

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    Software engineer
  1. I am not Russian but by seeing in other games (WoW) the Russian servers are always full and they can provide bioware with a huge income i think bioware should see opening SWTOR to Russia and even China/Japan and Korea, this should be a priority. More money = More devs = More quality + Faster Content = many more players coming back = profit for both non players and bioware
  2. I have been off this game since before June... What can i say i am playing from launch up to june averagely 12 hours/day, i and my huge (in numbers) guild left in bitterness i came back yesterday in fact i resubbed for 2 months to try the game, and i am surprised, the game looks a lot more complete now! I am actually thinking of getting my guild back to swtor and quit PandaWoW which is a total dailies grinding -waste of time. I will say good job for making this game a bit interesting again but because i love Star Wars i am going to criticize you a bit in order to help you further improve the game, simply because there's always room for improvement * I think it would be very positive if you removed the quickslot restrictions * Add several dynamic pve-pvp hybrid events that happen on random planets * Try to satisfy all your customers from casuals to hardcore by giving both easy and difficult content And lastly, one bitter thought here, IF this game (1.5) came 1 month after the launch then almost none would have left and you would probably have more players. But anyways, i am hopping and i think that you have been taught valuable lessons and now you will make the correct decisions to expand this game, you already did a correct decision with F2P and cartel store.
  3. I wish more people signed though... To make sure BioWare understands our point and its not only about me and you, i am sure many more people understand that this game has to have COMPETITION and bioware has to understand that their game will be elevated to another level and might aswell surpass WoW if its competition - enabled.
  4. Well apart from EV last boss which was kinda challenging AND THATS before they nerf it in a way by having in System announcements who the ball is targeting. BioWare murdered the boss when they gave the ability to the player to see who the ball is targetting... Cause that was the only challenging part of this boss. When it comes to KP, we and other guilds got normal/hm in one day. BioWare @ I fully understand, you want your game to be casual and i am fine by it and not against it at all BUT you should give A LOT MORE complex mechanics when it comes to Nightmare and Hard modes. Because when it comes to raiding what WoW (not all raids) gave us was that thing of burning endless hours working on a boss, throwing ideas, trying things... Stacking classes to get the boss faster than another guild which is raiding at the same time. FUN! You really have to make the game competition-enabled. PvP - I don't think there is any competition until rated games come out... And you should ASAP add seasons and a community statistics website to accompany it so that people can compete and observe stats of their rivals. PvE - 1)Getting Columi items is probably the easiest thing in this game and as a Darkness assassin i was even able to get all the bosses i encountered with my pvp gear down. Itemization is 70% unbalanced. And guess what once i killed all these bosses i had my other half Columi set pieces dropped, whole set ready . PISS easy, thats wrong... Thats TOTALY wrong people with bad gear should be smoked in raids and especially HARDMODES!! 2)More items, apart from the fact rakata mainhands are bugged. You should add a higher specific slots rated items (not necessarily tier) which should be dropped from Nightmare and HM for example 145. 3) Weapons, you should add extra main hand weapons apart from the tier which should be dropped by hm bosses. I believe that games are made to compete, of course there must always be that casual questing/achievement/fun things you can do. But this game IS FAR from challenging and you should take actions to enable challenge in this game as soon as possible or i am afraid you will see such an awesome game with an awesome setting to fail hardly.
  5. Well i can't seem to find a similar thread for our server Ahto City (EU) so here i will create one. Guys from Ahto City please post your kills please!! Operations 8m <DeathBeforeDishonor> 30-12-2011 Hutt Hospitality Normal 1/1 <infamous> 01-01-2011 Hutt Hospitality Normal 1/1 01-01-2011 Eternity Vault 5/5 Operations 16m
  6. Yesterday we have been trying almost 1 whole hour to figure out how the EV first boss spawns... we destroyed the turrets multiple times, we reseted the phase but nothing. And no we weren't locked. we destroyed the power sources after destroying the turrets and killing all the trash. Is it a bug or is there any trick to it ? :eek:
  7. We are a semihardcore guild and i regret my guild didn't start raids in this game 1 week earlier actually. Hutts hospitality was faceroll gear-wise.... when we got it we tried to get through EV too but the first boss was bugged :3 after we destroyed the turrets the boss wouldnt appear At first we thought that we need good items to get through but imo... we got through with pvp + for corellia commendation items + some columni / tionese thingies. Maybe some of us even had items for level 43? The only problem we had was DPS but that is understandable to a point when you lack stats. We killed the boss just in time, when he enraged he was like 1% And i suspect every raid in normal mode must be 2 man healed. The problem is that most guilds out there lack information on raiding regarding this game.
  8. We just finished Hutts Hospitality 8man normal and we were in awe / shock when we realised we couldn't freely distribute our loot. The items get pre-assigned ***. I supported and i still support bioware but honestly, at least when it comes to guild runs you should allow normal looting, in our guild we always try to gear our tanks/healers first. And i am sure that most semihardcore- hardcore guilds out there work in a similar way.
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