Jump to content

Zeichen

Members
  • Posts

    1
  • Joined

Reputation

10 Good
  1. Over and over, when people voice complaints about TOR on these forums, I see this reaction. They believe that grinding, repetitive questing, and holy trinity combat are required for a game to be considered an MMO. I suppose it's because WoW has grown so huge that it redefined the concept of "MMO" in the minds of those who played it. For many of those players, WoW was their first experience in the genre, and they lack any sense of history or awareness of what came before. Take it from someone who's been playing these games since the very beginning (when everything was in text), none of this stuff that you guys seem to think defines an MMO is actually required at all. Levels, XP, classes, skills, quests, crafting, travel... it can all be implemented in a zillion different ways, or not at all. There are no limits except what a designer chooses (which is not to say that every combination is equally viable). However, since WoW's success we've been stuck with playing slightly different incarnations of the same tired design descended from EQ and DikuMuds. TOR is only the latest of these (hopefully the last, if it fails) -- and not even a particularly good one. I won't go into the specific reasons why TOR is thoroughly mediocre -- it's all been said before. I'm just tired of seeing its design failures enshrined as standard features of an MMO by people who have no clue what they're talking about. Needless to say, my sub is canceled. And if you want to see this genre grow and develop, I'd recommend giving your money to game studios willing to push the design envelope. I'm looking hopefully toward Guild Wars 2, but right now it seems like the renaissance of MMOs remains far in the past.
×
×
  • Create New...