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doctorfirepants

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Everything posted by doctorfirepants

  1. You mean several hundred thousand others who have unsubbed and the handful of people who choose to remain ignorant and pretend nothing is wrong and just reroll.
  2. Like the other person said, re rolling is just covering for BWs failure. Population drops are common knowledge in MMO's these days. Companies should be ready to handle them before it happens. Right now it is happening in SWTOR at what seems to be a pretty extreme pace yet bioware is still wanting to put off transfers till who knows when. Most likely mid- late summer. I shouldn't have to give up on everything I've been working on to make up for there lack of planning, not to mention keep paying them a monthly fee.
  3. A lot of us do give 2 s#%$^. I payed 150 dollars plus 15 a month since release and I have to leave behind everything I've done and accomplished in that time so I can play a game the way it is designed to be played.
  4. You've been given several logical reasoning's. You've been given several examples of how everyone one of a marauders skills can be countered. Full damage output while using UR can only be gained if the target allows it. A marauder doesn't suddenly gain 30m attack range on his abilities while using UR. If he isn't in range of you he can't heal himself with his bleeds. Counter it and walk away, it's not hard to do....at least for people who actually know what they are doing. I'm guessing you don't fall into that category.
  5. Umm how does the GC factor into the amount of time that UR lasts? it lasts 5 seconds, no more. You can twist it and make stuff up all you want. Fact is...you're wrong. Edit: Since you peaked my curiosity with all this GC non sense. I decided to log in for the first time in like 2 weeks to test it myself. Timed it with a stopwatch....5 seconds every time. Since I used an external stopwatch obviously I can't really post this...but I encourage you to test it for yourself, and afterwards you should stop making stuff up just to suit your own views.
  6. C'mon use your head. The ability to attack from the safety of range makes up the other 2/3rds of that equation. How many seconds does it take me to close 30m on foot to a ranged attacker. How many seconds of free attacks is that. I could waste my force leap right away of course, but just get instantly knocked back. During the duration of any WZ, I'd be willing to bet that any ranged class has more total free time of being untouched while attacking than the total time of using UR from any single marauder.
  7. Oh, so the chance of having a CC ability ready to go is low, even though this game is filled with them....but the chance of UR being ready is 100%. Your just another example of only seeing things from your side. All of our abilities have cooldowns as well, nothing in pvp is guaranteed. Sometimes your CD's will be ready to go other times they won't be. Same rules apply to me and every other marauder. The main point is, is that there is a chance to counter it, and there are many ways to go about doing it. It makes the ability weaker than hard stun abilities given to other classes. And it lasts five secs not six.
  8. It's a bad analogy because yes even though any marauder will use it at a certain point in health when it won't be a big hit to himself, this will also make the ability telegraphed making it even easier to counter. If you are fighting a marauder and don't see this coming then you are a MORON. The skill was designed to be used at a certain point in the fight, the 50% health hit ensures this.
  9. Sad that nearly all of these statements have been implemented in their own way in past mmo's. I thought the whole idea of video games in general is that they are supposed to evolve and build upon what came before them. In a few ways SWTOR did make advances, but in many many more ways it took big steps back.
  10. Is this really what you have come up with? Asking for 99% healing reduction while using UR is as dumb as me saying heals of healers being guarded should be reduced in effectiveness by 50%. I mean after all, they are immune to all that damage so there healing effectiveness should be reduced...it's only fair right? It's a 5 second ability, it is easily countered. l2p As far as interrupt goes, casters have more than one castable spell, Ive only got one interrupt. Additionally it is only used in melee range. I'm not interrupting them when Im sitting 20m away rooted and they are hitting me with whatever they got. If a caster is doing what they are supposed to, then I would never even get to use it. Even against an average player I should still only be able to use it one or twice. You stand there and go face to face with me, then its your own fault. Let me guess...kiting is impossible in this game correct? Why do I see good players do it all the time. l2p
  11. Yea cause it was all cooldowns that allowed that damage and not the incredibly large amount of healing going on...on both sides. Matches like that will always have high dps numbers, especially from the pure dps classes. Go figure huh.
  12. No pvp killed pvp. I like the WZ's, but is 4 wz's and nothing else really going to sustain those players that want to mainly pvp. I enjoyed SWTOR and am still rooting for it, but when it comes down to it, I really feel like this is the most lackluster pvp I've ever experienced in an mmo. I just don't see anything that will keep a solid amount of hardcore pvp'rs coming back, and even most casuals will be turned off by it.
  13. If the populations were healthier then I could see that being a viable option. As it stands now though I think you just have to take what you can get. Que times are so long as it is, imagine if you started adding filters to your que options and how much those times would be extended.
  14. Absolutely true. I would gladly take a stun over UR any day. Bonus would be that I could use it at any point in the fight and you wouldn't know when it was coming...unlike UR which can only be used when my health is low so you know exactly when it's coming and you can already prepare to counter it.
  15. Valor lvl 80, mix of WH and BM. Unsubbed because even though I enjoy the WZ's, 4 WZ's is just not worth 15 a month in my opinion. Not to mention the half hour wait to play one, and the fact that the population is so low you are always playing against the same people. I'd prob log in every now and then to play em if it was f2p, but like I said, for 15 a month I can find better things to do. Lot of good games out now, and more coming in the near future. With that being said, I am still hopeful that BW can turn this around. I don't realistically see that happening, but it would be great if they did.
  16. I don't think he does.
  17. Because SWTOR doesn't have any pvp either, so if your gonna play a single player game, might as well be a good one. I truly do wish the state of SWTOR was better right now, but lets face it, for the majority of servers, you log in and spend 80 percent of your time standing around waiting for a que. Populations are so low that you face off against the same people day in and day out. There is nothing new and fresh. The same 4 WZ's against the same handful of people. I hate to say it, but I feel that there is no real recovery for swtor. Right now D3 and other games will provide a nice filler until the next MMO is out. GW2 pvp is way way ahead of anything swtor has to offer by the way.
  18. Yea it is a pretty ridiculous bug, has happened to me quite a few times.
  19. He's a powertech...give me a hundred dollars. Oh yea, snipers in no way need a nerf.
  20. Oh man, how sad would that be.
  21. Seems like these posts are becoming increasingly common. On my server, there is a small window of about two hours a day when there is enough players to get some war zones done. Any other time of day though and you stand around like a fool forever, and if your lucky you may get into a WZ with an uneven number of players.
  22. On my server most of the hard core pvp'rs are gone, most of the entire population is gone. Some are left, most of the ones I talk to have said the same thing that Ive done as well. Have already un-subbed and are just waiting for their time to run out. You know, the warzones are fun, to me at least, that's why I still sign in with my remaining time. But when the only form of pvp exists in 4 WZ's, I cant really justify the monthly expense, and I think that's how a lot of others feel as well. If it was f2p, I would still log in on a regular basis to play the WZ's.
  23. Wow, all of them? I didn't realize you had such an extensive insight to every single pvp team in the game. I just didn't realize that since all the pvp teams on my server may include a marauder, but they are def not built around one or more. They are mostly built around sorcs in one form or another. I understand though, like you said in that other thread, your just giving your un-biased opinion. Or do you save that only when your defending your PT in the PT is OP thread? They are perfectly balanced though right because even though they have huge burst they are squishy according to you. So that makes them balanced. A marauder on the other hand that has strong defensive CD's is OP and not balanced even though they can be easily countered and therefore voided. Nope, not biased at all.
  24. I've had this exact problem a hand full of times. Usually the only way out of it for me is for someone to come in range and I force leap to them, then all of a sudden I have full control again. Obviously this isn't going to work for everyone.
  25. I don't care what sub 50 WZ's are doing. A lot of those players who listen to people like you, actually think it is an easy class to play. They will see different after playing it and drop it soon enough. PVP should not be balanced on sub 50 wz's anyways so why even factor that in. It is a good place to try out new classes and learn their play style though. Third how is it an high output class that is also easy output. Sorcs put up higher numbers than marauders consistently and they just stand in the back away from everyone. BH's put up higher numbers consistently as well with a fewer number of skills. Are they OP as well.....well I'm sure you think they are, unless of course it is one of the classes you play. You can put up ok numbers without really trying, but if you want the full potential of the class it requires a lot of situational awareness and management. Lastly, no I don't think it is a coincidence that threads like this are on the forums. There are people like you that play this game. No conspiracy, just people who don't understand the concept of PVP. The concept of different roles in fights. Using abilities and countering others. People who fail to see other classes past their own. It is sad, because those are the people that ruin MMO's.
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