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Mormoz

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Everything posted by Mormoz

  1. Played TOR for 6 months, since its release. It grew dull to me, but now that it is f2p, I decided to give it another try. No side quick bars is just ridiculous, anyone saying it is just a 'convenience', obviously has no idea what they're talking about. You can never utilize your class to the fullest when you do not have acces to all of your abilities. I'm fine with it that they charge you for all sorts of ridiculousness, like having to pay to display a title, because it's a f2p model after all. However, when they're going to charge you for something as basic and essential as having full acces to your abilities, that is crossing the line between a good f2p model and a bad one. I am willing to pay for all the cosmetic crap, but not for something as quickbars... It's just absurd.
  2. Mormoz

    Temper temper!

    The chance that one player completely wrecks your team is quite small. Often it's just the entire composition, the lack of communication or when the other team is just plain better. I haven't seen a single time, when one player completely wrecked the otherwise godmade team. Also, swearing and raging at someone you think is bad isn't exactly going to make him improve. I don't know what age you came from, but today encouragement and good advice are often the things that help improve someone. The thread is about controlling your temper. It's not about the potential bad player in your team. It's about you. In essence, you're exactly doing here what you probaly also do in Warzones: shoving it on someone else.
  3. Mormoz

    Temper temper!

    Ya, you're completely missing his point. Read before you post. He said raging in chat whenever a Warzone turns out bad only makes you look like a complete and utter fool, and he's quite right about that. Winning is fun, of course, but from time to time you'll lose. That's inevitable, it's part of the game. So, if you lose all self-control when you face the less fun aspect of PvP and start raging at people, whether that is justified or not, means PvP isn't exactly something for you. Sure, you can be mad, and you should, but there's still something like courtesy, which means you don't have to spew all your hatred to your entire group or individual player. Control your temper, because you'll only look like a immature, self-centered idiot that thinks 'I-am-the-best-and-I-pawn-everyone'.
  4. That's the exact point of Kaliyo. She counters everything a (standard) Imperial Agent stands for. Therefore, it brings far more immersion to the story. If every companion would fit exactly to your main character, it'd be quite boring... So Bioware made for each class companions, so whatever character or mentality your character had, there'd be atleast one companion that completely opposes that. It brings far more flavour to the dish. All the Kaliyo hate only shows the lack of originality concerning the character's of Imperial Agents, knowing that she is there to counter the cliché Agent.
  5. Mormoz

    Worst Story

    That's why Smuggler is so epic. It's no Big Badda Boom, I'm the shiny hero on a white horse that comes charging in at the most perilous of times with such courage and honour. Vanquishing his/her foes, because no one equals me. I am eternal. Smuggler isn't. It's casual. It's simple. It's more realistic and innovating. I and many other people like it. Just because it's different. Not (that) cliché. So far I've finished Bounty Hunter, Imperial Agent and the Sith Warrior storyline (Currently playing my Smuggler). And if I can be honest I found the Sith Warrior one the worst (relatively). I would've found it one of the best, if not for the ending. Personally, I found the ending and I won't tell any spoilers, extremely dissatisfying. It just didn't make up to what I was expecting from it. That and that alone, which is kind of sad, ruined the entire storyline for me.
  6. And that's where you're wrong. There's an equal amount of douchebags all around the world. Age, honestly doesn't matter at all. I, for example have met far more disrespectful older people than younger ones. But, even yet you say that it isn't really their fault. Then why would you blame them? Or use it as an argument on a forum against someone that you suspect to be a younger person? *Edited a part away, didn't read the final part of your post properly, my mistake* This is my last post on the subject, as I am derailing from the actual topic a lot.
  7. Yep and the fact that you pull the 'Kids these days' card out of nowhere absolutely proves your own attitude. Just because someone posts a selfish comment, doesn't mean you can go on and push them in your self-created, generalized group of people you appear to disagree with. Because that's exactly what you are doing: discriminating people (based on age), although there was absolutely zero lead to do so. Therefore, the only thing you've managed to prove with your comment is your own tunnel vision. Think before you go on a rant.
  8. Very well written post and I agree for 101% with about anything. I hope Bioware definetely takes note of this as these features you've summed up would give TOR a huge boost and would make it far, far better of a game (atleast for me, that is). However, I do very well realise that it is idle hope to see any of these features and definetely not in the near future. As of right now, I am still enjoying the game thoroughly, playing every storyline doing a bit of end-game content here and there. But I know there is going to come an end to that and more quickly than in other MMOs.
  9. It would've worked in your favor to actually mention the fact that you are new to MMOs and its mechanics in your initial post. That way I and possible other people were aware that you were a beginner and I might've adapted my response appropiately. However, naming your thread 'Smuggler needs a buff.... Badly...' and then coming up with pretty much no valid argument and actually showing more or less that you have not that much of a clue what you're talking about, which is perfectly fine when you're a beginner, doesn't exactly give a positive impression of yourself. Therefore I assumed you were another whiney troll, thinking no fault is theirs and it's all because of someone/something else. That is the reason of the snarky tone. In the future I would recommend you to just search for guides, as there are plenty (instead of blatantly assuming you know everything and because it's not working out as you'd please, it is not working properly at all and ask for a buff) does give the wrong impression.
  10. This. Please do not buff nor nerf Sniper/Gunslinger. They are perfectly fine as they are, even prior to 1.2 They have good burst, not incredible, but good enough that you have to break LoS when a Sniper/Gunslinger is targetting you, where you immediately also exploit their greatest weakness.
  11. Seriously? Gunslinger/Sniper is exactly in the spot where it needs to be. It doesn't need a buff nor a nerf or it will completely ruin the AC. How can you even complain about a class that you only discovered for a rough 25%? You're complaining that you had troubles taking a lvl 13 Marauder down while you were level 20?... Sorry, but that seriously sounds like you have absolutely no clue what you're talking about. All the classes get bolstered in the 10-49 bracket to level 50. The only difference why higher levels are better there is because they have acces to more of their abilities and have unlocked more of their class' potential. With 'higher', I'm referring to 40+. So yes... It is completely normal that you took some time killing that Marauder and I wouldn't even be to surprised if he managed to kill you. Sniper/Gunslinger dps is phenomenal and one of the best out there. Both on low level and high level. So if you're having trouble killing mobs and find that your dps is low, I have no clue to what you are comparing. So either you have a weird idea about the 'common' dps in this game or it would do you good to have another look at your class' basics as it looks like you don't really know how to play your Gunslinger.
  12. Marauders have their CDs, Snipers have to deal with LoS,... All classes seem to have their weak points that you can exploit. But I honestly fail to recognize those of a Pyro/Assault spec. Just go all in and get him down asap? If the other team has capable healers they'll manage to keep him up. So... go for the healers, right? Well, lets say each team has capable healers. One team has a Pyro however, where the other does not. The enemy team will get your healer down faster, because, well, as a healer one of the worst things that can happen to you (or any player really) is burst damage, which, Pyro/Assault, excels most at of all classes. They have the largest burst potential, overall, of all classes. But, such a massive advantage should come with a large disadvantage as well, right? Balance is balance. And then we're back at my primary point and where I fail to see your rhetoric. What is that great disadvantage, that Pyro/Assault has over other classes, that we can exploit? Just focus fire him? Well, that's the general counter, that works for any class. There is no specific weakness a Pyro/Assault has. And in my opinion he definetely, of all classes, should have it, looking at that insane burst potential.
  13. A Pyro is harder to take down than a Sorc/Sage. A Pyro is harder to take down than a Sniper/Gunslinger. Of course it all depends on overall skill but both of the classes I compared a Pyro to are, generally, far more squishy than a Pyro himself. And as you said before you need atleast 2 players to take down a Pyro. There is no, if the Pyro knows what he's doing, other way to kill him or neutralize his role. In a balanced PvP System, any dps could win from any dps, all depending on the situation and skill of course. This rarely is the case with a Pyro/Assault.
  14. Unless you can actually come up with a proper argument, as is most of the time the entire point in a mature discussion any of your posts are completely invalid and you're only losing your own credibility by posting them.
  15. I agree with all the people saying that it is ridiculous to cry nerf whenever you got owned, but seriously. No player, no matter how good I've seen doing what a (average-good) Pyro/Assault Spec can do. Their burst is ridiculous, absolutely ridiculous and the fact is they have no real 'downsides'. Decent CC (Grapple/Harpoon, by far one of the most devastating skills if used correctly in PvP) and while they do not excel in defensive abilities, they still have a couple and they benefit from the tanking tree that's partially woven in into the entire AC a bit. For those having their doubts or haven't really faced a decent Pyro/Assault yet, here's your proof: http://http://www.youtube.com/watch?v=TCpCE2qKnYI Please note that this is a compilation, meaning these insane numbers happened when his potential was pretty much maxed out. Nonetheless, there is no other class that can manage to do something similiar. And there is completely no factor that weighs up against this potential. Your opinion may differ, but to me this is definetely unbalanced and this needs a nerf in some kind of way. Whether that would be their dps, survivability or overall utility is the same to me. They do have to lack something however to make up for this insane potential.
  16. Mormoz

    *** is this

    Haha, love the simile
  17. I agree. Pyro PTs/Assault Vanguards are ridiculous. There is NO class that can pull the amount of burst damage with such ease like a PT can. A Pyro PT, played by a pro or by a complete noob, will always end up in top dps. On top of that they have some amazing utility. Grapple/Harpoon, most likely one of the most devastating abilities in PvP if used correctly. A common 4s stun and an aoe stun for a smaller duration. So the one thing you could say they lack is defensive abilities right? Nope. They're still surprisingly tough thanks to the tank tree that's woven partially in into the entire AC, on top of that -25% damage reduction for a long duration and a 15s heal. All in all, their defensive abilities aren't top notch, but they're still average and they don't need more really. Top damage, high utility and average defensive abilities. There is no class that can pull that off. I've never been fond of nerfing, since a part of the community will be displeased, but honestly what other alternative is there? Buff every single class up to the level Pyro PT/Assault Vanguard is on? Some kind of classes could use a bit of tweaking, but I've never encountered something like a Pyro PT/Assault Vanguard.
  18. Barlomi, pie-addicted Hobbit Burglar from Evernight (European Server) here! Ah, LOTRO, good ol' memories. Until today definetely one of the best MMO's I've played. I should go have a little look again, since I have a lifetime subscription. Currently playing on Trask Ulgo. Have a lvl 50 BH and IA, currently levelling a Marauder (Yeah, levelling definetely is a lot easier here )
  19. Agree with the OP. They're out there in the real world and they're in games. Selfish people, aka Douchebags, A***oles,... whatever you want to call them. They do not get that in any kind of environment where you are with other people -which is pretty much everywhere- you have to adapt in order for people to like you, in order to be a decent, nice person. And don't lie, everyone wants to fit in and have atleast someone that likes you. However, there are the kinds of people that simply do not get it and they're the kind that we despise, the selfish people with a far to high self-esteem. They only listen to one opinon: their own and everyone else is wrong You have to be a bit selfish to get something for yourself, but to much of something is never good. Speaking from experience, these kinds of people rarely change their behaviour. Penalty will come, I'm quite sure of that, so no need to worry.
  20. There is in fact a (working) lore entry about this in-game, which can be found in the Sith Academy on Korriban. http://www.swtor-spy.com/codex/sith-titles/1401/ Original Game Codex Text The Sith Order bestows a number of titles upon its followers, as befits their rank and power. These are the most common: Acolyte: A Sith acolyte has not yet completed his or her trials in the Sith Academy, and may well die before becoming truly “Sith.” Sith: An acolyte who completes the trials and is accepted as the apprentice of a Sith Lord is considered Sith–no more, no less. Any non-Sith, however, is expected to refer to a Sith as “my lord” out of respect. Overseer: An instructor at the Sith Academy is called an overseer. Overseers are often Sith Lords, but that rank is not a requirement; they may simply be Sith with a talent for instruction. Sith Lord: A Sith who advances in the order’s hierarchy will eventually be elevated to Sith Lord. His or her name is preceded by “Lord” in formal address. In the modern Empire, “Dark Lord” is synonymous with this term. Darth: The strongest Sith Lords ascend to the position of Darth. Many take a new name at this point, symbolically embracing their transformation into something greater. Emperor: There has been only one Sith Emperor since the Great Hyperspace War over 1,300 years ago. He is supreme.
  21. Incorrect. Even at level one it is not possible to gain the Codex Entry for the Academy, I tried this. I don't really know why Bioware still hasn't fixed this in 1.2
  22. *yawn* Another person that doesn't know how to play Sniper/Gunslinger (or got owned by one) and instead of actually putting some effort in learning the class or asking advice, all you do is just adding another whiney post to the infinite list there already is... I mean seriously, even trolls must think this is getting old and ripped off...
  23. Hey, I'm mostly an Imp player, I have a Sniper, but I saw this thread and I thought I'd throw something in. Post 1.2, I don't have that much info on Sharpshooter/Marksmanship as it is a fairly straightforward and easy-to-use spec. DF/Lethality is probaly the to-go spec, both in PvP and PvE, as it gives the same amount of dps as SS/Marksmanship without clustering you to that cover. Cover is still viable of course, and use it whenever you can, but your dps won't get entirely crippled out of cover while in a DF/Leth. spec. This spec also grants you the highest burst: pop up your DoTs, Explosive Probe/Sabotage Charge, Cull/Wounding Shots and watch how you'll nearly equal the burst of a Pyro PT/Assault Vanguard (----> Currently considered to be the highest possible burst in the game). Also don't forget that this spec is heavily reliant on DoTs, which pretty much neutralizes Flash Grenade or mezz abilities of other team members in the middle of a fight. However if you're looking for something more than just pure, naked dps, I highly recommend to try out Saboteur/Engineering. Of all specs, this one requires the most skill to play properly as the possibilities are endless. Increased defensive abilites, as well to yourself as to your team (Ballistic Shield/Scrambling Field), highest AOE damage, best DoT and completely no energy problems at all. I'm currently experimenting a lot with this spec, as I said before, the rotation possibilities are endless. And now, post-1.2, skills like Hot Pursuit/Calculated Pursuit, Incendiary Grenade/Plasma Probe and EMP Discharge/Sabotage make this the most versatile, but also most complicated, tree to play. In PvP, your overall utility (defending nodes and doors) will be much higher than DF/Lethality, as the only thing you can bring to your group there is just pure, naked dps (not to be underestimated, nonetheless!).
  24. There is a difference between being bad and being undergeared...because that's what you are when an Operative kills you in his starter stunlock. There's absolutely no skill involved. Also, Operatives don't pick out always targets on full hp. Plenty of occasions when they'll attack you when you're nearly dead, or even on 50% hp and then they DO have a pretty good chance in killing you in their stunlock. If concentrated by your team they are nothing. But here's where Operatives excel at: picking off lonely targets. And even the best teamplayer will find himself in some occasions that he is alone. Operatives/Scoundrels can be countered, but not as easily as other classes. Of all classes, I find the Operative/Scoundrel the most annoying one. They take you completely by surprise and if you react a second to late, you're done. As soon as they see they're not winning, they'll back off and run away. As a Sniper/Gunslinger (my main), you're screwed then. If you give up your cover and pursue him in close combat, he'll kill you. If you don't, he'll heal up, restealth and give it another try. I think a Marauder/Sentinel is one of the best counters (in a 1v1) against a Operative/Scoundrel. They can engage them on their own terrain: melee. With more defensive CD's they can easily win. On a side note: Not everyone who disagrees with you or your point of view is necessarily a bad player. Forums are made for discussion, and thus you'll find many people that disagree with you. Calling everyone of them a bad player, just because they're not on the same line as you, only ruins your own credibility.
  25. He's just a Lightning-specced Sorc... See you never get hit by his Thundering Blast while Affliction is on you and you're fine.
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