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Defilade

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  1. They really need to change the win/lose reward ratio back to what it was in 1.1.5. "You shouldn't get rewarded for losing!". Yes because professional athletes don't get paid for losing games right? Not only do they still get paid, but they suffer no monetary penalty for losing. Why am I paying money for video game to get punished and typically from something entirely out of my control? If bioware is going to pull this crap please reward individual performance over team performance.
  2. I have to say if this change is actually going through and not a bug, I will simply quit. I already average about 3 hours a pvp a day not because I want to, but because that is how long it takes to complete my damn dailies. Naturally I much prefer PvP so I do prioritize the dailies over say PvE dailies, I'd honestly prefer to do both if possible.. Again though, PvP can be extremely time consuming. When I read the "re-balancing" I assumed we were getting MORE credits since you can get 250k in less than 3 hours doing dailies versus getting about 60-70k pvping for 3 hours. I just don't get some of these decisions. Nothing about leveling through pvp or 50 pvp credit earnings was game breaking or even close to it.
  3. Pubs roll empire all day on The Fatman. I figured a lot of these guys would just get tired, but its always fresh/undergeared empire versus war heroes on republic. Usually will see 5+ bm weapons when no one our team even has full champion gear. Hopefully all the pvpers/pvp guilds come back in 1.2, it seems like the majority got bm gear and quit around the end of January and early Feb.
  4. All I can say is look at the amount of deaths at the end of a wz and not how bad you got owned in 1v1 by a marauder. I have a BM sniper(pre ilum garbage) and have been playing my marauder for awhile, win or lose my death count on my marauder is always double that of my sniper... Which honestly is a direct contradiction of what everyone says about marauders having too much survivability. Next time you want to cry about marauders look at how many times they died during a LOSING and CLOSE game, not a shut out game. Observe for a 100+ games and come back. I have seen some of the best marauders/sents on my server suffer 4-5 deaths on average, which again is far more than the average of my sniper and I'd speculate other ranged classes on average. Summary, melee die more than range, even marauders unless they are on a steam rolling team.
  5. Well, that is all fine and good, but there is NO pvp at all at launch. Second thing, Blizzard explicitly stated they are not going to balance for pvp. So, I wouldn't exactly call it "arena" in the sense that we understand it to be. There isn't going to be balance nor rewards and the arenas are the only pvp options in the game.. No dueling, open world pvp, or bgs.
  6. Marauders as many have voiced are the best suited to kill healers. I played a rogue for years in WoW and I can tell you marauders are actually very rogue like because intelligent use of defensive cool downs makes or breaks you as a class. They are I suppose what combat rogues always dreamed of being. If you want to play a stealth class go for it though, but getting OOC in this game takes forever as opposed to WoWs 5 seconds.
  7. I hope some of you realize this is exactly how gear is handled in a system with gear tiers. Champion gear will be the new centurion gear and centurion gear will just flat out be obsolete. When they start season 1, BM gear will be the free gear and after that war hero gear.
  8. I have a BM sniper top the charts with dmg/kills blah blah blah, but really someone of equal skill using a sorc/merc can do the same damn thing and have added utility. When rated WZs come out it will genuinely be questionable if you should bring a sniper/slinger in an ideal 8 man set up. Perhaps just for the buff? Since I run with a leth/eng hybrid build my usefulness has dropped quite a bit with the dot change as well, though I fully support the change. All Bioware needs to do is give us a bit more utility and of course fix bugs and we will be fine. Look at marauders, they have two unique party buffs and it doesn't hurt they do great damage plus are great at huttball as well. The unique sniper buff has a freaking 3 minute c/d and should seriously be looked into.. buff it or significantly reduce its c/d to something like 90 seconds.
  9. Defilade

    GCD in PvP

    Shooters and fighters don't have GCDs, but they are throttled by animations. You can't input 236 P 236 P 236 P in quick succession in a fighter to have the character spam a projectile within an animation. You have to complete the animation of whatever ability before the next input is registered. SWTOR has a flat 1.5 sec gcd which of course isn't the same thing as a fighter because each animation has different frames, but you get the idea. Ideally, in an mmo they could have specific abilities that have a 1.5 sec, 1 sec, and 0.5 sec gcd and it would feel more dynamic like a fighter/shooter. Some other MMOs have things like this and even ToR has abilities off the gcd completely and the marauder has a stance/berserk combo that lowers all attacks to a 1 sec gcd. Anyway, this is the nature of mmos for now.
  10. There are several reasons why empire has garbage players and a larger player pool is one of them. The other reason is all the "hardcore" empire players are already done. I think pubs are really hitting their stride and have been since the end of January, but I think the dedicated will hit that burn out point similarly to what happened to empire players. Back to the larger player pool. An empire pug consists of fresh 50s, bad players, and casuals who may pvp infrequently for the sake of it. The republic, I'd imagine, has far less fresh 50's wasting space and casual players that are willing to pvp. The bad players probably rage quit long ago. They seem to have a small, but dedicated player base which seems to be the complete opposite of what empire has.. A large variety of players. This is my observation from The Fatman. Empire here are terrible.
  11. This has been said over and over, but the problem with snipers is we don't do anything better than our ranged counterparts. Snipers damage is exactly on par with mercs/sorcs. We do the same damage, but can't heal and lack group utility. Marauders, the other pure dps, gets great damage and actually has group utility/can run the huttball. Again we don't do more damage. Our damage is in line with every other classes damage output(except maybe juggs.. I haven't seen one do insane overall damage). So no, snipers don't suck. We aren't OP or UP, we lack utility. When all things are equal in the damage department, utility is the only thing that remains.
  12. Try this. http://www.torhead.com/skill-calc#400ZrI0bRRZGbbkrrhz.1 This is a fairly standard leth/eng hybrid template, you can adjust talents as you see fit, but its important to keep both cull and interrogation probe. Ballistic dampers isn't essential because you should only be in cover to cull and explosive probe, the rest of the time you should be moving.
  13. Things change at 50 with a sniper. You will also love your measly medal count compared to your assassin. I've seen so many of these "look at my awesome low level sniper screen shots" with no follow ups. Most people give up before 50 or at 50 the reality of it dawns on them. Snipers aren't bad, but they are just there. A good sniper is no more valuable then a good Merc/Sorc in any given situation with a lot of more effort to accomplish the same results.
  14. MM burst is RNG burst with attacks being deflected. My hybrid leth/eng build has reliable burst/sustained damage in a pvp environment, of course with high ramp up time. MM relies on selective targeting, I don't have that deficit. I can effectively attack anyone I want and still accomplish a reasonable amount of damage. I just don't get the MM tree. The tree offers 6% extra damage and 30% crit damage(which is nice) to some bread and butter moves. You gain one worthwhile instant cast ability... Ballistic dampers are very nice, but I seriously doubt the majority of the player base has the know how to micro manage uptime on this every 6 seconds. I just can't stress enough that playing another tree is having the cake and eating it too.
  15. I'm sorry, but MM is only good if you are in a premade or the other team is trash. No argument or rebuttal is sufficient to my experience. Leth or a leth/eng hybrid build has the luxury of fire and forget, which is far more useful then focused targeting for 2 out of 3 of the warzones requiring denial of objectives over raw power(which can be completely negated by any tank spec anyways). I'd like to also point out that the other specs aside from MM can utilize cover. I can still use ambush -> exp probe > sos in the event I don't feel like setting up my dot burst. The most important thing in my mind is that I will always win in a 1v1 against a MM sniper. Remember fire and forget? Yeah I can simply dot dot dot explosive probe and forget about you while still running toward my objective. Ultimately, our experiences are quite different and I acknowledge that. I'm on one of the most populated servers(The Fatman) and the PvP pool is far more robust as compared to a lower pop server. I have to genuinely chalk up peoples positive experience with MM(and snipers in general) to competing against a terrible and small player base.
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