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Mamista

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  • Location
    uk
  • Interests
    gaming swimming
  • Occupation
    IT Manager
  1. Agreed I was just reviewing the achievements and noticed that it was odd and then saw that I had got one tick out of 4 but the other classes only had one to complete. It should surely be complete one of the following or changed to a brief leave of absence (the quest they all lead on to). Having to roll 4 agents to chapter 1 is quite frankly beyond ridiculous!
  2. Make the currency tab legacy shared! That's it. The tab that has all the commendations etc etc on shared between the legacy. Why? Why not for one but for a couple of reasons. I know they are doing their best to help and encourage alts this would just help that. I have 4 lvl 50's 12 crew skills to 400 and the last two are 350+ (have two alts 16 & 29) & will be 400 today when we get back on. 12+ companions finished storylines. With alts they start with 200+ presence (bought human unlock) and they are way overpowered esp at lower levels (but that's a different conversation). You can trounce through levels getting crystals, orange gear/blue gear mods etc etc all made for you but it would be nice to use the planet accomodations etc. Lorewise I can't see why not - Oh you're married to/brother of/enemy and want to steal from etc it works for skills why not planet commendations but also it goes further. A) It would finally make planet comms useful (well for me at least) by the time I have enough to use them I'm already levelled past or been alt'd gear way beyond what I could have spent them on in that since character 1 I have never taken commendations from a quest always the naff green/blue which if not for my companion (which is usually already boosted with alt crafted implants/earpieces orange gear etc) will just get sold. B) I know of others that suffer. You make a game that encourages alts and then make it so that anyone with one char is always going to be miles ahead for the same amount of time. But yes I hear people cry but of course but why should they be so far ahead if I spend the same say 5 hours average per day should I not have the same things. To put it clearly. If we are aiming to get say the 200 daily comms relic a single char runs all the dailies for just over one week and gets it. Another person playing with 4 50's for the same length of time can't run all of them in the same time so takes just over 4 weeks and then get's 4 relic for the chars. This is fine you say but it isn't it means that the person with 4 or 5 or whatever alts is always going to be 4 weeks behind. Why not give one the relic after the first week and reset the dailies back to 0 it makes the same difference at the end of the day the player can only play one character at a time and it stil takes 4 weeks to get all the characters relic'd up! Yes I can understand issues with weeklies and possibly even dailies but I think it would be a good idea to at least think about it. As a final example I only pvp with one char but I'm on a low pop server so join the queue and play even when I'm doing dailies for the other chars just to help it pop and I play and win/lose but it would be better if I could share that time/commendations back to the character that I usually pvp with (as I'm not spending those comms on the non pvp chars) rather than sit there bored stupid on my pvp char because pvp isn't happening when I could be doing something more constructive. tldr; Read the first line - Make the currency tab legacy shared!
  3. First char (IA) probably took a month+ levelled up doing a bit of everything fp, space a bit of heroics all normal quests everywhere. It did mean towards the end I was so overlevelled but it was fun enough. Also levelled cybertech as I was going putting in my own mods in to the orange gear I got as I went (I'm still wearing the agent black talon agent coat) as well upgrading my ship mods. I did start a second char (BH) early on as I thought rested xp might help (it doesn't for lower levels) and tried something which you can't do now which was a lvl 1 on fleet checked out all the crafting vendors for the codex's and bing lvl 4. Left that one gaining rest xp in a cantina. Created 3rd (SI) after 1st had got to 50 and levelled quickly skipping repeat quests which wasn't many in the first 10 levels due to different starting planet but by lvl 10 was quite a few. Got to 14 (sprint yay) and did quite a bit of leveling through pvp as it was a lot of fun and then going back occasional side quests but most class story quests which I paid attention to as it's one of the best parts about the game is the storylines (hence skipping most of the planet quests) About lvl 30 ish of char 3 I created char 4 (SW) and then rotated between the 3 so that I always had double xp going whenever leveling. between these I still did some dailies/weeklies with #1 as well as maxing out all the crew skills and affections. As it stood yesterday #1 lvl 50 IA healer maxed cybertech full pilots license #3 lvl 50 SI melee dps maxed artifice lvl 37 valor #2 lvl 48 BH ranged dps maxed armstech #4 lvl 46 SW tank maxed biochem I think around 7 or 8 maxed companions of all the various types #5 & #6 I am aiming to run in 1.2 as sith/chiss republicans also maxing out synthweaving and armourtech. Done a bit of everything but as someone stated above it takes 4-5 days (played) to max a char and for me that includes maxing crew skills and at least one maxed out companion. With the unlocks will be interesting to see what I manage now - rocket boosts, shorter qt but having not done anything republic side since beta I will be dragging my heels a little doing all the planet quests but with heroic force choke every 15 minutes on a smuggler it's going to be a blast. Also something to mention is that after making a mint with #1 the others get supplied with lots of good gear which makes leveling really easy for me I'm glad I took cybertech first orange gear and making at least blue mods every two levels makes it easy to run through levels.
  4. Erm not really have armor and mod "mods" for all my companions that wear orange or equivalent meaning they are all on par with me and wait till my alts get going they will be flying through with blue/purple's for their levels. Oh and getting to 400 really isn't that much like hard work unless you are trying to do it at say level 20. But yes I can make agile mod (again mod not armour) say 20a but not deflecting mod or weighted mod of the equivalent meaning that at the very least my companion tank has to get power rather than shield or absorbtion let alone my guild mates... Anyone?
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