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SpaceSphere

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  1. Our Thursday night group experienced this at random the last 2 sessions since the 7.1 update came out. It used to happen very rarely before 7.1, but it feels like a guarantee that it will happen each week. We primarily see it in the R-4 op after group wipes (normal death or /stuck). Hard to say if it's happening as frequently in other raids since right now we're mostly sticking to farming SM ops for frags (little to 0 deaths) or progging R-4. Our solution is for the affected players (the ones seeing the dead people) to completely quit out of the game and start it again. Logging out of character is not enough. The infamous Alt+F4 does wonders. Most of us can quit and reload in about 2 minutes so it's not too terrible but still annoying overall. It feels like a UI bug since the servers believe the character is alive. The "ghost" character appears alive on their own screen. Mobs and bosses interact with them like normal. It's just a random subset of the group that sees them dead. The server is sending positional data as if they are alive, but the affected players won't process ability animations and instead just float their body around to the correct X, Y, Z coords. It's especially funny to watch when you see your zombie tank doing all the boss mechanics despite appearing dead. Interestingly enough the UI bug persists through logoffs and logins. Only after fully closing the game out does the afflicting "data" get purged and you're able to see everyone alive again in your UI. EDIT: More info, I took a look at my recording from when I experienced the UI glitch. It happened in the Attractor hallway on our first blind attempt and the group wiped. The last player to die (who died to one of hundreds of swarming thralls, lol) appeared dead to me after I clicked "Return to Area Start".
  2. I'm trying hard not to laugh. "Oooh look at me. I've been an officer in raiding guilds for almost 20 years. Therefore I have vast wisdom and whatever I say trumps this random guy I'm replying to." Seriously? "Everything" I said is wrong? You're free to not agree because you rather get the best gear from literally doing anything, and you are 100% entitled to that opinion. All I did was express my heartfelt gratitude for the proposed changes. Admittedly I was gushing a bit because I've been preaching to my guildies for years that I would love for the 1.5/1.6 gear/loot system to make a return. Reading this original post from the Devs felt so good. The casuals and RPers had their version of the game, 6.0. 6.0 alienated a lot of players that legitimately enjoy progressive raiding as a means of progressing their character. 7.1 is a big step in the right direction for those types of players. But here's the thing, no system is ever going to be good enough. It's impossible to make everyone happy. So 7.X is going to be more PVE driven than 6.0. So what? I had a conversation with a guildy about this earlier and a good point was brought up. What if BW went back to the 6.0 ways for 7.1 gearing/looting? I will bet my life's savings I know exactly what will happen: hardly anyone will do R-4 VM, everyone will grind the crap out of FPs and puggable VM legacy ops, and everyone in the game will have the best gear. Funny thing about that: if everyone in the game had the best gear...then no one has the "best" gear. Everyone is the same...why not make it easier for everyone and just give us a crate at login with 14 best in slot pieces? It is literally pointless and a waste of time (gearing wise) to do anything but the easiest, fastest, farmable content to get best gear. Do that X number of times for all your alts...and then (and here's the truth) start complaining to BW that there's no content. Tell me I'm wrong (again). In that scenario, only the achievement hunters and the hardcore prog raiders will care enough to slug through R-4 VM. They will also farm the easy, older content to get the best gear to make it easier to clear R-4 VM...instead of clearing it as the devs intended it with only Rakata 330 gear. Almost 20 years as an offic....pff...son, I almost have 25 years experience as a guild leader across 17 different MMOs. I've played mainstream MMOs and lesser known niche MMOs. I even played Everquest back when you had to use dial-up Internet to connect to the servers. And my extra 5 years of experience has taught me that MaximusRex is completely wrong and bad for the community. ^ Did that make me look ridiculous? I bet it did. And it's exactly how you looked when you said it. Before all the hate comes pouring in: no I haven't really been a guild leader for 25 years. But I have played MUDs, which is sort of dating me a bit. Alright. Bring it on. More replies. I'm having fun. I can do this all day.
  3. Sorry, but you're gaslighting here. I only play when my group raids which only accounts for a few hours per week. There's no other reason for me to play. I play other games...which is okay. There is more to like than swtor. I'm the furthest from elite. There is no reason for you to have max 340 gear to play story, or do flashpoints, or dailies, or anything else. You are scaled in PVP to 326...so it especially doesn't matter for PVP. The Rakata 330 gear in 7.0 is for PVE Ops. Period. The new Artifact 340 gear in 7.1 is going to be for PVE Ops. Period. Little Joe doing dailies every day should not have Artifact rated 340 gear just because. It's disingenuous to the players who spend time to be good at their roles and play with others to beat the hardest content. That's not elitism...that's common sense. Calling people like that elitist is a poor excuse for other people's laziness. In 6.0, I didn't have to raid because all I had to do was trip over a tauntaun and the game gave me 306 gear. That was dumb. But I still did ops because they are fun and I like to play games with friends. This is the hill I will die on: the quality of rewards should be proportional to the difficulty of achieving them. I, like many others, can't wait to experience that feeling of beating the last boss of VM R-4 and getting the main hand token. It will be a throwback to the feeling of beating Soa on HM EV for the first time 10 years ago. But here's the thing. This is my opinion. This upcoming change makes me happy and I recognize not everyone will be happy. Some of you are so salty that you're threatening to leave. Fine. You do you. I'm sure BW isn't sweating over anyone's idle threats of unsubbing. I know some people who are ready to come back to swtor when 7.1 drops specifically because of this change. They left between 4.0 and 6.0 because gearing was stupid (in their opinion). I'm a big proponent of balanced gaming. Why should swtor be the only game that you play and, therefore, must meet your exact needs? Sorry, you're not that important. And neither am I for that matter. If a game does something that pleases you, go play that game. If they do something you don't like, then leave. Population numbers is your voice. If you leave, but the overall population doesn't change...I guess that means you're in the minority of public opinion. It sucks, but it happens. I've been playing this game a lot more since 7.0 because they've done things that I like. There are plenty of things I don't like, but the positives outweigh the negatives for me. If later on they do something game breaking for me, I will stop playing and move to something else. That's it. That's all I got. Feel free to drop your hate at your earliest convenience.
  4. That's totally fair. And I definitely wasn't trying to be offensive. I, too, saw that PTS is only allows implants to go up to 334. As far as I know, there's no official statement from BW as to whether implants are going to be capped at 334, or if that is just a PTS limitation. Either way, it's a low skill process to upgrade. Low skill requiring more time make sense. Perhaps a good balance would be to offer more tech frags on the R-4 SM/VM bosses than the legacy ops. Legacy SM/VM/MM is 2000/2500/3000. Would the grind to the theoretical 340 legendary implant not be as bad if they were to offer 3500 for R-4 SM clears and 4000 for R-4 VM clears? There is also the age old tradition of lowering the costs of gear of previous tiers when new tiers are introduced. (Remember the days of Elite and Ultimate comms?) Maybe they'll decide to lower the upgrade costs eventually--especially if any potential new players are coming in right at 7.1 and start with legendary 326 gear grinding endlessly to get to 334 or beyond.
  5. A lot of negativity in these comments. I, personally, am thrilled to have the 1.x gearing showing a return. The fact that you can get BiS gear in 6.x simply from farming just about anything was dumb. These changes make sense. Sorry, not sorry. If you can't clear all of R-4 Vet Mode...you simply do not deserve BiS gear. No more participation trophies. When I hover over someone's character portrait, or inspect them and see their Item Rating average as 340 with all slots showing a purple border (except legendary implants of course)--I will know they are a beast because that means there is a very good chance that they and their group have cleared R-4 HM about 12 times. Calling them elitists is gaslighting. Having BiS gear should be an indication of skill across 8 players who spend enough time to maximize their character's effectiveness and coordination with their teammates to beat the hardest content. This is how it should be. And I say this knowing there's a chance my group may not make it to the end of R-4 for a long time. It is what it is. We will do our best, get better each week, and be rewarded properly based on how well we do. As it will be for everyone. You get what you put in. If you raid 2 hours per week, don't expect to get a full set of BiS gear in any timely manner. As for PUGs...the first problem is thinking "hey, let's PUG the hardest content". If the hardest content is PUGable...it's not hard enough. The hardest content should only be clearable from static groups who coordinate well with each other, that have no qualms with wiping 50 times per night just to learn one mechanic. "But I'm not in a static group...it's not fair". Here's a suggestion: put yourself out there. I know for a fact that so many static groups are actively filling slots right now. I also know for a fact a lot of players are involved in multiple groups and actually enjoy starting new groups for inexperienced players looking to get a taste of prog raiding. Just ask. If you're in a guild, let your guild leaders know you're interested. If enough people show interest, I'm sure they will help form additional static groups. If they refuse...you're not in the right guild. Last topic I saw was a complaint about the possibility of needing 65,000 tech frags to upgrade our legendary implants from 330 to 340. Have you played recently? The game is just giving away tech frags. If you regularly play Vet mode legacy ops for fun (tons of PUGs always forming), you can easily--EASILY, do a single upgrade every 1 or 2 days of playing. I promise you will have legendary implants at 340 before you're even close to having a full set of Artifact 340s. As it stands based on this post, a single static group of 8 players will need to clear all 4 vet mode bosses 12 times (that's 12 weeks), in order for each player to get the R-4 boss token for each of the 12 slots of gear the operation offers. You don't think you'll have 65,000 tech frags in 3 months? I consider myself a slightly dedicated casual gamer and I'm pulling about 8,000 frags per week. If I needed to, I can get more per week by playing more. As I said already, you get what you put in. Nothing should be handed to you for little to no effort. That's what Pay To Win games are for. I'm excited for the gearing changes come 7.1. Even if I'm the only one in the comments who is.
  6. On two occasions during the fight with the Torvix Security Officer, the Torvix Bruisers that spawn are rendering their heads mostly inside of their torsos while their hair floats where it should be if their heads were in the right spot. This doesn't affect the fight in any way--just a minor, and somewhat comical, cosmetic glitch.
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