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Amendial

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  1. I cant and it has taken me over a year and a half to even consider playing a Chiss at all. Everytime I see them I still have a hatred for them.
  2. Time to give up on this game. This is a complete insult to the historical accuracy of the game. Next thing you know 2.4 will be Rise of the Gungans, followed by the next expansion, Invasion of the Vong. 3.5 will introduce the Revenge of Sidious storyline. Oh and in the fourth expansion we will finally get space reform and have a mission to destroy the third Death Star. Who needs historical accuracy when you can just do whatever looks cute or cool.
  3. My main computer is having the same issue at 8% of main asset 120. The laptop that I have for a backup was able to install and load the game fine. Not sure what is going on. Many people are having the same issue with no luck fixing it so far.
  4. It amazes me how many people expect a professional face to face décor from an online company that they never will meet face to face. That kind of business is mostly dead, now we live in an electronic world, where sometimes due to programming errors the technology will not allow us to do what seems logical in face to face business. This sounds like the case here. I do not think anyone in Bioware wants to make it hard for you to sub or pay for a sub, however, due to a flaw in the technology that happens to be the case. Bioware isn't doing this to punish you, they don't want to do this to you, but it is happening. That is the way it is in an electronic world. If you want something different, then stop using the internet and go back to in person transactions.
  5. I think this game is a long ways from going free to play, if it ever does. They still have a healthy sub number, the new destination servers are bustling with players, and the game would seem to be gaining some steam or at least not losing any ground anymore. I have said all along that it would not be an easy process for Bioware the first year and they would have to ride out a few major storms. That has happened and I think they will at a minimum stablize around the sub numbers they are at, and probably gain a little bit. Bioware said all along that 500k subs was the goal for the game the first year, they are still on pace for that. There is plenty of room to grow, dont let the F2P haters get to you, this game is not even close to being in a state that F2P is a serious consideration.
  6. Those laws of probability only apply if you were to say reverse engineer about 500 to 1000 of those items, and in that case it should come out to be 1 out of 5 tries on average for a success. But if you want to break it down on a single individual attempt, there is a 1 - (1024/3125) or about a 67% chance of getting a success in your first five tries. Honestly the probability of 10 failures is high enough that I can say it is not an outrageous result for it to happen every so often. Basically one out of every three items should take more than five tries.
  7. I understand why they did this. WIth the free trial going live and some people no realizing that 90% of the servers are dead, you dont want them rolling characters on those servers that are going to be taken down in the future. So to avoid the repopulation of servers you disable the ability for new characters to pop up on those servers. This will make the eventual shutdown of those servers much more smooth. Sure in the very short term it looks like a stupid move on Biowares part, just like in the short term opening up hundreds of servers was a great move on Biowares part back in December. However, in the long term they are making the right moves, which is very good since it was Biowares lack of forsight that got us into this mess in the first place; it is very encouraging to see that they are starting to learn from their past mistakes, at least to a small degree.
  8. You read the info and understood the risk and decided to roll the dice anyways and lost, so now you want Bioware to pay the bill? That is some of the worst logic I have ever seen; you might get away with it here, but dont try that crap at Vegas, I guarentee that the casino wont pay the bill for you because everything didnt work out for you the way you wanted it to.
  9. I disagree, it has its worth. When I solo alone I always find that time when I get in a situation I cannot win. Boom hit the heroic moment and turn an unwinable situation into a victory. The heroic moment was not designed to be an ability that you regularly use, it was designed to be an ability that is ther to turn the tide of a fight that is unwinable with your current abilities.
  10. I finally tried the space missions for the first time the other day (been playing since release), and I had a blast with them. I immediately forgot about everything else I was planning to do on my characters and just kept flying space missions. Now this is probably a temporary love that will go away after a few more hours of mindless grinding, but for right now, keep the space missions coming. Ultimately I would love to see them do an X-wing/Tie-fighter setup, but for now this is more than fine for space missions.
  11. QQ more. Learn to live with the changes and move on. If soemthing is overpowered in PvP it is probably over powered in PvE. Marauders that are Oped in PvP are still OPed in PvE.
  12. I played DAoC for over 5 years starting about 9 months after its release. I agree with you that it had the best battleground and level 50 PvP system. However, I do not feel that the game mechanics of Starwars really do support that type of setup. I just picture a keep take with Guardians leaping here and there with Marauders going with them and people getting force pushed all over and grappling hooked all around. I just dont think a straight keep take really fits well with the Starwars setup. Now there are many other options that can have a similar setup while playing into the strengths of the SWTOR setup. I would love to see something like this eventually, to get away from warzones. At the same time you have to introduce a new reward system into the game. One reason why battlegrounds worked in DAoC is because of the Realm Points system. Every time you killed a player you got exp and realm points, which were used to get realm abilities. In its current setup where Valor is used to only determine what gear you can wear and the only way to get said gear is to get warzone comms, an open PvP system just doesnt work. There would be no incentive to get into a 2 hour capture match for just a few comms. I have said repeatedly that Bioware should copy the realm points system and add open PvP to the game. just make every 10 valor levels equal to one realm level and introduce a PvP skill tree where you buy PvP abilities.
  13. I love how people are quick to jump all over Bioware for not listening to the community on having a cross server LFG tool, but they themselves have ignored the community. I would say at best its a 50/50 split of those in favor and against the cross server LFG tool, but I wouldnt be surprised if more people oppose it than support it.
  14. I have been playing a Shadow since early release, and I say bring on the changes. Honestly I am excited to see some of these changes, maybe Assassins will stop over using that force lightning crap. I do not think this is going to have all that big of an impact on the Shadow class.
  15. I would love for them to do something very similiar to the old X Wing/Tie-Fighter video games that were around in the mid to late 90's. Those games were legen...wait for it.....dary. Seriously, I would do a two year sub to this game if they just copy and paste the old X-Wing game into this game for space combat.
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