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Incendergel

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  1. Actually - there is a really good 18 minute video on GW2 news that shows some really good exploration. I won't derail the thread more but if you like how SWTOR looks environmentally then maybe check that out as well. Their artist group did good. Like I said before. I really loved the class quests and environment. I just don't like the lack of people on the server I play on. I won't get into how I feel about the PvP changes post Ilum because maybe this isn't a PvP based game in the long run and I can look the other way...
  2. Even post patch Dragon Trail was bleeding people. 9 PM PST on a Friday, granted, had roughly 55 people in the republic fleet yet it was flagged standard. Maybe they are all on the imperial side I guess. However, those of us on the republic side couldn't get any warzones going and a few trying to do hammer station had zero luck... This is after 1.2 patch was installed and the servers are back online AND later in the day. Yet I hit up Fatman, waited 20 minutes or so to pass the queue, and was instantly granted to a second instance of the Imperial fleet with over 287 people... Now - let me say that I don't know how the instances work in the fleet. But last time I was on the day before (on Fatman) there was around 289 people when I did a who. About an hour later it swapped over to 23 in the fleet when I did another /who. This time the 23 showed a (2) by their name under the instance column... So does that mean 300 people in the fleet then it creates another instance of the fleet and therefore technically we are at what, 323 people? If so, then last night Fatman had over 500 people in the fleet during prime time compared to Dragon Trail. Yeah, healthy server. Thus people posting asking, begging, crying, trolling, or whatever else you want to call it, about merging servers. To Trollerama or whatever exact name you had, sorry, I don't mean that snotty, I think you are right about some servers with low populations being healthy in a raid environment. I now this happened a bit on Dragon Trail as people tried to continue to play while things went its course. But now I'm afraid most are gone and not coming back. Please note I'm not saying why they are leaving because I don't know. I can only saw how the server is and how it plays or feels
  3. And the flogging continues The Fatman 4/13/2012 Imperial Fleet @ 8:04 PM PST (11:04 EST adjusted) 143 (Second Instance) Compare that to my earlier number of what, 50 something and a single instance on the republic fleet on Dragon Trail? Almost Epic. And this is a patch day /rollseyes.
  4. Trenter, you said: "James Ohlen, one of the top dogs on TOR says they have a very healthy game right now. You are saying it's a dying game." You also said: Why should I believe you? What information do you have access to that the rest of us don't? Genuine question. Agreed? I went on to say the information we have is based off our subscription and server we play on. No more than you. The only difference is which one of the 175 or so we play on. Those posted about mergers and priorities are probably playing on the lower populated ones than you. Most of us list the server, date, and time when we compare. While not the data the chap at TOR is using, it is valid data never the less, although a smaller sample. I think even a fool (not calling you one) would agree playing on a server with 2 instances of a imperial fleet (The Fatman) vs. that of one having 33 people and no instances (Dragon Trail), looks and feels different. Yes? Not sure what else we can do because it is also a matter of opinion. Post 1.2 patch. 4/13/2012 Dragon Trail @ 7:24 Republic Fleet: 51 people (NO INSTANCE) The Fatman @ 7:25 (25 minute queue time, will have to get back to you...) See the difference? Both are in prime time with The Fatman being East coast and falling into the after 9 PM slot on a Friday....yet it is still humming along, eh? Is it just a republic vs. imperial faction imbalance because I have to ask where are all the republic players... You also said: "I'm not saying there aren't low pop servers - obviously there are. Are a majority of the servers low pop servers? Now, this is my guess, but I'd say definately no. My server, the Progenitor, is a standard tagged server with a healthy population. A majority of the servers during prime hours are marked standard (and yeah, I know standard servers have both a min and a max but I still don't think that a majority of the standard servers are in the min range). James Ohlen says they have a healthy game. The last reports from the EA financial reports have very much hinted at a healthy game. So you agree there are low populated servers. We just don't agree on the ramifications. We also don't agree playing on those same servers makes for a healthy game. Nothing I can do here to change your mind or you mine. I play on a lower or lowest populated server (where my 50 is, crafting alts, legacy, and money) who also happens to be on the Republic side... It sucks. No galactic market No flashpoints or very few Warzones take forever, never start with equal teams, and generally fall into a loss Hard to complete weekly PvP quests No social feel to the game, chat just doesn't happen No civil or faction based war Case in point - I didn't see imperial subscriber until I was lvl 28 and on Alderaan (PvP server) When I'm on Fatman it is just the opposite. /General is flowing so damn fast, everything is on the market, people doing flashpoints, and warzones start pretty quick with a reasonable win to loss ration. Granted, we play more huttball But hopefully you get the point. You then said: "Take an objective look at your own involvement on this topic and ask yourself the following: What do I really know about this? I've been pretty objective. I've stated how I see it and how it feels to me. I've said time and time again the game isn't dying but the population is dropping for which I don't know why. My main focus is on the lower populated servers, however many there are, and what it does to the people who are playing for the social and mmo aspect. MMO's are a social experiment... How is that? I know I am sure I missed some stuff from you but it may not be applicable to the debate. I like the game. I don't like playing on a low populated server with very few people on. I don't want to be forced to reroll when I don't believe it is my fault. I know it is a byproduct of a popular game upon launch. I also know it is a byproduct of a game whereas people don't want to stand in line to play....but this should have been known before hand just by looking at what other MMO's did.... Anyway, peace out. I do hope you have a good weekend. And yes, I've beat this dead horse to death. Why? Because the patch alone isn't going to address whatever issue it is that makes the servers the way they are. If it was not the case then Dragon Trail right now would be a happening place and there are now 59 people in the fleet.
  5. I saw it, and ignored it. Why? Because you went on saying that BioWare thinks everything is fine and we shouldn't post in this thread anymore... /boggle It probably should have happened before the 1.2 patch. They already caught enough grief over the Ilum patch, then again with Ilum and giving up on it via the guild summit, and now with more maintenance (which I honestly don't care about i.e. downtime) than planned. It seems maybe that their priorities are wrong or tainted by Mother.... Again - 7 days if you return, 30 for existing customers who have a lvl 50, etc. So to say they acknowledged is one thing, leaving it for 1.3x and beyond is another. 1.2 isn't going to be the savior. Again, you say train wreck - that isn't what the OP said, nor is it what people are saying about low populated servers. It is also the point you appear to be missing. When people say the server is a ghost town they are talking about the lack of people playing to support the server community. You know already what I'm going to say. 1. Market - there isn't anything to buy or sell 2. Flashpoints - you won't get them done 3. Heroics / side quests - you won't get them done 4. Warzones - start, let alone win, heck - start with even teams 5. Social aspect - there isn't any when there are 2 to 7 people in a zone, or 33 in a fleet 6. Faction balance There are 4 critical aspects of the game that people continue to say when they talk about dead servers or ghost towns. Compare that or any number people post when they do to say Fatman whom has 188+ in a starting zone, or 300+ in the fleet. Dragon Trail 33 in the fleet, Fatman 300+ (2 instances last time I was on the other night) - that is a order of magnitude different. General chat lines go by in seconds, on Dragon Trail they go by in minutes... SO you agree there are servers, lots, with lower than average populations with maybe 4 healthy in the U.S. server list. We disagree maybe on priority or if there is a problem or not. Unless you play on one of the servers I honestly don't think you would agree anyway because it doesn't impact you. I didn't even mention trying to get a group together to do things such as building the datacron with +10 stats, etc. Glass half full argument. Yes, if they can why not. I agree. I'm of the mind set that they are smart enough to know there is trouble in Dallas. Servers are questionable regardless of what side you are on. We know GW2 is doing some beta's this month to garner interest. And we also know D3 sent out a massive beta invite today. We can both do simple math I'm willing to bet. My money is on damage control but I also hold the right to be incorrect. Debating your dying comment and how TOR person is saying it is all good. This thread has split now what, 2 or 3 times? It isn't all about trolling. It is about people being frustrated playing on servers with hardly anyone on. It doesn't feel like a MMO when you are in that environment. There isn't any social aspect. There isn't a market. So ignore the dying part because we are talking, or most anyway, about low populated servers and the need to merge to keep our interest....
  6. Just to clarify something - most posting about merging servers are not saying the game is dying. Although we do question why some servers are losing more people than others. But that is another debate. Genuine answer. We have the same data you do. We play the game during all hours of the day and week. If our server had 33 people, no instance, in the fleet; then it impacts us. It isn't health like James Ohlen is saying. He has data he can pull from various databases and what not that give him a picture. But if a subscriber logs in day in and day out and sees the same thing, like many here have said, then it is what it is. What you have then is a TOR person saying X and subscribers saying Y with whatever we have to support it. You want screen shots? You want to re-roll on our server and see for yourself? What would help you understand those posters plight? I'll also give you a secondary option. Why give players 7 days free for returning to try a patch? Why also give away 30 days free for all who have lvl 50's? Genuine question We have. We are a paying subscriber as you are and want to have fun. It isn't fun when there are only a handful of people on a server whereas 4 others have 300. If you look at my involvement I've stated over and over how it is on Dragon Trail. I've given data during prime time, during morning, during afternoon, and I've compared it to Fatman. The two servers are not even close. And it can be felt in the game when you play. Fatman has a healthier economy. It has tons of /general chat. You can get flashpoints done. There are plenty of healers. You can do heroic quests. You can get help if you are ganked. The list goes on and on. It isn't just Dragon Trail, it is other servers people have reported. We are not debating about why people left. We are not saying the game isn't good. We are saying there are too many servers and we shouldn't be forced to reroll elsewhere giving up alts, money, materials, and legacy.
  7. You do understand that we actually know this and therefore put in PRIME TIME numbers? People posting about server merging know this and usually state times when they are on along with the information about the population numbers. If you go back a few pages you will see clearly that I posted during PRIME TIME of both East and West coast servers. Not only did I correct the 3 hour offset for time zones. Sadly the numbers still maintained the delta's. What is worse is that Fatman, East coast server still had more people logged on by a order of magnitude at 12:00 AM than Dragon Trail, West coast server, at 9 PM.... Let us not muddy the water and thinking people are fools by stating the obvious. We know people work, go to school, or have other things more important to do. We have been talking Prime Time through out all pages, posts, and split threads. Just have to ask if everything was rosy why give people 30 free days or 7 days free if you return? Yeah - they know they have some troubles. Does it make it a bad game? No. Most of us that talk about merging like the game. We just don't like desolation
  8. It wasn't that way to start. For whatever reason Fatman was the re-roll choice of many. I'm one of those I have to say. When you play on a ghost town of a server, Dragon Trail, moving to a higher populated server is night and day different. I have to say it gives the game a whole new feel if you want an honest opinion. Other than the childish /general chat at times and constant hutball warzones, there is just a honest to God order of magnitude different social feel to the game
  9. Replying to myself Almost as bad as dancing....anyway. Might want to check your email...they are giving active members 30 days free or a select few anyway. Needless to say, they must know.
  10. Look. I think most of us asking for mergers are in agreement the game wasn't at fault. We actually found it fun and worthy of our money. However, it isn't fun when there isn't anyone on. You know, the whole thing about if a tree feel in the forest would anyone hear it??? MMO's are social by nature. Remove that aspect and it doesn't work. People are focusing on the dev's saying the game servers are healthy or some posts about subscriptions. The bigger question though is why are people posting saying their server is either lightly loaded or a ghost town? Why did this thread split, what, three times now? Not because we are trolling. We are actually concerned because we actually care. Go figure. Servers are empty - those are just facts. What more facts? Friends play free for 7 days? Oh, here is a new one. Return players 7 days free. How about giving people still paying to play the game a free 7 days for rerolling? Or putting up with empty servers? Or dealing with the bugs in the game that hasn't been fixed yet...
  11. Because playing massive multiplayer online game is fun when nobody is on...am I right? Why? Because people want to correct the flaw in BioWare's thinking that this isn't a issue. Because people ARE leaving the game regardless of how many there are wearing rose colored glasses (i.e. playing on one of the few higher populated servers). While the game may be fun, and overall good, the lack of people on some servers, many of the servers, is a deal breaker. Because trying to do heroic quests while leveling isn't possible. Because we are tiered of empty trading posts. Because we are tired of trees falling and no one hearing...
  12. Good luck with the game then. Faction balance - failed. World PvP / Ilum - failed (see guild summit notes). Server population - failed. Bugs in the game people have waited on to be addressed - failed (warzone start/abort/cycle?) List goes on and on and on. LFG tool isn't going to fix faction balance let alone empty servers. The whole social aspect of the game is gone when one plays on empty servers. To those who say the game is healthy - please re-roll to any of the servers people say have less than 30 in the fleet or 5 on a planet. It isn't healthy and it isn't fun. People will be doing one of two things. A. Cancel B. Re-roll Those who don't want to re-roll to another server will leave. Those who are tired of the game for any other reason, will leave. Those who enjoy the game and willing to give it another go will either stick it out on their server and wait for BioWare, or move to another server. Note this though - it is easier to either go back to where you came from in another MMO when you have a established character or start a new game. D3 and GW2 are around the corner. There are two other big titled not associated with EA due out in the later part of the year.
  13. As many pointed out earlier. The way you play it doesn't matter. The game is really nothing more than a single player game the way you elect to play it. You don't group. You saw 5 people on. You "normally" don't group and play with your wife. Not part of a guild. So you don't see it as a issue. 3 people in the fleet wouldn't phase you one bit. It wouldn't phase me either if that is how I play. However, I don't play like that 50% of the time while leveling and 90% of the time post 50 or whatever the end game is. Leveling up I group for heroic side quests and some flashpoints - thus the 50%. Oh, maybe a few warzones to keep Valor and Avatar level the same. Post 50 though is another story. I can't tell you how many lvl 40+ instances I was unable to finish because the lack of people (which lead to tank or healer shortage). Warzones lost due to games starting before filling up, then aborting or cycling through the join, aborting, leave, bug which extends the game until the other side wins. The time it takes to build a group, set a time, or just queue up for something. Hell - I've wanted to build the +10 datacron - guess what, can't. Not enough people on or enough people on that are interested or willing to help. This isn't a shard / instance thing either because there just isn't anyone on. Your fine - great. Here is a beverage of your choice to you and your wife. However, the rest who play differently it is a deal breaker. Some will move, some won't. And hope all you or I want but 1.2 isn't going to address it. Hate to say it while shards and instances did well for leveling and deploying the game it utterly failed it once people found their groove. People will leave faster than new people joining or older players resubbing. Just isn't going to happen.
  14. Yes, servers are divided up by instances....but when you do a /who it shows instance numbers You can try to ignore what people are saying all you want or just put blinders on and thing everything is fine. But I will simply ask you to re-roll a alt to Dragon Trail and see how much fun you have. I logged on to Fatman last night and when I hit the fleet I saw 23 Simple /who showed me 2 instances of the fleet. 2... Dragon Trail during its prime time at 8 PM had a whopping 33....single digit instance. It isn't the same. Not even close. 300+ people in one fleet and 33 in another. An order of magnitude difference. On Fatman general chat is flowing lines per second, Dragon Trail or any other dead server it is lines per minutes. On the one server you see nothing but people everyone. Guild tags, player names, a sea of blue text. Ghost towns you see nothing but scripted NPCs minus a few text tags near a daily quest, trainer, or some other random place.
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