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ceelaniri

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Everything posted by ceelaniri

  1. "Grab the ball, throw the ball, get the ball over the opposing team’s line anyway you can and your team gets a point. Weapons, name-calling, and cheating are all encouraged!" I do not think that mentionning the opening dialogue create a strong argument for your cause. On the other hand, the OP has a strong argument in term of gameplay, ergo players.
  2. a shame bc that game had some good sc maps that could easily be replicated in this game (on a personal note I quite liked Serpent's Passage, to each their own!)
  3. faction change upon campaign story completion..
  4. Hi, I played the class for a long time and I never had that much issue with it. easy to play the rotation so long as you dont mess up the placement. however in solo arena, i just feel useless. wherever i am, i am being focused and there isnt much i can do (granted i end up mainly against full grp warrior..) anyone got any tips for that? or pt pyro isnt just a spec for arena (my suspicion) best,
  5. it s hinted here that some buff will be toned down, not sure if that concerns the Pyro buff though http://www.swtor.com/community/showthread.php?p=7399081#edit7399081
  6. for 6 seconds and they can be stunned through, which is not uncommon. in the grand scheme of thing, it is rather meaningless. it s a good ability but not on the scale of a leap/vanish/roll. i just think the format of arena is a bit unforgiving for Pyro at the moment.
  7. Because it s not a jetpack It is an aquapack ;=) (whatever that is)
  8. Key words... if snare, root and other CC were rare, your argument would have some merit. However, once you engage in melee, you expose yourself to all sort of CC, thus making it difficult to get out of range. The inherent problem of VG/PT is that they have no way to put space between them and other people like a leap or a vanish or bump. Hence them being focused.
  9. nice necro... VG/PT pyro/assault used to be a mid range class before a few nerfs happened (mainly: range of AP/TD changed from 30m to 10m)
  10. Using the different DoT abilities of the pyrotech to increase the Burnout stack was the idea the bonus that it unlock can differ but I thought that it would render the rotation a bit more interesting and original while not being a massive change.
  11. additionally, you can also use the PBAOE (forgot the name) if they vanish while close to you
  12. Pyro: Change to Burnout (3/3): description: You are positively bored of tickling your enemies to death. 1% crit tech/point + Activable ability (like supercharged gas from Merc bodyguard): after putting down 30 Dots (number not written in stone) on any targets, Burnout becomes activable for 30 sec. The next Dots ability (1/point, up to 3) you use, within 10 seconds of Burnout activation, will see their ticks accumulate with base ability damage. It would work pretty well with the AOE Dots and give Pyro the burst it needs but not on demand.
  13. So PT/VG players should be content with that? Should the devs be content with that despite the fact it goes against their idea of bringing down hybrids vs full tree spec? Is it your point?
  14. Well what you think is nice but the devs stated that they wanted full tree to be better than hybrids (dont have the quote but it was around 2.0). Currently it isnt the case as proved by these parses, i couldnt care less if hybrids are doing well. Besides In pvp, it s just a cumbersome spec to play. i dont see the point with the shadow dps? bc they have a crap dps, it s ok for vg to have a crap dps?
  15. There is not a single full tree spec VG in top dps parses, all the one that compete so far are hybrids. The links i posted above prove it. What VG/PT would like is some meaningful top tier ability (especially pyro spec), there are plenty of threads either in this section or in the PT/VG forums explaining it. i m just stating facts. Their dps isnt extremely competitive however you put it.
  16. Moreover, none of the PT specs present on this thread are full tree but hybrids full spec are not present on these leaderboard simply because they cannot dish out enough dps compared to the hybrid spec that is being nerfed on the PTS (nerf to both Gut and Incendiary Round). here: http://www.swtor.com/community/showthread.php?t=672176 and here: http://www.swtor.com/community/showpost.php?p=6682647&postcount=126 what you are writing is some kind of text trying to say VG are good. Parse shown above and below tends to disagree. Moreover, offtaunt isnt as beneficial to a grp than what marauder and sniper can bring in term of grp utility despite their already very strong dps. Sentinels are better at melee dmg than VG and have arguably a better group utilty (predation) Snipers are better at ranged dmg than VG and have arguably a better group utility (grp shield) with that in mind, the advantage of having a VG over a marauder or a sniper is non existence. the situation is similar in pvp except that taunts are nice but what a VG can do, other classes do it much better. as for Kephess , see this post (tldr: sniper and marauder are top dps on this boss, both HM and NiM) http://www.swtor.com/community/showthread.php?t=668630
  17. http://www.swtor.com/community/showthread.php?t=668630 http://www.swtor.com/community/showthread.php?t=664980 These parses disagree with your unsupported answer. Moreover, none of the PT specs present on this thread are full tree but hybrids. Granted, changes made to Tactics/Proto spec will affect in a significant manner its dps output. However, changes made for the Pyro spec barely touched its dps output hence it is likely that it will remain unchanged. PC/FT affect 1 spec. HTL/HO doesnt really affect dps and is marginal in term of survivability Care to elaborate about the utility brought the PT dps specs apart from what was already mentioned above (i.e. weak capacity to offtank)?
  18. Pyro PT dont have the 30m burst capacity of Arsenal merc and wont have it if TD is set back to its pre 2.0 setting. With the current PTS changes, the spec will be encouraged to stay close to melee range with the change to how CGC is applied (100% with Rocket Punch) and this with some improvements to their survivability (hardly to the level of warrior DCDs..) which was inexistant compared to other melee classes. The class certainly wont be unkillable and will be lacking in burst despite being close to the melee or if not in. PT Pyro isnt the best kiting class either and this will be reinforced with the loss of the snare on Hammer Shot and their snare will still be inferior to melee snare (40% < 50%..).
  19. http://www.swtor.com/community/showthread.php?p=6701703#edit6701703
  20. hum ok i guess i m getting lower numbers bc i was testing on the 55 elite dummy from the fleet or I have lower gear
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