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axelgrease

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  1. so at 1550 warzone comms if i wanted this on all my items thats 6 i'd need so i'd need 6x1550 or 9300 warzone comms imps win 7/10 of the games so it would mean i get 85 warzone comms average IF i can get 8 comms per battle and we dont get totally dominated which is a huge IF. so we are looking at around 110 games which at 4 hours a day of pvp is only 10 days to buy just the guns. then you have to buy the chest/pants/boots/gloves/helm which is another 5400 comms so thats another 64 games or 6 days so for 16 days i can get full bm with these augments. thats if we do well in every game and can take up to twice as long realisically. So i could grind for a month for 6 pieces of gear. In that time your going to average 110 comms per game making you 42.240 comms which is 14080 rated warzone comms meaning you could buy the full 6 pieces of war hero gear. in the same exact time. Granted if you played 8 hours or 12 hours that would reduce it or if you got lucky and got more wins it would reduce it. Yeah I don't see the problem.
  2. as far as E-thug attitude this is how I talk this is how I talk to your face behind your back in front of your wife or mother. Its not E-thug its how people talk where i'm from. I do not appreciate you saying that i'm attempting to intimidate you when in fact i'm trying to enlighten the general forum goers to this spec. The question I was answering and you keep trying to change the subject of was why are sent/mauraders op and this is why. its the synergy of the talents that feed into a few specific abilities making them hit well outside what is normal and its likely a spec not considered or fully tested by the designers. The fact that me bringing this spec to light makes you sound like your trying to quash it from being widely distributed and thus keep it for yourself and it sounds a lot like your trying to prevent it being rebalanced.
  3. as far as that spec is bull. I am a co-gm of a guild with over 100 active players probably closer to 125-150. i've given people this spec at 50 to people who didnt even have the money to purchase full recruit gear so were using gear in the 40's for some of their pieces who really enjoyed pvp and against the premade full bm groups on our server they are hitting 5-6k on force sweep. This spec is really this broken and its even obvious pretty much from early 30's. I'd say you have one of the classes in question or you played with people who didn't have the spec and assumed the non-singularity boosted sweeps were 4x singularity boosted sweeps. I have a 37 sent and i pvp on all my characters. if I didn't think it needed adjusted as someone who plays it i wouldn't even bring it up. This spec is totally brokenly op.
  4. well these number are on red procing players so 42+. also very very few imps get into pvp matches under mid 30's and even less without a team who thinks they are ready. honestly while i hate the queueing system in the game this is one of the nice perks. anything someone says only on low level players bull is just that bull. on the flipside rep on my server queue quit often in the teens. maybe since your some 50's sent/maurader go spec with my spec and attack a pvp dummy. its simple test force leap in force choke to 4 singularity force sweep and record the numbers. Well maybe a little harder for you than some but i think you could manage it.
  5. Your right all i can say is at 37 i'm getting 6k i'll assume in full bm gear 7-8k is possible. Oh and I don't use stims or adrenals or boxes to achieve this. hmm maybe you should learn your class as a side note i'm getting 4k in pve instances at 37 and thats against level 40 mobs when i stack. double damage to force sweep with guarenteed crits is amazing.
  6. I kinda say that about all the empire on shadow hand. They tend to win when A They outgear us and B when they outnumber us. we got ones who always come up as the game is ending and say man you guys suck we steam rolled you and use a lot of profanity in describing that. To that I report them to bioware like imurdady who I had to report 5 times in one day for it though of course nothing happened and inform them that they in fact had 8-10 *still getting over 8 in some games* versus 5-6 so maybe he should figure out what fair means. We also get people with under 300 expertise in our matches which further throws it off. Seriously they need a system that averages all stats out and puts everyone on an equal playing field. if their combined primary stat is 16k ours should be also. Granted when we only got 5 people its a big boost but come on bioware balance will keep the game around longer.
  7. well if your a shadow/assassin and are not in the tank tree 31 points your doing it wrong. thats kinda the pvp tree. The upside is you don't do much damage less than a dps spec shadow/assassin. I have a guildie who has tried all the other tree's and was saying how hard it was to pvp as a shadow and i told him keep your gear dps and roll the tank tree as the left tree is the dps tree. He did so and now he's almost unstoppable. The guides say to use dps bm gear with a focus instead of a shield use combat technique and use your shield the difference is incredable. for pve as a sub 50 you can use the same gear and at 50 just get a pve tank set and a shield for when you need to tank instances. its so stupidlly easy i'm offended.
  8. so much wrong with this thread. first off commando/merc damage was severly nerfed in an interview zoeller said the damage on those skills was reduced 30% demo round was hitting for 8k now its critting while fully raid buffed on trash mobs for 4500 high impact bolt isnt hitting any harder and full auto is hitting for 2500 crits which is on par with where it was before. The problem with commando's and merc is while they want to discourage you from using grav/tracer its what the whole spec requires to function. if you dont get your full auto buff full auto hits for 1900 crits demo round hits for 3500 and hib hits for 30% less. if you dont use grav/tracer you cant even use hib (High Impact Bolt). the problem is full auto demo round and hib have 15 second cooldowns so we can hammer shot *auto attack* or cast grav round. We'd love to have a new spam spell option or two in the tree but we don't have one. Sure we could use charged bolts but it hits for 500 less than grav round and doesn't buff demo round or allow the use of HiB. We'd love to spam full auto as its 2 ammo hits for the same damage as grav each second for 3 seconds but the proc doesn't happen enough. Realistically every 2 grav rounds we should get a full auto proc but in reality i've gone 15 seconds before being able to use full auto because the 7 grav rounds didn't cause it to trigger. Overall pre1.2 to 1.2 we have suffered about a 20-25% nerf in damage. This is not imagined its actual data As far as Sentinels go I tell all of them to use this spec. http://www.torhead.com/skill-calc#501bcZMMZGMRrdfRbcz.1 This makes your force sweep aoe usable every 12 seconds and hits up to 5 targets around you for 7-8k. it generates mass amounts of centering and makes crit slash's free and when your zen is being used it actually generated 1 focus on non crits and 3 on crits. each time your struck you generate 2 centering 3 if its in the 50% of the time you have rebuke up your force spending moves generate 4 centering which can be used to power singularity allowing for the 7k sweeps. at 30 when playing in pvp i was getting 6k force sweeps every 12 seconds and the spec was only half way set up. So yeah with pretty much a universal nerf to damage what they refered to as rebalanceding sents/mara's feel reallly really op. The fact is guardians/mauraders using focus are also opish at the moment as its the shared tree thats op. vanguards/powertechs also feel really op if played right and they also got buffs instead of nerfs. however shadow/assassins tank spec is the most broken pvp spec right now so if you want the FotM spec roll an assassin and play tank there's a ton of posts about this spec and even videos showing it in action if you want to look it up.
  9. So does that make me a FotM reroller? I have one of every class and I tend to play whatever i feel like for the day. I've got commando and sage through 50 both close to fully bm geared I've got scoundrel and sent through act 2 at 37 solo for the class buff and i've got the other 4 as well between level 19-37. I tend to log in play some pvp on a lowbie and when I know the good premades for empire are not on I play my 50's to get them the rest of their sets. This requires me having people on my brothers account who have the names of the good players on their friends list and check before logging in play a few games have them log in and see who is on ect. its sad that solo queuers have to do this to stand a fair shot at winning but its the imbalance that bioware created. Cross realm pvp allowing you to queue versus solo queuers or teams with similar gear would fix it and its one of the reasons i'm going to be gone for a few months till they can implement it. However since i enjoy raiding i'm pretty much going to play till diablo 3 comes out then just log in on raid nights. sad but true.
  10. in 30 days mail you've sent gets returned if not picked up. also if you buy something or sell something via the ah and its not picked up from your mail in 30 days it gets deleted. if you cod something to someone and it gets returned after 30 days and 30 days expires you lose the item you've mailed. so when the item does get returned your best bet is to pick it up before 30 days of it being in your mail.
  11. well as someone who spends 15ish hours a day in pvp warzones let me tell you sorcerer/sage assassin/shadow sent/maurader thats 90% of classes at the moment. especially in the pre 50's bracket. in the 50's bracket its still a mix but as those 3 get up there that becomes what everyone plays. least seen classes commando vanguard scoundrel/op i'd say troopers/bh and ops/scoundrels need buffs. commando might have ok sustained as does vanguard but the burst is not there to make them viable plus all 3 are squishy. ops/scoun doesnt need more burst they need the burst reduced somewhat and higher sustained to really be viable. sadly i'm not helping i'm telling every sent and guardian who i pvp with who specs for dps to go focus right now it gets up to 8k crits on a 12 second reusable cooldown that hits 5 targets has the best defensive cooldowns of any class and decent cc ability. everyone says wow my damage has quadrupled over watchman or combat and i live 4x longer. I'm like yeah its pretty bad right now.
  12. I've got a war hero almost to rank 80 a battlemaster almost to rank 70 war hero and i've noticed that the enemy can have 0 in resolve and i'll hit them with harpoon or a cc and it does nothing to them the line will go out or my grenade will go out or whatever and my skill is on cooldown but they don't move in harpoon or stop moving as in my cc's. I've got a character of every ac on republic side and i've noticed this is quite often the case. I've even put in dozens of tickets in the past almost 2 weeks since 1.2 and these people who are clearly using an exploit or hack of some kind are not being punished. I so much as point out a mistake an empire character makes and i get a warning in my email and they use profanity and other extremely unsportsman like behavior and they don't get anything. imurdady i've reported for known rules violations on 25 occasions and he said he hasn't gotten 1 rules violation notification nor has he gotten any time off. They say they have new hardware and software in place to pick up on hacks and i see known hacks that i've not only known a about for years but report and bioware does nothing against shadow hand empire where as a few republic players were recently perma banned. Since I have all 8 ac's represented in my roster i know there are a few abilities that ignore cc attempts hunker down for smuggler/agent and talented force leap for guardian/jugg for example. I've noticed this on every class from a sorcerer to a powertech and back again the resolve bar not being even half full and my cc's or other positional effects not working. I've hit sorcerers with cc when they have 0 resolve and they didn't even slow down there was no pause which would indicate a player hitting their cc breaker or even a stutterstep. Like i know tactics vanguards and the equivilant powertech has an ability that when present prevents cc's for 8 seconds out of every 30 and can be used retroactively to break cc and i know 4 seconds after a jugg force leaps it ignores cc attempts but in these cases they get a buff and no buff was present. All i can say is there's about 9 great mmo titles being released in the next 6 months starting with diablo 3 in 2 weeks and that game has no sub so once you purchase it its free. They are making the money to run it off of a percentage of real world money auction house fee's i believe its 5% and that will pay for the games subs plus updates. another mmo that seems exciting tera is being released next week so if your looking at a fair setting for republic players maybe another game will be better for you.
  13. apparenlty it was a glitch and today it is not glitched so apparently i'm going to go tank stance for pvp and i hear its close for pve damage wise while leveling also so thats where i'm going
  14. well the talent clearly reads it'll apply the burn effect if the cell is present but in practice it still applies the effect even in ion cells stance. This means that either the tooltip is wrong or its a bug and is not supposed to work this way.interesting maybe vanguards will recieve a "nerf"
  15. ok first off thanks or correcting me on the spell name ion pulse WILL apply the burn effect. I know because i've done it in ion cell's stance in pvp. which is why i only went so far and didn't take any talents that required the actual cell to be active. ion pulse when you have 3 talents into the first tier talent gives 100% chance to apply the burn effect and i've confirmed it works. i've run pvp strictly in ion cell's stance and applied the burn effect to my target every time i use ion pulse. Also with points in the tank tree you double apply that effect as well so your getting 2 dots with 1 spell. add in the 30 meter range fire dot with 11 talents and you have 3 burn effects up while running in to hit with stockstrike.
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