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announcerharris

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Everything posted by announcerharris

  1. I get what you're saying, but I'm not trying to "circumnavigate" expertise - I'm operating under the assumption that PVP gear is better than whatever I get through bolster. I just don't have the time (as admittedly little as it takes) to grind out that set right now, so I want to know how I can be most competitive when I hop in for the occasional unranked with my buddies.
  2. I can't stomach grinding comms right now and just want to hop into unranked wzs from time to time; have people determined what bolsters best at 60 yet? Checked the sticky but didn't see a clear answer. Any help is much appreciated!
  3. Thanks for the replies - and I've just noticed that the abundant missions will crit for purple mats.
  4. Title sums up the question; on both my UT and diplomacy toons, no amount of taking missions/zoning has made a rich or bountiful mission for grade 6 mats come up. Anyone else experiencing this?
  5. On the leaderboards, it's showing guilds from several different servers. Intended? I was under the impression that each server would have its own leaderboards. EDIT: Even weirder, my guild shows up as @ Mass Shadow Generator, even though we're on Harbinger.
  6. Didn't read the thread - maybe this has been discussed - but unemployment is impossible here, so the conclusion of the OP that a recession is impending seems invalid.
  7. Isn't the reward for placing in the top 10 of a planet's leaderboards one encryption per guild member who earned 35k conquest points for the weekly?
  8. This might be grasping at straws, but I was reading a report from the recent Cantina Tour in San Diego on the Ootinicast website. I was excited to read this: "Instead of the “fix the bolster” rallying cry of last year, this time it was “give us cross server queues”. I’m sure Eric must have been asked that in every conversation he had while mingling with fans. The short answer is that they know about the demand, and understand the necessity for providing a healthy population for both Ranked PvP and PvE. If cross-server queues are implemented, they would be for Operations, Flashpoints and Warzones." (Source: http://ootinicast.com/2014/07/correspondent-report-community-cantina-san-diego-2014/) It's not much, but better than "No plans at this time."
  9. Maybe make a video of a few of your matches so people could see what's going on?
  10. I've always thought a capture-the-flag type of game would be really cool for GSF. - The premise could be a Republic/Empire squadron who have arrived at the site of a battlefield to collect survivors in escape pods. To "capture the flag" a ship could fly into a pod (much like flying into a powerup) and then have to get this pod back to the capital ship on their side of the map. If the carrying ship is killed, the pod is reset. - The game could be to collect as many pods as possible, or to simply have a single pod to be retrieved - maybe the admiral from each side - first side to get their pod back to base wins. (Thinking Warsong Gulch from WoW here, if I've done a bad job of explaining) Also, I'd love a capital ship assault. You could set it up in rounds like Voidstar, where each side has a turn on offense and defense. The goal on offense would be to destroy a series of hardpoints on a capital ship (engines, then shields, then bridge), and obviously the defending side would stop them. Even cooler than the Voidstar setup, though, would be to set up the scenario as the two capital ships engaging each other with fighter support, and the first side to destroy all the hardpoints on the other ship wins. Then each team has to decide how to balance offense/defense.
  11. Hoping some of the aces here might shed some light on this. Encountered a couple premades earlier while flying alone who employed the bomber/gunship nest tactic. I know that the premade group will always have the advantage over a group of solo pilots (as it should be), but was wondering how I might at least make life difficult for them. My thoughts were: - Pike w/ EMP missiles (found I was getting slaughtered by the gunships too quickly - was lucky to get the missile off) - Quarrel w/ max ion cannon (thought it worked a bit better, but wasn't able to get any cover from teammates against enemy scouts) - Nova w/ EMP pulse (didn't have this ship as one of my 5 during the match - anyone have success with this build?) Thanks for any advice!
  12. What is the point of raiding? What is the point of PvP? What is the point of denigrating content that someone else enjoys, even if you don't? We're all wasting time here. If some choose to waste it in a different way than you, that doesn't make your way any less pointless.
  13. Why didn't you just stop queuing for a bit?
  14. Overkill for sure, but overkill that already exists. No need for them to invent a new system, just disable vertical movement and make some tracks.
  15. This thread is fantastic - I don't know if I've ever seen such supportive comments surrounding PvP.
  16. I don't think he does. That question was not on the IQ test that you apparently have to pass in order to roll a sorcerer.
  17. For anyone who thinks the teaser is showing more rails or "more of the same" - watch how the camera follows the ship, and is constantly behind it as it turns. It's probably not "open" space - envision something more like boxes that you get to fly around in. But it certainly looks like full control of your ship within that box.
  18. inb4 "slap in the face" comment This changes nothing, since nobody was doing RWZs to get their daily/weekly done, I promise you. Now, you don't even have to win to get the weekly. If you were only PvPing to get dailies done/get welfare epics, the group finder button is on the other side of your minimap.
  19. Good to see people are moving on from anger to bargaining - only 2 stages of grief to go Seriously though, a good idea. Hope a dev sees this.
  20. That's fair, but we can estimate - I've posted this elsewhere. POT5 is probably the most active ranked server, and my experience over the past couple months has been that we have 15-20 teams that queue at least once a week (though this is in decline recently). So let's be generous and say that there are 200 people on the server who do this on a weekly basis. Then let's be generous again and assume that every one of the 17 servers is in the same boat (though clearly most aren't). That's 3400 players who do it at least once a week. That's 0.17% of the 2 million users EA claims it has. It's fair to say that F2P users don't have access and so shouldn't be counted. 3400 is still only 0.68% of the 500k subscribers the game is estimated to have.
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