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Belogard

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Everything posted by Belogard

  1. This is just ridiculous. It's a shame to have to stop playing bounty hunter at this spot. I was so enjoying it. However, I don't partake in exercises in futility. Too bad management thinks so little of their work and allows this to continue.
  2. Never in my life have I paid to be annoyed- until now. I endured it this time, but I won't another. I doubt there'll be a windfall of clarion call begging for this "Life Day" snowball hurling NPC army to return. If it does, I'll be logging off until AFTER those holidays. Happy New Year to you, too. Whoever thought of this needs a new job.
  3. When I saw 1,000,000 credits for a Fleet Canteena VIP pass I knew where this was leading. The calibration of all the values with regard to crafting, item value - then of course the ridiculous pricing of legacy items, are so out of whack you're almost forced to use a credit card to buy credits....waytaminnit.... It's sad to see. I know just one person wasn't responsible. They could talk till they're blue in the face and never make it make sense. It's as though they don't want us to play. When the legacy system came out, and it took credits to purchase what you should have earned through legacy points, well...it doesn't take a weatherman to see which way the wind blows. BTW. I do have a credit card. I don't use mommy's. I would use it. I never purchase anything from anyone who gives me the idea they think I'm a fool. So. There's a chunk of change you'll never see EA/(who's their lacky developing equal corporation team thingy...Bio something?)
  4. Ummm...read the entire article. It looks like EA's made a hefty profit, especially when compared to last year, and expects next year's to be even more. It doesn't specify in which division the layoffs will occur, as well. Don't read too much into things.
  5. There's too much good to this game to let what problems exist be its ruination. The question is, will Bioware allow their devs to fix it? Corporations being what they are, it'll be interesting to see if anyone's truly enlightened anymore.
  6. Nothing gets a dev's attention more than "please read" in caps in the subject line.
  7. Thanks for sharing your personal information. We'll alert the media.
  8. I don't want to bandy words with the OP. I can see why the question is asked. The management seems a bit on the insular side. In the aggregate, who can blame them for that? It's not like petty ranting and raving by hyper-inflated MMO lifetime experts is a rarity. I do, however, want to mention something. It's kind of difficult to play now without being mindful of the plethora of complaints, and outright accusations of early-on game failure. True. The game needs a lot of work to bring it into a challenging and functional line. (I can't imagine the devs are oblivious to this.) What I want to say is, I've spent some time the past couple of days taking a fresh look at what we have here. There are some very strong features to this game. I'm not going to laundry list them, but I do want to emphasize that I see the designers and developers have many features of a real gem here. The tendency to throw the baby out with the bathwater is prevelant among self-certified MMO experts. It's easy to overlook what IS here when obsessed by what is somewhere else, but NOT here. And, yeah, there's a few foolish things in this game. It's far from perfect. But, there's some strong stuff in SWTOR too. I'm confident the craftsmen portion of this show are intent upon bringing this baby home. I just hope the corporate end of it lets them.
  9. Yeah, it's kinda funny. They're losing people left and right and introduce a feature that could entice people to stay and give it another shot, but 'cause they need something to entice people to stay and play, they're charging so many credits for things you'd never find cover if you play ten years. Did I tell you about Barney One Bullet? He shot himself in the foot unholstering his pistol.
  10. I moved. Get while the getting's good. It's doubtful the corporate mentality will allow the management to admit they've made a HUGE mistake with way too many servers, which reduces group activity while increasing frustration while waiting for group activity. They aren't the first to make this mistake. Funny they couldn't learn from other's mistakes while they visualized this part of the "marketing" (uh...I broke the code.)
  11. The prices in the store are ridiculous, and show signs of people trying to take advantage of other players just to become RICH in imaginary money. But, hey. It's that way in all MMOs since the same people move from game to game with it in mind to hose the players. The OP's intended prices for a crystal, for instance, are too ridiculous to admit to...yet he does. Just shows to go yah. May the OP become a bazillionaire on someone else's credits.
  12. I like my agent. I like my agent a lot. I like the storyline, and I like his array of abilities. There's no overlap, no redundency (so far) and no useless abilities. He's a sniper, btw. I have played each class, and deleted a bounty hunter for the agent. I like playing darkside far better than lightside. The majority of my full slate of toons are lightside, as is my guild. However, I find myself playing darkside as the content seems more well-thought out with less mindless repetition. Lightside got boring fast, and is drudgery. My highest lightside toon is 38. Highest darkside, 24 (with plenty of dough to buy that first speeder). I'm still impressed with the terrain, but I just hit Hoth, and have to say that was more than a little disappointing. It's going to take some effort to trudge through it. I'm still very impressed with the character animation while fighting. It's especially nice to move past a mob and get the action in reverse, as it were. The toon orientation in fighting is well done. The animals, or wildlife, are still interesting and amusing. I like the crafting, but resource distribution could use some better calibration. It doesn't add to the difficulty to make one or two things out of four for a schematic, rare. It's just annoying. AND...so I don't go on and on and on (which I already did) I like riding my speeder through the sands of Tatooine. Vroom. Vroom. It's very relaxing.
  13. The OP is full of holes HOWEVER (<---- big however). WoW is irrelevant on many levels, not the least of which WoW released when the tech was a few advances ago. The OP doesn't address issues with regard to the fundamental design approach itself. The most critical of these is, by its structure it doesn't lend itself well to community, or group play. Four-man groups with no companions isn't patchable. It's intended design. The calibration of credits vs skills purchase is off on la la land. The list has a magnitude that begs for an extensive reworking of the game's fundamental underpinnings....server density...making the barn too big at the outset diluting the player base - rooky mistake, but corporate in nature. This game requires so much work it's more than doubtful the professional and corporate mentality can remove the blinders...yes, patch after patch after patch we get there...but not with most of this. See you in Guild Wars 2 (hopefully they won't be so short-sighted.)
  14. That's so funny. You look at the yearly stats and it goes down like Wall Street in '08. (You can fit that in a tweet!) Game apologists use statistics much like a drunk uses a lamp post - more for propping themselves up than for illumination.
  15. And, no companions? Huge disappointment. In Lotro you can bring six loremasters w/pets into anything you like and have a romp 'n stompin' time. Here? Poof...no room for a companion. Balderdash. Whoever came up with this one should get a real job. It's an integral part of your class...till you need it. I still can't believe this one. And, it's stuff like this that have eyes looking toward Guild Wars 2. You know all the time this game was in development? It took so long cause of the problems scheduling all the voice actors. You didn't think they were perfecting the game...did you?
  16. nVIDIA has pretty much lost the race for the next generation of GPUs. They got off the boat when they got into a dispute with Microsoft over the fact their cards will "dribble" (suddenly start reading from the page file back to the card RAM until the card resets) when running Win7. MS says it's N's fault. N says it's a Win7 problem. They both let it ride, and as far as I know no forward movement has been made. None of N's new drivers solve the problem. That alone is enough to look askance at nVidia's offerings. However, the new generation of cards have nVidia's offering woefully lacking. It's highly recommended you bail on nVidia first chance you get, even if you have their motherboard.
  17. So, this is how we're supposed to value fun? Has anyone considered when first playing WoW that was a new experience in "advanced" MMOs (if you will.) Further, having played WoW long enough to get tired of it, has it not leaped to mind one might just be tired of not WoW, but playing this sort of game at all. And, lastly, given this extended experience, isn't it possible people are expecting new games to give them the same thrill they had when they first began a game like WoW, which would now be impossible for anyone to do since the shine has worn off permanently? I wouldn't insinuate people these days are in the habit of asking too much, and demanding a response...I'm just sayin'.
  18. You've left out a category. There are MMO players who've spent years on one particular game. They played it so long the fun's gone out of the playing. They mistake the difference between the game being good or not with the fact they've pretty much done what you can do in any MMO to the point of boredom. This group is looking for a new thrill, but no matter what MMO they try they have to find fault with it, mainly 'cause it's "not fun," while all along they're bored with the act of playing MMOs and just can't admit it to themselves.
  19. Or...is there a set of skills, buffs and technique that makes it SEEM like 500% - things you, in your MMO expertise, didn't know exist? Let's see...hack, or woefully lacking in knowledge of class abilities...which could it be?
  20. Oh my goodness! You mean I'm supposed to be neglecting all my companions save one, and picking all those rewards to vendor them? Wow. I'm glad my well-equipped companions I can pull out effectively for any situation don't know this! I had no idea I was doing it wrong and the game design was flawed. Dear oh dear. Thanks for bringing that to our attention.
  21. Firstly, you ask the question in your subject line, but launch into a diatribe that tl;dr = there's no good reason...ta da ta da. So, even though your invitation is more than a bit insincere, I'll give you one. Secondly, I suggest you consider what I say as though it's as valid as your own perspective. "Opinions are like *****hole$. Everybody's got one." The problem you wish to address exists. It's difficult to survey serverwide to create groups. A lot of downtime while logged-in is the result, and that's just not fun. It's boring. Given. However, your remedy isn't the only remedy, and I hasten to add - your remedy will only make the disconnect of players worse. There is another solution. This one will enhance the communication server-wide of players, and even increase the latitude you can operate with. And, I know it's been mentioned before. Before I institute an LFD - "dungeons" being a carry-over from a couple of games I prefer not to play just for that reason - dungeons...I prefer "instances," and before you say "dungeons, instances, what's the difference I'll say I prefer it. You prefer what you prefer. I prefer what I do. Deal with it. - A Global Looking For Group chat channel would accomplish the same. In a GLFF, or GLFG, you immediately speak server-wide. You can discuss what instances people are willing to do. You can even arrange logging of specific alts beforehand to precisely manage group composition. You can get to know players in particular, and you can control who you play with as well as what classes you assemble for your instance. When not interested in grouping, say you're crafting or gathering mats, you still can keep your communication with the wider community, and players you particularly like to work with, active and entertaining. On the other hand an LFD tool is too restrictive. You have no control over group composition. You have no preference for quality players. You can't discuss what potentially good players need to do to become good players. You can't do much of anything but automatically be tossed into a mixed bag to run with it. That has "fail" written all over it. The problem isn't finding dungeons. It's finding people to play with. Communication on a global chat channel allows for that. It can be the source of lasting relationships with fabulous players, and it gives you LATITUDE. You control the game. It doesn't control you.
  22. The guy that filed bankruptcy last week.
  23. It gets kind of annoying to watch a video giving you a job you complete in a 1/4 of the time it took to recieve your instructions. The videos are great, but can be pared back a bit in a majority of cases. A bit of editing so I don't spend all my gaming time watching TV.
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