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Belogard

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Personal Information

  • Location
    Deep in the tropics. Far from the snow.
  • Homepage
    http://www.cambio.net
  • Interests
    Poet
  • Occupation
    Novelist
  1. This is just ridiculous. It's a shame to have to stop playing bounty hunter at this spot. I was so enjoying it. However, I don't partake in exercises in futility. Too bad management thinks so little of their work and allows this to continue.
  2. Never in my life have I paid to be annoyed- until now. I endured it this time, but I won't another. I doubt there'll be a windfall of clarion call begging for this "Life Day" snowball hurling NPC army to return. If it does, I'll be logging off until AFTER those holidays. Happy New Year to you, too. Whoever thought of this needs a new job.
  3. When I saw 1,000,000 credits for a Fleet Canteena VIP pass I knew where this was leading. The calibration of all the values with regard to crafting, item value - then of course the ridiculous pricing of legacy items, are so out of whack you're almost forced to use a credit card to buy credits....waytaminnit.... It's sad to see. I know just one person wasn't responsible. They could talk till they're blue in the face and never make it make sense. It's as though they don't want us to play. When the legacy system came out, and it took credits to purchase what you should have earned through legacy points, well...it doesn't take a weatherman to see which way the wind blows. BTW. I do have a credit card. I don't use mommy's. I would use it. I never purchase anything from anyone who gives me the idea they think I'm a fool. So. There's a chunk of change you'll never see EA/(who's their lacky developing equal corporation team thingy...Bio something?)
  4. Ummm...read the entire article. It looks like EA's made a hefty profit, especially when compared to last year, and expects next year's to be even more. It doesn't specify in which division the layoffs will occur, as well. Don't read too much into things.
  5. There's too much good to this game to let what problems exist be its ruination. The question is, will Bioware allow their devs to fix it? Corporations being what they are, it'll be interesting to see if anyone's truly enlightened anymore.
  6. Nothing gets a dev's attention more than "please read" in caps in the subject line.
  7. Thanks for sharing your personal information. We'll alert the media.
  8. I don't want to bandy words with the OP. I can see why the question is asked. The management seems a bit on the insular side. In the aggregate, who can blame them for that? It's not like petty ranting and raving by hyper-inflated MMO lifetime experts is a rarity. I do, however, want to mention something. It's kind of difficult to play now without being mindful of the plethora of complaints, and outright accusations of early-on game failure. True. The game needs a lot of work to bring it into a challenging and functional line. (I can't imagine the devs are oblivious to this.) What I want to say is, I've spent some time the past couple of days taking a fresh look at what we have here. There are some very strong features to this game. I'm not going to laundry list them, but I do want to emphasize that I see the designers and developers have many features of a real gem here. The tendency to throw the baby out with the bathwater is prevelant among self-certified MMO experts. It's easy to overlook what IS here when obsessed by what is somewhere else, but NOT here. And, yeah, there's a few foolish things in this game. It's far from perfect. But, there's some strong stuff in SWTOR too. I'm confident the craftsmen portion of this show are intent upon bringing this baby home. I just hope the corporate end of it lets them.
  9. Yeah, it's kinda funny. They're losing people left and right and introduce a feature that could entice people to stay and give it another shot, but 'cause they need something to entice people to stay and play, they're charging so many credits for things you'd never find cover if you play ten years. Did I tell you about Barney One Bullet? He shot himself in the foot unholstering his pistol.
  10. I moved. Get while the getting's good. It's doubtful the corporate mentality will allow the management to admit they've made a HUGE mistake with way too many servers, which reduces group activity while increasing frustration while waiting for group activity. They aren't the first to make this mistake. Funny they couldn't learn from other's mistakes while they visualized this part of the "marketing" (uh...I broke the code.)
  11. The prices in the store are ridiculous, and show signs of people trying to take advantage of other players just to become RICH in imaginary money. But, hey. It's that way in all MMOs since the same people move from game to game with it in mind to hose the players. The OP's intended prices for a crystal, for instance, are too ridiculous to admit to...yet he does. Just shows to go yah. May the OP become a bazillionaire on someone else's credits.
  12. I like my agent. I like my agent a lot. I like the storyline, and I like his array of abilities. There's no overlap, no redundency (so far) and no useless abilities. He's a sniper, btw. I have played each class, and deleted a bounty hunter for the agent. I like playing darkside far better than lightside. The majority of my full slate of toons are lightside, as is my guild. However, I find myself playing darkside as the content seems more well-thought out with less mindless repetition. Lightside got boring fast, and is drudgery. My highest lightside toon is 38. Highest darkside, 24 (with plenty of dough to buy that first speeder). I'm still impressed with the terrain, but I just hit Hoth, and have to say that was more than a little disappointing. It's going to take some effort to trudge through it. I'm still very impressed with the character animation while fighting. It's especially nice to move past a mob and get the action in reverse, as it were. The toon orientation in fighting is well done. The animals, or wildlife, are still interesting and amusing. I like the crafting, but resource distribution could use some better calibration. It doesn't add to the difficulty to make one or two things out of four for a schematic, rare. It's just annoying. AND...so I don't go on and on and on (which I already did) I like riding my speeder through the sands of Tatooine. Vroom. Vroom. It's very relaxing.
  13. The OP is full of holes HOWEVER (<---- big however). WoW is irrelevant on many levels, not the least of which WoW released when the tech was a few advances ago. The OP doesn't address issues with regard to the fundamental design approach itself. The most critical of these is, by its structure it doesn't lend itself well to community, or group play. Four-man groups with no companions isn't patchable. It's intended design. The calibration of credits vs skills purchase is off on la la land. The list has a magnitude that begs for an extensive reworking of the game's fundamental underpinnings....server density...making the barn too big at the outset diluting the player base - rooky mistake, but corporate in nature. This game requires so much work it's more than doubtful the professional and corporate mentality can remove the blinders...yes, patch after patch after patch we get there...but not with most of this. See you in Guild Wars 2 (hopefully they won't be so short-sighted.)
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