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Abelf

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Everything posted by Abelf

  1. Well, if at prime time Ven Zallow has 20 in fleet, Ajunta Pall has 50, and Jung Ma has 80... that would put the new server at 150. From what I have seen, these numbers are a little low and there will be a new influx (hopefully) of players. So, 200+ could possibly be a realistic number. We just have to wait until Tuesday to see the transfer list.... sigh.
  2. Cathar = Pandas.... the Cathar probably know Brazilian Jiu Jitsu or something. Plus, they aren't Togruta.
  3. I see no down side to the inexplicable inability to wear pants. Some of us gladly suffer this affliction already.
  4. Too true. All opinions are simultaneously valid and invalid with trolls on both sides.
  5. Real PvP is PvP that is adjusted for inflation. Zing!
  6. It looks like we need to get a team of stunlocking operatives to stunlock the team of stunlocking operatives. It's Op-ception!
  7. If BW can get out good features and content in a timely manner, we might even see this game start to grow. More people in an mmo is always better.
  8. SWTOR will have a booth at E3. It will feature James "You can't make me blink" Ohlen challenging convention goers to staring contests. If they win, they get an unblinking in-game James Ohlen pet. If they lose, James leans forward and whispers "soon" into their ears.
  9. IGN has an exclusive on Patch 1.3.
  10. This is awesome. BW should do more things like this.
  11. Great video. Great concept. Jung Ma has a lot going for it. With the TOR-Talk guys orchestrating this VIP-PvP event and The Royal Guard hosting a 4v4 match, I think it is doing pretty well. TRG too strong!
  12. The 2-stun death-trap everyone is talking about... broken down by GCD. GCD 1: Hidden Strike 3.5-4k crit Start 1.5 sec knock down on target GCD 2: 1.5 sec knock down on target ends Backstab 3-3.5k crit Target gets 1.5 secs to react GCD 3: Debilitate Start 4 sec stun on target GCD 4: 2.5 sec left on stun Shiv 2k crit GCD 5: 1 sec left on stun Lacerate 2.5k crit Stun ends before GCD is over GCD 6: Target stuns Operative for 4 sec and commences damage or healing rotation Total stun from operative: 5.5 sec Total damage from operative (assuming all crits with good damage): 12k Total damage from operative (assuming reg crit rate and decent damage): 6-8k This assumes neither player had a stun breaker. Conclusion: Most classes can damage in a similar fashion. Most classes can stun for similar amounts of time. But, it does not feel as frustrating when other classes do these damage numbers or stun lengths. Players feel agitated when they are focused on something, then an operative knocks them down and surprises them.
  13. Sad about the loss of our giggle. I still remember people saying, "What the heck? Where is that laughter coming from?" But, I guess you can never recapture the magic of the earlier WZs. Sigh. 3 Stacks of TA = Ballin' 16 sec TA expiration = Totally Boss RN being useful = WTFBBQRESPEC 2.1 sec talented DS channel = Awesome + 5 With 10% alacrity (easy enough to achieve), you would get the DS cast time down to 1.8 sec. This will make casting DS more attractive. However, it will still get most of its use by being interrupt bait in PvP.
  14. No set time reduction for alacrity. Whatever % you have of alacrity is the % you subtract from the cast time. 10% alacrity on a 2 sec cast results in a 1.8 sec cast time.
  15. No doubt those healers put in a lot of effort to achieve those numbers. Casting the entire duration of a match is pretty taxing. I just wish there was some other way to compare healing. The conditions of a match greatly affect the healing output that is possible. But, I guess that is what rated WZs will be for. PS: Cor Blimey! Dragon Quest was good times.
  16. I'm all for cosmetic rated WZ gear or items. Give me an Ewok mount that I can park on top of the PvP quest terminal and let everyone bask in the glow of my e-peen. I'm better than everyone else, and they need to be reminded of it in my presence. All I need is two twi'lek slave girls as summonable pets that release doves every time I walk into a room. Or maybe special gear that whites out a player's screen for 4 sec when they first look in my direction with a 2min CD on the effect. Hell, just a relic that causes a cone of light to always be cast upon me. Damn, my ideas are almost as epic as I am.
  17. I just wanted to see what everyone's opinion was on the matter. Which probably also includes a person's thoughts on relative worth. I singled out one perspective and oriented the discussion around it. However, if you separate "content" into funds going to developers and other expenses (like royalties), the resulting conclusions might differ from the strictly customer perspective. Probably for keeping ME 3 off of Steam.
  18. Three things: 1. I was considering the perceived value of a game, so profits are less relevant. 2. My numbers are ballparks. The operating costs are probably higher for BW than ActiBlizz due to economies of scale. Lucas Arts gets a % of the sub fee, most likely. But, the breakdown is from the customer's perspective. So, in exchange for $15 a month we get content and service. Content just happens to cost more because of the royalty fees. 3. EA lost money last quarter.... not too sure they like those "profits" you speak of. Loljk.
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