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jimih

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  1. Just to add to the "Bounty Board" everyone is asking for, you could do this same thing for almost every class Smuggler (smuggle Item X to planet X) Jedi/Sith (Recover X Artifact on Planet X) Trooper (Same as BH Bounty Board) Agent (Recover X Intelligence item from X NPC on planet X) =) Great post btw
  2. I've only played a few classes all the way through, Jedi Knight, Sith Inquisitor, Sith Warrior, Imperial Agent, and Bounty Hunter..... and am currently working on sage, scoundrel and trooper.. Because this is an MMORPG and as fun as single player storyline is, after level 50 the story should be continued in a different direction. There should be a continuation storyline that would require you to group with people to complete. Not their storyline but yours and in turn you can help them with theirs. Anyways enough about that here are some ideas and before I continue there are spoilers in here so if you dont want to see them please skip the post. KNIGHT: SITH INQUISITOR IMPERIAL AGENT: SITH WARRIOR: BOUNTY HUNTER: Obviously these most likely would not be used in the story or even passed by from a developer, however the point is you can continue the story line, and allow for more player interaction within these story lines. You don't need to increase the level cap with these or anything, just make sure that the boss fights and hard encounters award good things, (Bio-crystal alloy, maybe occasional tion gear for pivotal points). Would also make sure that the fights would also be extremely difficult to do solo but optimized for 2+ players. I don't mean that the fights should just be like normal H2's however the mechanic's of the difficult fights to require 2 players work....
  3. Here are a few suggestions I was thinking about while waiting on companions to craft: 1.) Combat I put a suggestion a while ago to make combat a little more interesting with new animations, mabye two or three per skill. Its really bland right now and deserves a look at. There is nothing heroic about it like it was promised. Here is some other things that would also help on this. Lightsabers are nasty weapons that cut through virtually everything correct? Then why does it feel like im wielding a nerfball bat beating on things? Now i do know you want to keep the rating of the game and not making it a bloody game, but who says you cannot do this and have droids fall apart after combat? Here are a few examples of what i mean: Assassin jump's outta stealth and hits with a maul attack, currently the npc reacts by turning around and fighting.... I am sorry and maybe looking into it too much but if someone jumped on me unnoticed and shanked me in the back at the very least its going to knock me forward/down. I'm not saying that i needs a "stun" mechanic, just the looks of it. How about snipers getting the first shot on a group of npc's? The first shot should do virtually the same thing as what i said above to the targeted NPC but the other npc's should react accordingly as well. After all it is a suprise attack. Tons of minor animation changes would help combat not be so bland and boring and repeditative and feel more heroic like what was origionally promised. 2.) Space Combat: Although there are only a few missions here a look into the future lets say Bioware ends up with 100 space missions. Nobody is going to want to grind them out and you'd be hard pressed to find people grinding them out every day at level 50. Why not make it a little more interesting? This could be achieved several ways without leaving the "rail" shooter you have. Perk system could help alleviate some of the monotony of doing the missions. Instead of adding "attachments" to your ship to allow emergency power, you could have a perk for that, shields ect... tons of things that could be done here, nobody wants to read a long list of space perks. But just a idea here. 3.) General UI: Target of Target option would be helpful for both healers and ranged dps. 4.) Video's/Cutscenes/Storyline: I'm sure this has been mentioned a million times throughout the forums, Takeoff/landing video's should either be removed or have a option to turn them off. Cutscenes should have an option to skip the entire thing. Storylines should not be shown in hardmode operations. if you want to see the storymode, play normal mode. Or just give the option at the beginning of the zone to skip or play the story. 5.) Crafting: Lower level crafting is almost entirely useless because you literally have to craft for 3 levels or more above your level to get something really useful when you need it. Just tone down the time required to craft or raise the RE requirements for the lower level items. 60/40/20 would go a long way. Also all support crafting missions should also have a chance to give a quest to do something on a random planet: Example: Treasure Hunting mission returns on a crit success a mission to uncover a buried treasure on X planet which is carried by X mob or in X area. Also your support skills (Slicing/UT/Diplomacy) ect... would be nice if it opened up different dialogue options depending on what you had and who your talking too. Example, talking to a hutt with the underworld trading craft should either unlock a bonus reward when receiving rewards from him and give a skill level after completing a quest for said NPC. 6.) Daily Missions: Quite simply bland and boring and very very repetitive. I do not mean to reset say the weekly 4-man for BH comms but regular daily missions. When the weekly's reset, the daily's should switch to different planets here is what i mean: Daily quests this week are on Tattooine: The quests include all Heroic 4-mans on the planet with the same typical reward from a normal daily mission (1-2 comms) This not only allow's the level 50's a change of pace each week but also those level 50's can help new players or players leveling on that planet get a group for heroic's. Right now your on your own for the most part. 7.) Legacy stuff: Although alot has not been launched yet some needs a second thought here is just one example: Priority Medevac: Return at increased health after dying and respawning at a medical center. Um you already respawn at full health in a medical center. If you mean you get a temp bonus to health after dying for a limited time, expect players to abuse the hell out of this. 8.) Fluff and Side Things: Gambling on Nar Shadda would be nice, why not, give players something to sink money into. Slots, Pazzak (think i spelled it right) ect.. Codex unlocks needs some type of reward system too, so that players get something for unlocking codex entries, of course the more valuable the harder the codex unlock should be ect... I know this was a long post however managed to do it in the time it took my companions to complete their crafting missions. I apologize for terrible spelling and grammar, please add on to this to keep it going mabye Bioware will read this and get a good idea fairy
  4. Just a couple of suggestions that would help re-bolster the population and make for some very interesting gameplay: 1.) Troopers / Bounty Hunters : I know this game is story driven however i think this was a mistake to give troopers to republic and bounty hunters to each side respectively. Honestly both sides should have a trooper and a bounty hunter. Why? Troopers are a simple answer, each side needs grunts and its kinda ridicilous to think that the empire does not have their own troopers. Bounty Hunters are freelancers, always have been in all the lore, all the books ect.. they were not Imperial, they were not Republic, they go where the money is good, restricting them to empire is really lackluster and needs to be re-thought. 2.) Combat Enhancements: One of the things that really drew me to this game when they origionally announced it was a innovative combat system where you feel "Heroic" having played all the classes, seen all the storylines and done almost every flashpoint, not once have i ever "felt" heroic. What do I mean by feeling heroic? It's honestly not a factor of me and my companion taking on 6 things at once. It's more of a flashy thing. Take assassin's and shadow's for example. Simply put they should be super agile, jumping around basically ninjas + lightsabers. Bounty Hunters should add vertical combat in a little more.... ect... minor changes to combat animations would go a long way. 2.1) NPC skills: Although it seems fairly balanced most NPC's have a serious annoyance factor with their fast reloading of knockback skills (Droids and sniper npcs anyone?) But they also are very very predictible on what is coming next, usually in order, can almost fall asleep fighting npcs. Every once in a while they will run for cover but why would a ranged-type npc want to stand toe to toe with a marauder... this is suicide for a player so it would be suicide for the npc for the most part. A little more of an adaptive AI would help and go a long way as well. 3.) Planets: They just dont feel much like planets to be honest. Playing SWG and other MMO's with large landscapes the planets feel extremely small almost like they are a large room instead of an entire planet. No simple solution to this but something that needs to be addressed a little. 3.1) Quests: Questing rewards should be improved per player in a quest. Most of the time you can do heroic 2-man's solo faster than it would take you to get a group together, and even then the reward most of the time isnt worth the pain of even trying. Same with Heroic 4-mans. 4.) Space: Im sure people are kinda split on this. Space combat gets..... boring, really really boring. I'm not asking for a open space flight like SWG JTL was, but mabye more options instead of the same starships for each class, mabye build better ships? Who knows this needs looked at a little more and havent seen anything on the "upcoming" for it. 5.) Flashpoints: Nothing serious here, but hard modes should have the storyline completely taken out. If your running hard-modes i'm about 99.999% sure your not wanting to see the storyline. Space bar fury anyone? 6.) Crafting: Something i have not seen in quite a while is the ability to modify armor... I do not mean with enhancements/armor/mods, I mean ... hey i want my armor to be bright pink with deathspikes on it! (idk just coming up with something ridicilous to make a point) Let armormech's/synthweavers be able to modify the appearance of armor, mabye adding minor things to it here and there or have multiple choices for each piece that they can make.... people are very very particular when it comes to what their character looks like to the point where some people even drop their set bonus's from gear just so they dont look stupid. Some of the gear looks awesome but most of it does not. BH Campaign gear anyone? (look like a blue cosmonaut) Take a look at what some of the NPC's are wearing and mabye look into allowing players to obtain the same look of gear. (Dread Masters anyone?) 7.) Legacy gear: Other than being able to send high level mods to undergeared alts legacy gear for the most part is kind of.... well worthless. For the price of the legacy gear it would be nice if it was an adaptive gear. By adaptive i mean it "grows" with you. If you send your legacy mainhand weapon to an alt and buy it at level 17 you should be able to use it until 50 and beyond. This would not only promote spending the crazy amounts of comms ect... on getting a full set but also promote alt playing even more. I'm not saying it needs to be the BiS for each level just mabye make it the equivilent of all "mid-range" mods that can be put in that weapon/armor for that level. There is alot more that could be placed but these are a couple just off the top of my head. I know they are putting out content fairly fast AND the game is fairly new, however the game does have issues but nothing that cannot be fixed. I would like to be still playing 7 years from now and having a good experience while doing it. This game definatly has a foundation to which can be built upon to make it everything everyone hoped for, albeit your never going to please everyone.
  5. Anyone notice that the Tionese/Columni Gear has nothing for a marksmen/sniper build? The gear has stats that are great for a marksmen build however the set bonus is for operative, The only set that has anything that a marksmen build can use is the Field Tech set which would hurt crit/surge ratings and only gives OS a 3 second length span increase. Tionese/Columni Enforcer : Backstab increase 15% crit and Maximum energy by 5 Field Medic: Recuperative Nanotech cost by 4 and crit chance of Kolto infusion by 15% Field Tech: Target Aquired restores 10 energy, and reduces energy cost of Takedown by 7 Field Tech gear is obviously the best to go with for a marksmen build however the stats on the gear does not help marksmen anywhere near as much as the Enforcer gear. Proposed: Enforcer: Reduced CD on Ambush (and operative equivilent) by 3 seconds and Maximum Energy by 5 Field Medic: Fine Field Tech: Reduced Activation time of OS by 1 second and Target Aquired restores 10 energy. The Reduced CD on Ambush would not make ambush more powerful and it still a 3 second cast (barring alacrity) on a 15 second cd: 12 seconds wouldnt hurt. and the reduced activation time of Orbital Strike/XS freighter dosent hurt because it takes 3 seconds to cast and approx 2.5-3 seconds for the pulse to even begin hitting. Just a thought but right now its just better to buy the tionese/columni gear and rip the mods out (for marksmen builds)
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