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cheese_cake

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Everything posted by cheese_cake

  1. Please see the attached link: https://imgur.com/igsKLJF The drone was inside the sat & could not be shot down. I was however able to get a missile lock on it from under the sat. Please fix.
  2. Please see the attached link: https://imgur.com/igsKLJF The drone was inside the sat & could not be shot down. I was however able to get a missile lock on it from under the sat. Please fix.
  3. Copypaste from the previous game week: I think it's more helpful to compare GSF to Unranked Warzone conquest points. Using this week as an example: Both GSF & Unranked have 3 conquest goals: [1] Completing the weekly [2] Winning a match [3] Participating in a match For GSF: [1] Daily repeatable for 9,760pts [2] Daily repeatable for 7,320pts [3] Infinitely repeatable for 1,464pts (simply involves seeing the end of a match) Unranked: [1] Single time 14,152pts [2] Daily repeatable 4,270pts [3] Infinitely repeatable 2,074pts (8 medals required) Assuming a player only does either to earn conquest points & achieves goals [2] and [3] at least once daily (7 days), and achieves goal [1] once in the weekly conquest cycle: The GSF player can earn 71,248pts whereas the Unranked player can earn 58,560pts From this, while true that GSF is less lucrative as a conquest farming source compared to all other activities, it is by no means lagging behind its counterpart. However boosting conquest points earned for all PvP modes, including Solo & Team Ranked would help the health of this game. The vast disparity between doing daily content by oneself vs group/team activities is huge. It discourages players from playing group content. More incentive to play group content would be desirable to help foster healthy and active communities in this game.
  4. A legacy friends list would be great -whereby every character in my legacy can view if a friend character is online.
  5. I think it's more helpful to compare GSF to Unranked Warzone conquest points. Using this week as an example: Both GSF & Unranked have 3 conquest goals: [1] Completing the weekly [2] Winning a match [3] Participating in a match For GSF: [1] Daily repeatable for 9,760pts [2] Daily repeatable for 7,320pts [3] Infinitely repeatable for 1,464pts (simply involves seeing the end of a match) Unranked: [1] Single time 14,152pts [2] Daily repeatable 4,270pts [3] Infinitely repeatable 2,074pts (8 medals required) Assuming a player only does either to earn conquest points & achieves goals [2] and [3] at least once daily (7 days), and achieves goal [1] once in the weekly conquest cycle: The GSF player can earn 71,248pts whereas the Unranked player can earn 58,560pts From this, while true that GSF is less lucrative as a conquest farming source compared to all other activities, it is by no means lagging behind its counterpart. However boosting conquest points earned for all PvP modes, including Solo & Team Ranked would help the health of this game. The vast disparity between doing daily content by oneself vs group/team activities is huge. It discourages players from playing group content. More incentive to play group content would be desirable to help foster healthy and active communities in this game.
  6. There are four indicators of being an ace: Hate mail Whisper harassment Queue dodgers Chat clout I haven't had any of the above yet. I'm still a long way to becoming an ace.
  7. That's the spirit! GSF is tough on new players. It's a different kind of mindset you have to get yourself into. The average GSF player sucks. Competent players (those that know what they're doing) are a huge step above. Players who are actually good are leagues above that. You have to love the grind of getting from terrible to amazing. It will involve a lot of persistence, determination, and innate love for flying around in a ship shooting things. Once you get good & you look back on your journey to improvement, you will absolutely appreciate it. The Devs have done a lot to make all the ships accessible short of just giving you all the ships & components outright. The only thing left for you to do is to put in the time. I was once trash too. It took me weeks before I landed my first shot & months before I got my first kill. Now when I don't get 20+ kills playing solo I dishonour my name. It's fine if you decide the grind is not for you. However the grind is not a flaw. It's a feature.
  8. It's GSF conquest week. We're literally getting tonnes of conquest points this week. Not getting gear drops is a bummer for the mat you could get from them. No one is against new players. People are against toxic players. It has been a long time since GSF conquest week. Winning a game gives 7000+ points whereas losing gives peanuts. Hopefully this will drive new players riding the conquest wave to try rather than simply optimise for conquest.
  9. Does subscribing from Steam mean that the game has to be reinstalled and launched through Steam?
  10. Stasiepedia is outdated. Update 5.5 made a lot of changes. Components were tweaked. Ships have different choices. Strikes are more powerful now. The meta has changed and as a result the viable builds have too. The prevalence of Proton Torpedoes, nerfs to evasion, Distortion Field, and Ion Railgun have also encouraged a different play style and mentality. Community members are updating Stasiepedia. Stay tuned.
  11. Here is my first entry as an example: Ion mine Mine are already very easy to avoid/ counter. Either fly away from them or use an EMP ability. Ion mine is a systems ability so a bomber can be locked out of using it. When a target does allow themselves to get hit by the ability Ion mines do not do enough. Other mines are able to remove a target's shields as sufficiently well as ion mine & do lasting hull damage. Ion mines' primary effect is also easily shrugged off with the use of a shield ability -with Quick Charged Shields it is just the press of an ability, with Distortion Field and Directional Shield it is merely a matter of flying defensively for a few short seconds. The bottom line is mines are already weak in the current meta. & the effects of ion mine in particular can be easily negated.
  12. Introduction It's been about 3 years since the major GSF changes. The last major change was greatly appreciated. It allowed many builds and ships to become viable -we now have to carefully pick the five ships we want on our bar. The meta is much more diverse because of it. Updates to the game-play feels due. The developers might not have plans for major GSF changes, but that should not stop us from discussing it. Let's talk about changes to GSF. This will be a 3 part discussion. Part 1 will focus on components that are obsolete. Part 2 will focus on the discussing solutions to help obsolete components become viable. Part 3 will involve coming to a community consensus from the previous two discussions. In this first part we will stick to discussing components that are tremendously underwhelming to pick considering the other options available. I encourage you to focus on components that definitely need love rather than components that could use some love. The format: Suggest a component you believe is utterly terrible. Gives your reasons why. Feel free to discuss/ dispute the components and rationale others have provided. However, please save suggestions for fixes/buffs for part 2 and discussions about overpowered components for a different thread.
  13. A bag of prototype or premium grade 11 mats is useless though. At least artefact mats would be nice.
  14. Mmm yeah perhaps now might be better with other much more lucrative means to farm conquest points. However as you say -you can just do one quick brain dead flashpoint to get most of your conquest done, then do however many matches of GSF as you desire. I would like to see more ship requisition and fleet commendations awarded for playing GSF games. Perhaps also a chance for legendary ember too like ranked matches
  15. Apparently the new rewards for playing includes more fleet requisition. I'd say it's an improvement. You play more GSF, you get more GSF rewards. It should be ship requisition though. (However you currently do not get crates for playing GSF) When we had good conquest rewards for GSF we also had a lot of self destructors. Even when we had larger rewards for winning, once better players come on the conquest farmers just tune out & self destruct while on the weaker team & loaf around for a free win with the better team. As it currently is, if you play GSF you can still earn enough conquest points to meet your personal goal. This game made a conscious decision to shift conquest farming to personal questing.You can still play the game however you want & meet the conquest target easy enough. However if you want to farm conquest points, planetary quest is the way to go. It doesn't affect other people & I'm okay with that. With regard to increasing the weekly game requirement I think it's a good move. It is pushing people to play more games to meet the milestone. It is encouraging players to play around 1-3 more games per week to complete the weekly quest. Hopefully we'll see more pops because of this.
  16. There are many time I feel that I should just eat a missile instead of using my engine ability. If you get anyone this way you should feel proud. I do deliberately kill myself to respawn faster if I know I'm going to die by a missile & my engine ability will not be available before the missile hits. Such a situation is extremely rare & the missile might get me before I self destruct. A lot of the times that this has happened, It's due to piloting error & I'm not close to cover anyway. A point is a point & a win is a win. They know they lost the encounter & you know you won. You don't need a numbers on a scoreboard to show off.
  17. If your server is too low traffic, come to StarForge. We'll show you a fun time :>
  18. A session has been confirmed for June 6th 4:00 PM EST on Star Forge. Be there or be square. The event will be facilitated here: https://discord.gg/sDM4dNt Please join a voice channel on the specified Discord server when the event starts to signify that you're ready. Speaking is not required, but highly encouraged. At the very least you'll want to listen in. As an added note: anyone can host their own Bomber Escort game on whatever server if they want. The base rules are laid out. You can use your own house rules & experiment with it. You can find the ship build randomiser script on the GSF Discord(s). I appreciate any reflections players have after trying it.
  19. I plan to host the event again in June. Here is a graphic that explains the rules: https://imgur.com/KHhlJ0i
  20. By this point is a role playing feature to hype yourself up for your first flight of the day.
  21. I believe you're misinterpreting everyone. We have stated repeatedly that: [1] A missile in flight will apply damage to its target at a set amount of time predetermined by the distance between the target and the firing ship UPON launching of the missile. Increasing the distance between yourself and the missile or accelerating away from it does not change when the damage will be applied once the missile is fired. [2] Increasing the distance between yourself and your assailant BEFORE the missile is fired will increase the constant time it takes the missile to damage you once it is fired.
  22. I've decided this Saturday May 30th 4:00 PM EST (1:00 PM PST) is a good day to host the event. See you guys there!
  23. As mentioned in Drako's post & illustrated in the video, the time it takes for a missile to hit its target is constant based on its launch distance. It does not matter what you do once the missile is in flight, it will apply its damage at an exact time. Missile animation is purely flavour.
  24. Hey Hey !! It's summer. Perfect season for grouping up for some fun activities. Last year I created this custom game called "Bomber Escort". It was exhilarating so I'm bringing it back this year. Overview: In this game mode two teams each with a designated bomber tries to crash it on the opposing team's capital ship. The team that self destructs their bomber on the enemy capital ship more wins. Specifics: [1] Each team can only have one designated bomber pilot. They can build their bombers however they want, but they can only bring bombers (except for the T3 bomber -Decimus and Sledge Hammer). [2] All other pilots on the team are escorts. Only two ships are allowed for all escorts. These ships are determined at random. Their builds are also random. However pilots may choose their own crew. [3] This game mode is played on Kuat Mesas TDM. Bombers can only spawn from either ends of the map. The opposing bomber will spawn on the opposite end. E.g. Team pubside spawns from the bottom right corner & team impside spawns from the top left side. Escorts spawn from their bomber's spawn, middle spawn, or the hyperspace beacon if any. [4] The designated bomber has to crash into the enemy capital ship on the opposite end of the map. E.g. if the bomber spawns from the bottom right corner, it has to crash on the capital ship at the top left corner to score. [5] Teams are typically scrambled each round. This is a game mode where sensors and team communitaion are paramount. Protect your bomber, hunt down the enemy bomber, and scout a clear path for your team. Be careful with charged plating. Your bomber has to self destruct on the enemy's capital ship. If you bounce you have to try again. * if you do not have enough requisition to unlock the necessary components for your ship, just skip it. However the game mode is most fun when thinking about how to best abuse the components from the random builds. * It is possible for the Decimus to be one of the escort ships generated by the ship build randomiser, but only the designated bomber can score. If you're interested leave your name here & we can determine what day and time will best accommodate most people. This will be on the Star Forge server. The goal is to host the event within this month. Everyone of any skill level is encouraged to participate. Even if we have an odd number of people everyone will be included. This is a chill social event. The event will be facilitated on this Discord: https://discord.gg/sDM4dNt
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