As a marauder I find it unfair that just about every other class has access to at least 1 offspec medal. Ie. healing classes can easily get the 2,5k heal even though they are DPS specced. Tank classes can switch stances and get 3 medals just for buffing someone and staying alive.
Some might say medals are just a bonus in a WZ, not the main focus, but lets face it medals increase the Valor/Commendation earned. Why should other classes have an advantage over us who chose to play pure dps?
So, my suggestion for Marauders would be to make the Bloodthirst* buff reward medals based on the extra damage your team does while it's active.
Medals could look like:
Agitator - Made your teammates deal 3K more damage.
Warcrier - Made your teammates deal 5K more damage.
(Numbers might need to be adjusted of course)
Snipers being the other pure DPS, have a buff called Ballistic Shield**. It could do the opposite, and reward medals based on damage prevented. (Possibly just tap into the tank medals)
This would not only close the medal-gap other classes have on us, but also encourage pure DPS to use our team buffs more often to put our team at an advantage. The more teammates you manage to buff, the more medals you get.
Thoughts?
*Bloodthirst
Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your party, increasing all damage and healing by 15%. Lasts 15 seconds.
**Ballistic Shield
Deploys a ballistic shield that spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts 15.0 seconds. Can only be used from cover, and exiting cover ends the effect.