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FAMO

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Everything posted by FAMO

  1. No they don't? They require archaelogy and scavenging mats
  2. Go with this instead: http://www.torhead.com/skill-calc#100bIrRrozsGzZhGM.1 You can switch points from Narrowed Hatred to Malice (I prefer NH - then I can remod my gear some more)
  3. Well, no wonder you don't get why they are saying 108 % - when people are talking about 108 % accuracy it's SPECIAL attacks. So 108 % is in fact 98 %. What I want to do, is skill NH instead of Malice, and change some of the accuracy in my gear to power, surge or crit. I will still aim for the 98 % accuracy though.
  4. This has been discussed wildly, I know. But I'm still in doubt that I should pick Malice over NH. At the moment I have Malice, but as I'm remodding more and more of my gear to get more power/surge, I find that I'm starting to go below 98% accuracy. What I'm thinking is: Wouldn't it be better to skill NH, so you can get more surge/power/crit in your enhancements/mods? We get lots of crit chance on our bleeds from Juyo Mastery, and of course Berserk. My stats are: 402,4 bonus damage with buff (300 power) 97,77 % accuracy (243 rating) 28,51 % crit (381 rating) 73,29 % surge (243 rating)
  5. I'm not willing to lose 30+ str and endurance for some other stat. I like having a good amount of hp. Columi with augment > lvl 49 mastercraft imo
  6. I have to comment on this, since I find this an issue (I agree with you 100%) Set bonuses for Marauders are a joke. Really, really useless. I don't care if my throw costs 3 or 2 rage, since I never have a rage problem. Reduced CD on Frenzy is okay but it doesn't change much. In a 15 minute warzone it wouldn't even give you 1 extra cast. Reduced CD on Undying Rage is useless. 5 meter increase in throw is not really needed
  7. Alot of people prefer Columi implants with Augment slot instead of Rakata implants (and farming those is a pain). What do you prefer? And what augment do you put in your Columi? I would probably put Power augments in mine (if they had augment slots). But I'm still wondering if I should keep looking at GTN for Columi with augment slots, or just farm those Rakatas (would LOVE the surge - the only thing I'm low on atm) /FAMO PS. The new white color crystals are AWESOME
  8. There is nothing more useless in an Ops than a dps Jugger. If you dont want to tank, go Marauder.
  9. Obvious flaw is, that you are missing Quick Recovery. That is a must for Rage build. Second, I would take Defensive Roll over Enraged Charge - something like this: http://www.torhead.com/skill-calc#100bZhMMZGMRrdbMdGR.1 EDIT: You could move the 2 points from Strangulate to Payback
  10. Not a complete waste.. I need to get a belt with augment slots, and re'ing sometimes gives the alloy back (though I have 5-6 of them in inventory). Just need that damn augment slot then.
  11. I'm asking this cause I'm not quite sure if it's possible or not: Can I get advanced recipies of the Rakata gear in Synthweaving? According to this site, it should be possible: http://www.torhead.com/schematic/34Rvrrm/rakata-weaponmasters-waistcord But have yet to see it in-game. I've re'ed about 20 belts but never got an advanced recipe (and never an augment slot, which I got on the first try with my bracers). Is it possible, but just really really hard?
  12. Always combo gore with Ravage and Force Screem. Your too biggest damage dealers as carnage.
  13. For resetting Rupture cooldown? Worth using imo, if Annihalation fails to reset the cd.
  14. And which talent is that? Would like to know ;-)
  15. Marauders have no stat boost skills? It seems like we are the only ones who doesn't have skill that gives +X % str/end. Every other AC has at least 1 skill that boosts their stats - some even have 3 (Mercenary). Why is it that a Juggernaut should have more strength than a Marauder? I'm just curious as to why we are the only class without such a skill
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