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Almghty_gir

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Everything posted by Almghty_gir

  1. remove expertise all together. rework bolster buff. bolster buff now ensures all players an even stat contribution spread about based on their advanced class. bolster buff will apply itself at the same time as the trauma debuff, so world pvp is affected by it as well. et voila! no more "your pvp got in my pve!" or "YOUR PVE GOT IN MAH PVP!", anyone who enters a warzone will have exactly the same stats as each other. no more ************ or moaning, no more gear gap, fun for everyone!
  2. i think you may want to take another look at your tooltip matey. damage bonus and damage reduction show two different values for the same amount of expertise.
  3. except the OLD pve raid gear... you know, columi/rakata, the stuff that actually looks half decent for jedi classes (except the sage helmets, i feel your pain...)
  4. here i made this for you, very very basic... but just change the shield/absorb/crit chances etc. it'll show you how it affects damage output and how crit chance affects how well shield works as a stat. https://docs.google.com/spreadsheet/ccc?key=0AtF8ePuKC1fjdEZKbkI0SEk1VUg2S0QwcndmXzloS1E
  5. the simplest way of expressing it mathematically is this: <damage> * <crit chance> * <surge rate> = <total crit damage> <damage> * (1 - <crit chance>) * <shield chance> * <absorbtion rate> = <total shielded non crit damage> <damage> * (1 - <crit chance>) * (1 - <shield chance>) = <total non shielded non crit damage> <total crit damage> + <total shielded non crit damage> + <total non shielded non crit damage> = average damage the problem is, in real terms it's not quite that simple, because each hit is RNG'd you could have a string of 10 non crits, followed by a string of 100 crits... but obviously the higher your crit rating the more likely you are to get that string of crits. but it still adds up to the basic principal of: the higher the crit chance, the lower the effectiveness of shield becomes. in pve this is fine, because mob crit rates are farely low, and sometimes even non-existant, so shield is pretty reliable. in pvp it's the complete opposite, because EVERYONE has high enough crit rates to reduce shield effectiveness. also, considder that only half the abilities in the game can be shielded in the first place, so really shield effectiveness in pvp is already roughly half what it is on your sheet to begin with.
  6. shield is still a bad stat to use as a tank because the majority of players will have crit ratings HIGHER than your shield rating. and shield can never activate against a critical hit.
  7. basically they've made it so: damage bonus from expertise went up a lot damage reduction from expertise didn't go up as much as damage bonus healing bonus from expertise is about half of damage reduction bonus dps classes deal faaaar more damage than they did before, and tanks mitigate quite a bit less, and healers are a lot less effective due to this change.
  8. strange, it doesn't appear to have affected my account... says i only have 4 days left on my subscription. oh well!
  9. i'm just glad my subscription ends in 5 days now... what a balls up. they failed to deliver on the pvp front, and they flat out lied about crafting. GG.
  10. that's exactly the point... expertise gives more the higher you go. and you still think there's no gear gap? do you not think about WHY you're hitting for so much more? i'll give you a hint: the guy you're hitting has worse gear.
  11. the gear gap DOES exist, commendations are harder to get now with the gear being far more expensive than before. players who were interested in a gear grind before this patch now have a VERY distinct advantage over those who either weren't interested in it, or rolled new chaacters, or have just hit 50. no gear gap... lol, so ignorant.
  12. and what about all of the items which have neither message?
  13. as the title asks... i kinda stockpiled a whole bunch of greens and blues (drops from mobs/chests), a whole bank vault full of them... and i haven't managed to learn a single orange from any of them!
  14. yeah for sure, but then... it's not just this one thing is it? Ilum was supposed to be ready for launch, it wasn't... they promised a fix, and in the process completely destroyed world pvp. the current (pre 1.2) pvp model was based on the worst parts of every out-dated gear grind system that exist or have existed. they promised to fix it, and haven't. they've now canceled *with no indication of when it'll be put in, and so therefor indefinitely* the ONE thing people wanted from this patch. even a cursory glance of the forums will show you that nobody even gives the slightest pinch about legacy stuff. even the pve guys wanted to see rated warzones.
  15. now, why on earth would you say something like that? i wanted truly competetive pvp. i wanted ratings, i wanted to either know i was the best, or know who was so i could beat them. that's all i've EVER wanted out of this game. and it's not been delivered, so i've left. it's not a case of "good riddence". far from it... if you count up all of the promises they've failed to deliver... time and again, since launch. this game is going EXACTLY the same development route as Warhammer Online did. and i'm not going to stick around for a slowly sinking ship again.
  16. more USEFUL things. half the things we have aren't useful.
  17. i just want them to get rid of all the damned accuracy, replace it with defence or shield rating. as for "shield is nothing without defence" i actually disagree... the higher your defence chance, the less active your shield is. avoidance is always better than mitigation. the reason absorb is nothing without shield, is because you have to shield to absorb... but every time an attack is avoided through defence, that's one less chance for your shield to even need to proc.
  18. why is the jugg/guardian tank gear nothing but accuracy?
  19. Lineage, and Lineage 2, where losing a pvp fight actually lost your character experience. you had to be damned good to pvp there.
  20. from what i gather, they're going to be "retooling" pvp gear. it may be that war hero has very slightly better stats than battlemaster, but the "exclusivity" behind it will be that only pvp'ers will want it. it is going to be useless in pve. they're accomplishing this by revising the expertise stat, so that it has a more dominant effect in pvp. so while currently a piece of battlemaster gear may have 25 less strength and endurance than the mirroring rakata gear, but has 50 expertise instead. you might find the gap in strength and endurance becomes wider, but the expertise makes up for it in a more meaningful way. which means that players won't be grinding pvp to get "easy gear" to then use in operations (which is currently the case). therefor, war hero gear is a pvp exclusive set. outside of that, is there really a NEED for exclusivity? if your ranking determines how you look, then that's where another portion of the exclusivity lies... if you're awesome, you'll look like a boss. if you fail at life, you'll look like a smeared poo.
  21. your short sightedness amuses me. why are you pvping if you don't enjoy it for what it is? player vs player combat.
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