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Caldus

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  1. Caldus

    Solo queue rated WZ?

    What would be the point of unranked Warzoness if you could solo queue for rated? Why not just keep the system exactly what it is and add a ranking system. Oh wait...
  2. This argument is the product of people not understanding how valor is awarded. By playing to win you can get 50-100% more valor and comms under this system. Only the most brain dead players will continue to farm medals and afk once this patch hits, especially when the vote kick system comes.
  3. I just tried this out, enjoyed it. Don't see much of an improvement in damage over the TD build.
  4. Do puncture and superheated rail stack? I always assumed they did not.
  5. 1. What does dual speccing have to do with this? (Serious Question) 2. I disagree with the idea that recount will make groups stick together or somehow make group environment better. A tank looking at his recount seeing bad numbers from one or both dps will just drop group to go find another group. I played WoW since LFG was implemented and that is exactly what happens. 3. I will concede that if BW continues to listen to the community, X-server LFG is probably closer than they think. Single server LFG will cause as many problems as it solves. It will mostly just make dps complain about queue times and then they will go X-server which will be a sad situation for everybody as the community becomes WoW-like. However, their often stated position is that this is a long ways off. 4. Current group settings are fun and easy. I play on an RP-PVP server and the community is very nice and even with bad dps breaking cc, attacking wrong targets, and surely doing no good, very bad dps we still live to the end.
  6. Are the Stats on the Columi Eliminator's Power Generator are correct? +80 Aim +93 Endurance +48 Accuracy Rating +605 Tech Power +77 Critical Rating Compared to the Tionese Eliminator's Power Generator: +83 Aim +68 Endurance +61 Power +556 Tech Power +40 Surge Rating I got the token for the columi item last night and considering my chance to hit is already 100.3%, I feel this is almost a lateral change for me. I realize accuracy might be more important to other players, but I would think an upgrade in tier would mean an upgrade to my primary stat to offset the various other stat trade offs. Just wondering if the aim and endurance values got switched on this.
  7. When some dps junky tells me I'm bad because I can't avoid fire AND do enough damage to carry him and his guild, <Didn't See Fire While Staring at Meters>, through content I'll be packing my bags for Azeroth. The lack of elitists in the community (and the relatively positive community in general) is the only truly distinguishable difference between this game and WoW at end game. Once that goes away (and it will because there are a ton of half retarded people who play MMOs who don't understand the value of meters goes beyond dps) this game will be WoW with a more enjoyable leveling system and lightsabers.
  8. I don't have lekku, red eyes, or green skin in real life. If I'm playing a different race I don't see it as any different. In this game I have found I'm less inclined to play a female character for various reasons.
  9. I have played MMOs for a couple years now, and I tend to be pretty accepting of bugs and glitches. That said, to me this is the most annoying bug/oversight (or is it intended?) in this game. Not only is this annoying, there are at least 2 more very simply logical, quality of life progressions beyond this. 1. Group leader queueing group or leaving group queue instantly ends party members individual/group queues OR nobody is queued if one person is unable to be queued. Scenario: Group members A-D leave warzone and A reinvites D, C, and B. B did not uncheck the requeue box at the end of the previous warzone. A queues the group. A, D, and C are now in a queue as a group, B is in an individual queue. I may be incorrect, but so far it seems like A, C, and D must all leave their group queues INDIVIDUALLY in order to requeue as a full 4 man group. If one of them stepped away after the queue it can be quite frustrating. 2. Group leader keeping the "requeue warzone" option selected should result in the entire original group being
  10. I said this once already today in the "dots shouldn't break cap progress" thread but changing game mechanics to make up for poor teamwork will not make the game better. Part of effective cc use is preserving some resolve to stun the ball carrier in fire or when he is near death to prevent a throw. If your team can't manage that, it's not a game flaw, it's a user flaw. CC, like any other ability, should be a cost-benefit tradeoff, not a herpaderp spam instawin ability. OPs proposal would make CC a "use off cooldown" ability whereas now it requires the decision of whether now is the best time to use it. It's a tactical game, learn better tactics. It's also a social game, learn to communicate those tactics to others. That said, the resolve system is broken, has been since launch, and needs tweaking. I think the resolve bar should fill on any 4s stun that doesn't break on damage. This should countdown twice as fast as current resolve mechanics. Also, a combination of any 2 of a sub 4s stun, long break on damage cc like flashbang, or roots should fill the resolve bar and make it tick down at its current speed. This would remove the most broken part of CC, to me, which is the way you can be cc'd to death without ever throwing out a single ability.
  11. PvP mechanics should not be adjusted for lack of skill/intelligence. Effectively removing cleanse from PvP is not a solution when playing better will solve the problem.
  12. I have not had this issue at all. I am pyro but I taunt all the time for quick medals and it has been working all day.
  13. I didn't read the whole thread, but any chance there will be an option added for a numerical overlay? I used to use one in WoW with Power Auras Classic and I really liked it. Otherwise, great job. Customizing my UI is a huge part of my MMO experience, glad you guys recognize this and are taking steps to fix it. Next up: Mouseover healing? 0:)
  14. Tie game: 2-2. Time running out. I've got the ball. It's starting to get frantic. My heath is dropping fast. Nobody is open so I throw the ball into the biggest cluster of green I can find. There was only one second left. Opposing team gets it as time runs out. We lose. I live. Whoops.
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