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Colow_Leper

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Everything posted by Colow_Leper

  1. Oddly, I (male) dress my female characters in full gear whilst my GF's characters wear revealing stuff - go figure.
  2. It seems that many people have had a break from the game - we all did too! Well, some of us are back! And we want to get our guild going again - so, if you're new to the game or a returning player, and you don't fancy vanishing into a huge established guild, drop us a line!
  3. And today, SEVEN YEARS LATER! It's bugged again!
  4. OK - pulling up an old thread here... Returning player here - excited to find that there's a new equipment level! Seems that I only ever get greens though.... NOPE! The new level's colour code is *EXACTLY* the colour that green looks like if you're red/green colour blind - you actually couldn't have chosen a closer match if you'd tried! Now 1 in 10 human males have defective colour vision so some extent - and the most common form is red/green (50%) - which actually means that 1 in 20 males - 5% - will have this defect to some extent... I seem to remember, in 2012, that BW said that putting a colour-blind option in was "top of their list" - so, seven years later, will this appear soon?
  5. They say that they all get read - it would be useful to have a "read by XYZ or 99/99/9999" flag.
  6. You know, if this game does fold, I wonder what Disney will say about it when EA comes to them wanting to licence some other Star Wars title...
  7. Fine - casual, "hardcore" (as you call it), pvp, pve, pvxyz - whatever - just so 1) it works and 2) there's new content coming out on a regular basis! not 30 minutes of single thread story every 2 months!
  8. I'm not surprised at all - from what has been said, they gave everyone the holiday period off (which, I guess they needed to - after cutting the development team to the bone, they must have just about killed them getting 4.0 out). I reckon that there's about 3 people left - just enough to look after the servers - I don't think that there's anyone left to look at the forums.
  9. So - after thinking long and hard about it, I've cancelled as well - hopefully I'll be back if content starts to appear again (although I managed to cancel just *after* the month's payment went out )
  10. When people complain about players wanting "end game content" they assume raids etc, but this is only part of it. Picking a number out of the air, say that it takes a player a year to end up with one of each of the advanced classes at top level (whatever that may be at the time) and to have pretty much covered everything that the game offers (there will be "completionists" that will spend another year getting absolutely everything, but I'm talking about your "standard average player" here). OK, so, it's a year later and a bunch of players are now looking around to see what they can do, but the publisher has decided that they're not going to put any new content in - what happens to those players? Some will continue to rerun the content (because of friends still playing or because they enjoyed the experience and want to rerun bits) but a large number will say "OK, well, done all of that - think that I'll find something else to do"... From the publishers point of view, whilst it's true that they want to attract new players, they also need to retain a high percentage of the old ones - and to do this, they need to continually release "new content". 4.0 is "new content", granted - it's not "end game", and that (as far as it goes) is fine - BUT - (in my view) 4.0 has very little "replayability" - I've done the story on three characters now - the third time almost broke my space bar! I have 22 characters - 3 are 65 having gone through 4.0 - 4 more I have just levelled - which leaves 15 more to go - and (probably) none of them will go through 4.0 - I've seen the story and tried a few different options - as far as I can see no choices that I made had any difference on the outcome and I very rarely read a book and then re-read it straight away. The upshot is that 4.0 is fine, as far as it goes, but it really only held peoples attention for a couple of months - our guild had two people on tonight - there was meant to be an operation... New operations/flashpoints/warzones etc etc *are* more replayable - they don't have to be "end game" either (although, traditionally, they always have been) - if you want to release a new chapter in the story and you want to keep people playing, then we need the class stories back as part of the 4.0 story arc - then you would have people running through 4.0 over and over to see the various versions of the story - I ran 4.0 on my main Republic character and my main Imperial character - there's not even a difference between the factions!
  11. We've got a lot of non-mmo types that have come into the game because of the film. BW/EA has let them have level 60 characters, if they want - and (with the level sync) access to instances that they're not ready for. It's not the players' fault really. Just wish that they'd listen.
  12. I've given up trying to be "helpful" - like tonight - me on my 65th commando DPS in a random tactical - which, unfortunately turned out to be an old instance not designed to be a tactical. "right, who's not been here?" "me" (a DPS), "me" (a second DPS), "me" (the third DPS) - ("oh good" thinks I). We move towards a reasonable size group containing a champion, 4 strongs and a bunch of trash - "OK, here's what we do..." - at this point, two "would be Luke Sywalkers" jump into the middle of a large group - and die - as do, shortly afterwards, the poor 17th level that was waiting for an explanation and myself. This happened twice. The 17th level and myself quit the group - I get a whisper along the lines of "hey - where'd you go - chill dude!" - at which point I put him on ignore. The 17th level was new to the game - do you think that he/she enjoyed herself tonight? Those Kolto tanks are only at the bosses - and the "level sync" doesn't work too well. That 17th level spent their time running. As soon as we aggroed any group - anything not being actively engaged (all DPS - no taunts) ran straight at her. Talking to people in my guild, they all say the same - "oh yeah, it's been like that since 4.0 - the tacticals are full of people that don't know how to play the game, their class or the instance". One of them said that he turned off party chat after saying "hi" - if the group knew what it was doing - fine - otherwise he'd just quit and put them on ignore, because "I've tried to explain - I've tried to help - they won't listen - they all think that they're heroes from the film".
  13. Is it anything like the "bang" that you get when you open either a cartel pack or one of the heroic reward packs from the alliance? If so, I'd say that it's the recurrence of a "feature" that they fixed about two years ago (from memory - might be wrong). It's an instancing issue - some other player is opening packs on their starship.
  14. If I were brand new to the game, I would too - but all of the stuff that you're enjoying now, we've all done! In order to keep the customers that they have, they need to continue releasing content on a regular basis.
  15. Actually, I'd not suggested it until now, because I sorta thought that they'd do it as a matter of course.
  16. True - but it's a "wish list" - what would keep people playing. Bear with me here... My ex-father-in-law ran a pub. He said "The odd coach load of people turning up is a bonus - a pub lives and dies on its regulars - the guys that come in for one or two pints every day". He also pointed out that "It's very hard to get a 'regular' and very easy to lose one". This is true for virtually every business out there - regular customers are what keep businesses going - and, in this case, it is very true. If the game can retain a base number of players that keeps it reasonably profitable then, when there is a sudden influx for a while (like when a new Star Wars film comes out) that is a fantastic bonus. BUT... if you can't retain that core player base, then the game won't be around when the next film comes out! All we can do is say to BW/EA "Look, these are the things that we need to see in order for you to retain our custom - if you are unwilling or unable to supply them, then you can expect that the numbers of regular players will progressively reduce until it gets to the point where it is no longer profitable in the long term". Now, if the game was something that most people weren't too passionate about, then you wouldn't get the forums filled with suggestions, rants and rage quit notices - they'd just leave. It's actually a very good sign that people care about the game enough that they do vent their anger about it when they feel aggrieved. One of the ways the almost guarantee an exodus of regular customers is to ignore their concerns/complaints. How many times do you see consumer programs on the TV take some company to task - not so much because something has gone wrong, but more because the company hadn't bothered to do anything about the problem. BW/EA have taken this to extremes - not only are suggestions, complaints and bug reports ignored - they say "Well, of course we can't test ALL of this game because it's just so HUGE" - but then they put the public test server up (so they have a willing and free testing resourse) and ignore the bug reports from that as well!
  17. I agree - I myself am not a progression raider - I get too frustrated! But there should be a couple of ops that are nigh on impossible. When a new op comes out, that can then be the "new impossible op" and the previous ones can be nerfed a bit, so that those with less skill or less determination can also have a go.
  18. 1) Bugs. Oh boy - bugs. There are bugs that have been in since launch. There are bugs that have been introduced with patches. Hell, there are some bugs that seem to have been reintroduced after every patch - there are even bugs that have been fixed for two years that get reintroduced! It has to be the "No.1" - whatever else the game does - IT NEEDS TO WORK! 2) Class story. When I started this game I had come from WoW - on that game I struggled to have more than 2 or 3 top level characters because I hated the repetition. In this game I ended up with 22! 22 top level characters. It was all because of the class story lines. Yes there was repetition - the planet story arcs were the same for every character - but the class stories got me (especially the Agent one!). Let's have more of that please! I have characters that are sat, lonely and dejected, at 55th level - because their owner can't be bothered to do the same story line over and over! 3) Instances. I'm not a PvPer - I am a raider (notice the small "r") - I've lumped all of it together as "Instances". We need new ops for the raiders, new warzones for the PvPers and new flashpoints for the PvEers. 4) Open up some more of the planets. HUGE planets - tiny little questing areas. I always thought that they would progressively open up new area of the existing planets. I've always assumed that our speeders go slowly to make the place feel bigger! New areas of existing planets would be "cool".
  19. Nah - not so much. Mostly a friendly discussion which got a couple of trolls involved (they probably saw the 5 stars and decided that could wind up a lot of people) - the ignore function works a treat though.
  20. PennyAnn - put him on ignore, "all is ease and comfort". It's the only thing to do with trolls - ignore them. They rant and rave hoping to get a rise out of people - which doesn't work too well if no one can see what they've posted!
  21. No, she doesn't - not when the reply is reasonably well thought out. Ignored
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