Jump to content

Veriu

Members
  • Posts

    173
  • Joined

Reputation

10 Good
  1. If you are a class with good AoE, then it's still very viable. Don't skip mobs, pull every mob to a boss & just AoE everything down. Then pull everything else to the next boss and AoE everything down again. On my sorc, a run takes about 20 min and I earn 60-75k a run depending on what drops (and that's before putting anything up on the GTN). I make around 200k an hour....I've timed it many times.
  2. I'd say a tank player with healing companion & biochem would be the best setup. Yes, the healing companion is not as good as a player healer....but tank companions don't have as many tanking cooldowns, don't move out of aoe's, don't have interrupts, etc...
  3. OP...are you being sarcastic? All of your suggestions are already in game....
  4. wait what? Trooper and smuggler do not share a ship..... Trooper ship: http://www.swtor.com/holonet/classes/trooper Smuggler ship: http://www.swtor.com/holonet/classes/smuggler
  5. You left your starter world at lvl 14???? Is that even possible? I do every quest, every bonus quest, and the heroic missions and will end up like lvl 11...and I've done that on like 7 characters so far. Though, they did recently change the way bonus missions reward xp. They used to reward XP based on what lvl you are, regardless of what lvl the quest they are attached to is. So, at lvl 49 if you did Black Talon/Essles normal the bonus missions in the flashpoint would reward you with the same XP as a lvl 49 bonus mission on Correllia (this also worked for the bonus missions in space combat). I actually hit 50 on my first character while helping some guildies in a normal Boarding Party run, due to the XP from bonus missions. It does not work that way anymore, so I suppose there is some reduction in XP gain...but I don't see how that could get you to lvl 14 on a starter world.
  6. not one that any mage/wizard/priest/warlock/necromacer ever actually used....
  7. I think it is odd that nobody noticed this...But not all other classes even have a lvl 46 ability that could have been taken away.... IA/SM never had an ability they trained at lvl 46. http://www.torhead.com/abilities/class/4/level/1-50 See, nothing at lvl 46. BH/Trooper base class doesn't learn anything at lvl 46 either: http://www.torhead.com/abilities/class/3/level/1-50 Powertech/vanguard learns their aoe stun, and merc/commando learns a cd...but base class learns nothing. SW/JK gets viscous throw, so it used to be 1/2 of base classes learned something at lvl 46. Now it is 1/4 of base classes learn something at lvl 46. So the title of this thread is really odd. Besides the fact that no other class had/has any ability that affects their companion (besides heals, buffs, and heroic moment that all classes have). Unity/sacrifice were the oddity, them being removed makes the classes more consistent, it doesn't not remove consistency. Also, just a point for the OP: Sages/sorcs DO have a zero resource costing skill that scales off of their primary stat. Your primary stat increases all damage dealt, even your lightsaber attacks you learn pre-lvl 10. And while I know some people hate it when SWTOR is compared to any other game, in most RPG's mages/wizards/etc don't have a ranged auto-attack skill....and they don't have one in SWTOR either.
  8. I checked, and ctrl-u does NOT fix this. As for objective comparisons, yup. I did that a few nights ago. The total damage taken by SCORPIO needed to kill her is in fact the max HP shown...This is not a display bug.
  9. It isn't just their hit points, it is all stats on those items. Defense, shield, absorb, crit, alacrity, power, aim/cunning/strength/willpower...none of them are recognized unless you de-equip and then re-equip the pieces. It is very very annoying. Though, at least on SCORPIO it only affects the implants & earpiece...the droid equipment that goes where the bracer should go is counted, though at lvl 47 that is still enough to drop her down a good 3k hp, & 4-5% shield/absorb.
  10. Nope. The first conversation goes something like: Kaliyo "I've been meaning to ask you, where did you learn to shoot like you do?" My response "It was part of my training at imperial intelligence" Kaliyo says something about how one shot one kill, and asks how I do it. My response "It's called aiming, you stop firing for a second, and actually look down the sights." Kaliyo "I guess, but I like getting off more than one shot a minute" Not word for word at all, as that conversation is like the 1st or 2nd companion quest...and my IA is now lvl 47 and Kaliyo's affection is at like 9000. But she is definitely not referring to herself as the one that does the "one shot, one kill".
  11. end of act 1 is my favorite so far (currently almost done with voss, so dont know about corellia or the end yet). personally, I thought chapter 1 of IA was pretty good....chapter 2 started out ok, but went really dumb after Taris. The people that say that IA is like bond in space, umm...no, no it really isn't. Chapter 1 is like bond in outer space, Chapter 2 is like an insane asylum in space. Personally I liked Dark side SI the best.
  12. huh...so at least kaliyo was written assuming the IA would be a sniper, as an Operative isn't really that much for "one shot, one kill"...they're more either "one stab, one kill" or "be a heal bot"
  13. I went scoundrel, sniper and I didn't regret it at all.... Gunslinger dual wields...which means you need MUCH MUCH more accuracy than a sniper (off hand attacks have like -30% accuracy modifier). As for the IA story line supposedly made for a stealther...umm..how/where did that happen? Granted, my sniper is just finishing Belsavis...so maybe it happens on Voss or Corellia, but at least so far there has been nothing that felt "wrong" because I didn't have stealth. Yes, if I had stealth I could stealth past patrols in phases and do the "nobody saw me coming" thing....and as I sniper I just killed everything in phases and did the "nobody reported me coming" thing. I never felt like my character was lying when she said something like "I can get in anywhere". Oh, and just so you know, I'm pretty sure there are actually different dialog options for different AC's....if not, then Operative has really bad dialog with Kaliyo about how they actually aim before they shoot, Kaliyo even called me a Sniper a few times during companion quests.
  14. Veriu

    DPS Relics

    what is a "fps relic"...is that a first person shooter relic? If it is, I have no idea what that is... if you are asking about the proc relics that come from fabricator. If I remember right, there's internal, elemental, and kinetic damage ones. Assuming they all did the same damage (which I'm vaguely certain they don't), then the kinetic would suck & the internal and elemental ones would be tied. Kinetic/energy damage is reduced by armor, internal & elemental is not. I don't remember which one is better (I'm a tank, not DPS). But I'd say it's the elemental or internal, which ever one has the higher damage on the proc. Two caveats: 1) I seem to remember the elemental one is fire damage, and if you are a BH talents that buff fire damage affect it's proc...at least I think I remember reading that somewhere. The same could be true of other classes that buff elemental or internal damage. 2) If the Kinetic one is more damage on the tooltip, it may end up being more damage than the other two if you are attacking a target with low armor (or armor that has been reduced). This may, repeat may, end up putting the kinetic one at a higher DPS boost if you have enough snipers (20% per)/mercs (20% per)/jugs (20% per) in your raid....so if you have 5 of those classes and they don't suck and keep their debuffs on 100% of the time, your target has zero armor which would probably put the kinetic one as best.
  15. It's a quest...what did you want your character to do? Bioware added story, they didn't radically change everything. You are still completing quests, but you have a reason for WHY you are doing it. For example, in <insert name of other MMO here>, you get a quest to kill 10 NPCs. There's probably a paragraph of text, that virtually no one reads. In SWOtR, you still have the quest to kill 10 NPCs, but you know that the NPCs are members of some terrorist organization that is trying to destroy your civilization by cornering the market on tapioca pudding. And therefore, if the voice acting/story tellling/cinematics were done well, you become emotionally invested in stopping the evil tapioca terrorists. The reason "why" is all that was added, and Bioware never claimed anything different. OP: I haven't completed the Jedi Knight story, but I've heard it was supposed to be one of the best. IA is also supposed to be the best...though I doubt they are similar. I've done the BH, SI, & Smuggler quests, and my IA is almost done with Hoth. I'd say the SI was the best, then IA then Smuggler, then BH.
×
×
  • Create New...