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DzRocked

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Everything posted by DzRocked

  1. Ok, so yeah. it really only gives you +2%. Was fixated on reading the tool-tip directly, forgot about the cells 30 stacks giving +3%. Thanks for noting that But I think you don't regard PVP combat in your thoughts. Although what you say may be true for PVE in the harder Ops or nightmare modes (which I have not done yet. I PVP more often). The AMP>MP combo is absolutely OP in terms of healing yourself, or another player in PVP. When a Commando/ Mercenary healer can out heal 3-4 people attacking them (or their target), I would say that is super strong. Obviously its not a great combo for more than 2-3 targets being attacked at once, but it's still great for 1-2. Half a warzone team should not have that much trouble against 1 person. Because we all know the majority of these "fixes" were because of PVP combat.
  2. I will just throw this out there as an opinion of a pre 1.2 healing Mercenary. (I was forced to go DPS because of the need for DPS in our Ops groups) In champion gear (no battle master gear at all) I could out heal 4 people attacking me in PVP. That was so god damned over powered it felt like cheating!. Half a warzone team should not be out-healed by 1 healer healing himself. Especially while being interrupted. I do not consider myself a "good" player, nor do I have a great PC (yet ). I feel I always need to improve. I am just an average player. I will say I do not know the state of a healer these days, but I will say a "balance" was definitely called for. If they really are in the sorry state many of you say they are in, that was just uncalled for then. I will switch back to healer at some point. I don't know if it will be after a fix though. As a post 1.2 Arsenal Mercenary, I am rarely ever at the bottom of the medals list. I do die my fair share, but I res, and get back out there. I do have trouble staying alive against a marauder and Operatives, but oh well. I kill just as many of them as they kill me. I still manage to rack up close to the top damage and kills each match. I am in mixed Battle master/old champion and some recruit gear now. I try to never be alone, it helps. I always queue solo. I will agree with most people here, a proper balance is called for.
  3. I do see a few things that you may be confused on. So I will just give you my personal opinion, not trying to bash you. Just adding discussion points. 1. I personally have never used Trauma Probe (or Kolto Shell) as an "oh no" resort heal. It is a preemptive style ability to be used before you know larger amounts of damage are coming to the tank(s). I use it similar to the sage/ sorcerer absorb shield abilities. Before the damage happens, not after. 2. Supercharge Cells is still quite strong as it is. It replenishes ammo and increases healing done by 5% and makes targets hit by Kolto bomb gain +5% to all damage reduction on top of getting the usual +3% healing recieved. It allows you to constantly use a very powerful 2 heal combo with no cool down. Advanced medical probe > Medical probe. This allows you to stack your "Preventative Medicine" and "armor scan" buffs on more than 1 target, which is great for multiple target healing. HoT's and +10% armor on multiple targets, it is super strong. 3. Supercharge Cells never had +% in armor. It was in overall damage reduction. We already have a +10% armor value increase. It is tied into the "Armor Scan" skill in the healing tree. So we have a lot of good buffs going out with our heals. 4. I will just say "I do not like this idea" to having a % chance to refresh Bacta infusion. It is already free and has its cool down reduced by set bonuses. It is strong and has already had its cool down increased (I think).
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